Host of the #1 Web3 Gaming Podcast 'The Web3 Gamer' Podcast | https://xitter.cf/t.co/zWImz1Tnu4 Let's Talk: https://xitter.cf/t.co/FGtYBoyEvx

USA
Joined August 2011
Hey everyone — Matthew here. After a lot of thought, I’ve decided it’s time to say goodbye to The Web3 Gamer podcast. When I started this show almost three years ago, it was never supposed to be anything big. It was just a hobby — I love gaming, I love learning about people, and I figured, “What a wild niche to try… why not?” Somehow, that small idea turned into something much larger than I ever expected. My SEO was working overtime, the show kept climbing, and I kept hearing from guests that I was the #1 Google search result for Web3 gaming podcasts. The inbox never slowed down. There were weeks where I simply couldn’t keep up with the demand from founders, devs, creators, and studios wanting to be on the show. And honestly — if my plan had been to turn this into a full-time, profitable business, it likely could’ve gone that way. But it was always just a fun passion project… nothing more. Over the last few months, though, that spark faded. Recording started to feel less like a hobby and more like a chore. And if my heart isn’t in it anymore, that isn’t fair to listeners, and it isn’t fair to the amazing guests who trusted me with their stories. So after nearly three years and 67 episodes, I think it’s time to call it. If you ever tuned in, shared an episode, recommended a guest, or came on the show yourself — thank you. Truly. The Web3 gaming community showed up for me in ways I never imagined, and I’m grateful for every conversation, every DM, and every moment. I’m not sure what my next creative project will be, but knowing myself… something will eventually find me. For now — this is Matthew, signing off as The Web3 Gamer.
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Matthew Simone | The Web3 Gamer retweeted
Sony wouldn't do it. So the community did. 𝗕𝗹𝗼𝗼𝗱𝗯𝗼𝗿𝗻𝗲: 𝗚𝗢𝗧𝗬 𝗘𝗱𝗶𝘁𝗶𝗼𝗻 is now live on 𝗙𝗶𝘁𝗚𝗶𝗿𝗹 𝗥𝗲𝗽𝗮𝗰𝗸𝘀 as a standalone PC release. Not an emulator setup. This is a pre-configured, 1-click repack of the 𝗯𝗯𝗽𝗼𝗿𝘁 (𝘃𝟭.𝟵.𝟲) native PC recompilation. What’s included in the package: • 𝗡𝗮𝘁𝗶𝘃𝗲 𝗣𝗖 𝗘𝘅𝗲𝗰𝘂𝘁𝗶𝗼𝗻: Runs directly on x86-64 hardware via Vulkan • 𝗙𝘂𝗹𝗹 𝗚𝗢𝗧𝗬 𝗖𝗼𝗻𝘁𝗲𝗻𝘁: Base game (v1.09) + The Old Hunters DLC • 𝟲𝟬+ 𝗙𝗣𝗦 𝗨𝗻𝗹𝗼𝗰𝗸𝗲𝗱: Bye-bye 30 FPS frame-pacing lag • 𝗖𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆 𝗢𝗻𝗹𝗶𝗻𝗲: Multiplayer features integrated • 𝗭𝗲𝗿𝗼 𝗖𝗼𝗻𝗳𝗶𝗴: Pre-patched and ready to launch After 10 years of waiting, Yharnam is finally playable on PC without touching a console. Repack entry: t.me/forhanvv/20
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Matthew Simone | The Web3 Gamer retweeted
In 2024, Nintendo declared war on emulators. March 4. Yuzu paid Nintendo $2.4 million, deleted its code, and handed over its domain. October 1. Ryujinx got a phone call. The GitHub organization vanished overnight. May 2024. Nintendo filed 8,535 DMCA takedowns to scrub Yuzu code from every fork. By 2026, Nintendo has collected $6 million in emulator settlements. Every major Switch emulator is dead. But Nintendo has a problem. His name is Zurdi. In March 2023, one year before the war started, he quietly built RomM. RomM is not an emulator. It's a ROM manager. It scans your legally-dumped game files, pulls metadata from IGDB, MobyGames, and Screenscraper, fetches box art from SteamGridDB, and pulls your achievements from RetroAchievements. Then it lets you play in your browser through EmulatorJS. Nintendo's own top IP lawyer admitted on the record in January 2025 that this is legal. Emulators only become illegal when they bypass encryption. RomM doesn't. It just organizes what you already own. 9,114 stars. AGPL-3.0. 400+ platforms supported. NES, SNES, N64, Game Boy, GameCube, PS1, PS2, Dreamcast, Genesis, Atari, DOS, arcade, Flash games through Ruffle. Official apps for Playnite on Windows. Argosy launcher on Android. Grout for muOS handhelds and the Anbernic devices. Sync plugins for RetroArch, Steam Deck, and Syncthing. Multi-disk games. DLCs. ROM hacks. Patches. Manuals. Tag filtering. Share your library with friends with permission levels. Made the front page of Hacker News. Sony deleted 2,000 PS3, Vita, and PSP games from its store. Nintendo took down every Switch emulator in two years. Your digital library was never yours. Two guys in a Discord server built the museum they can't take back. (Link in the comments)
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Matthew Simone | The Web3 Gamer retweeted
🚨 DEJA DE PAGAR PHOTOSHOP... ESTA ALTERNATIVA ES GRATIS Y PESA SOLO 11 MB Un desarrollador se cansó de pagar Photoshop y creó su propia alternativa. Es open source: cualquiera puede descargarlo, modificarlo y adaptarlo a su forma de trabajar. Se llama Compositor y ya supera las 8.000 estrellas en GitHub. Tiene lo que más usas de Photoshop: → Capas, máscaras y modos de fusión → Relleno según el contenido → Seleccionar sujeto y quitar fondo → Filtro Camera Raw → Pincel corrector y tampón de clonar Sin suscripción. Sin pagarle a Adobe cada mes. Te dejo el repo abajo 👇
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Matthew Simone | The Web3 Gamer retweeted
こんにちは。 ゲームディレクターのアベンジャーズ的な集いです
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Matthew Simone | The Web3 Gamer retweeted
Follow, Repost & Reply With Your Favorite Zelda Game For a Chance To Win a Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition. USA Only. Ends October 19th at 9PM ET. $10 Off Zelda: Ocarina of Time (S2) Pre-Orders. Amazon (Prime Eligible). ow.ly/PjAb50ZL1an Walmart (Walmart+ Eligible). #ad howl.link/ccopr3gxcue0t #Zelda40thAnniversary #LegendOfZelda #NintendoSwitch2 #ZeldaOcarinaOfTime #ZeldaCommunity #NintendoSwitch #ZeldaFans #VideoGameDeals
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Matthew Simone | The Web3 Gamer retweeted
No freaking way
i’ve been wanting to make this edit since i was 8 and i finally did now this is almost exactly how it’s been in my head for 12 years
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Matthew Simone | The Web3 Gamer retweeted
SEPTEMBER!
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Matthew Simone | The Web3 Gamer retweeted
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Matthew Simone | The Web3 Gamer retweeted
We've been getting a lot of questions lately about how the Internet Archive digitizes books. The short answer: page by page, by hand. You may remember our viral 2021 video of Eliza Zhang scanning a book. That's still how we do it. Meet Eliza, and learn how we scan books: blog.archive.org/2021/02/09/…
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Matthew Simone | The Web3 Gamer retweeted
Sony emailing everyone about PlayStation terms of use during a backlash over the end of discs and a lack of digital ownership is certainly a choice
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Matthew Simone | The Web3 Gamer retweeted
just dropped my hard drive full of lost media onto the floor and it broke
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Matthew Simone | The Web3 Gamer retweeted
Make sure to take your daily dose of Japanese Twitter 20mg to remedy any effect caused by doom-scrolling.
雪化粧で頬を赤らめてる車の表情が可愛すぎる
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Youtubeを見てると、 FF9の開発当時のスクウェアのゲーム会社風景が映ってたんだけど フロアを覆い尽くす、レンダリングサーバーの大群😨 恐ろしい資金力! って思った😂😂
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Matthew Simone | The Web3 Gamer retweeted
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Matthew Simone | The Web3 Gamer retweeted
🚨 IN CASE YOU MISSED IT 🚨 Increase your Switch 2 download speeds by 2-5X instantly. Go to System Settings ⟶ Internet ⟶ Select your network, change details ⟶ ⚠️ TURN OFF IPv6 Connection ⚠️ Set MTU to 1500 Enjoy MASSIVE improvements. Share for others.
so y'all were just never going to tell me turning off IPV6 on switch 2 4x+ my download speed?
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Matthew Simone | The Web3 Gamer retweeted
this cartoon is from 1936. I legitimately thought that was a background painting until the rotation revealed it was a prop model. @fleischertoons never ceases to amaze to impress even after 90 years.
I’m going to watch the Fleischer Cartoons Greatest Hits blu ray I got from @RockinPins and @fleischertoons ! The film restorations previewed online look gorgeous and this set has a variety of Betty Boop, Bimbo, Koko, Popeye and Superman shorts. Should be fun!
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Matthew Simone | The Web3 Gamer retweeted
There is this guy on youtube name GAKHED who films his cats with a 1999 camcorder and in this time of brainrot and toxic internet it's the most calming and soothing thing i've seen. This is what spring felt like as a kid. ❤️
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Matthew Simone | The Web3 Gamer retweeted
That water clarity is an engineering decision, and the math behind it is wilder than the video. Roman aqueducts ran on gravity alone. No pumps, no pressure systems. Engineers carved channels with a gradient so shallow it borders on absurd. The Pont du Gard in southern France drops 2.5 centimeters over 275 meters. That's roughly the thickness of a coin over the length of three football fields. They surveyed that accuracy with plumb lines and wooden leveling instruments. The clarity you're seeing is a direct product of flow velocity. Too steep and the water erodes the channel walls, picks up sediment, turns brown. Too flat and it stagnates. Roman engineers targeted a slope of about 20 centimeters per kilometer, which kept the water moving fast enough to stay fresh but slow enough to stay clear. Before the water reached the city, it passed through multi-chamber settling tanks where velocity dropped near zero. Suspended particles sank. Clean water flowed out the top into the next chamber. Repeat three or four times. Pliny specified the minimum slope in writing. Vitruvius published the exact mortar ratio for hydraulic cement: one part lime to two parts volcanic ash for underwater work. The pozzolana from Pozzuoli reacted with water to form a calcium-aluminum-silicate compound that actually gets stronger the longer it sits submerged. Modern concrete degrades in water. Roman concrete bonds with it. Scale the whole system and it gets harder to process. Eleven aqueducts fed Rome at its peak. Combined output: roughly 1 million cubic meters of water per day. That works out to about 250 gallons per person for a city of one million. Modern New York delivers about 125 gallons per person per day. Ancient Rome had access to double the per capita water supply of the largest city in the United States, running entirely on slope and stone. The Trevi Fountain in Rome is still fed by one of them. Two thousand years, same source, same gravity, same water.
🚨| La claridad de un acueducto del imperio Romano, de hace 2000 años
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Matthew Simone | The Web3 Gamer retweeted
A Japanese manga artist lost his entire Google account forever after he uploaded private files from an old comic he drew to Google Drive. Google’s AI checked the files and flagged them as not allowed. He asked Google to review it again, but they rejected his appeal and banned the account immediately. He can no longer access years of his private drawings and lost access to many websites and services that used his Google login. The artist said this is very embarrassing and causes him a lot of trouble. He warned that it might not happen to people who always follow every rule, but others should be careful. So Google is scanning files that people upload to its cloud storage even if they are supposed to be private. I wonder how long they have been doing this.
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Matthew Simone | The Web3 Gamer retweeted
-Hoy sí me voy a dormir temprano. Yo a las 3 de la mañana viendo el campeonato mundial de geishas.
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