Sebastien Phaneuf retweeted
I've played Reterra, and I just read the rules of Captain Flip and Vale of Eternity. I really hope we are witnessing a new trend towards boardgames with some depth but also extremely straightforward rules.
Sebastien Phaneuf retweeted
🤩 30 years of dreaming
🤯 2 years of gamedev
🏠 18 different buildings
🏹 100s of arrows
🐙 1 big bad boss
➡️Wishlist on Steam: store.steampowered.com/app/1…
Sebastien Phaneuf retweeted
I'm doing a gamedev Q&A right now!
It's a week since the release of my first indie game...
Ask anything about making games, programming games, odinlang, making pixelart, marketing etc, whatever you like!
youtube.com/watch?v=kDFWuYsq…
Sebastien Phaneuf retweeted
Replying to @willgoldstone
Last one before Christmas break. A post about the multiple places where Search is integrated in the Editor. Have a nice end of 2023 and a good 2024 everybody! github.com/Unity-Technologie…
Sebastien Phaneuf retweeted
Replying to @willgoldstone
The sequence continues with this piece on Asset Indexation and how to customize it:
github.com/Unity-Technologie…
Sebastien Phaneuf retweeted
Replying to @willgoldstone
What is the gift that keep on giving? More Search knowledge of course. This article is how to get the most out of the Advanced Picker workflow in Unity:
github.com/Unity-Technologie…
Sebastien Phaneuf retweeted
Our wonderful Seb Phaneuf is writing you some extra articles on using the #Unity Search workflow and APIs, check it out here and ask him for what you want to know! forum.unity.com/threads/chri…
Merry Searchmas x
Sebastien Phaneuf retweeted
🎮❤️⚡️
Hello everybody!
I am SUPER excited to announce that the BZZZT game is finally OUT on Steam!!!
🎮❤️⚡️
#pixelart #pixelartist #unity2d #madewithunity #indiedeveloper #indiegamedev #solo_dev #gamedev #indiegame #bzzzt #steam
Sebastien Phaneuf retweeted
Incredibly happy to say that Mix and Jam has been nominated for Most Entertaining Channel at the Unity Awards! An incredible honor to be featured amongst such talented creators - means the world to me!
If you enjoy the stuff I do, consider giving a vote ♥️
Sebastien Phaneuf retweeted
I've always said that Unity can produce high quality 3D visuals, it just requires work and a strong understanding of the tools, while Unreal looks good out of the box (though IMO the best looking Unreal games avoid the default settings so they don't look like everything else).
Sebastien Phaneuf retweeted
I often get asked what engine I'm building Memory's Reach in, so this year at PAX every time someone asked I would instead ask them "What engine do *you* think I'm using?"
The results were:
#UnrealEngine 22 votes
#Unity 9 votes
#Godot 1 vote
Sebastien Phaneuf retweeted
I worked on an early, very different iteration of the @unity pricing changes ~1 yr ago
My thoughts:
1. Unity strategically had no choice but to make changes
2. Devs are upset, but it isn't quite as bad as it seems
3. Unity's comms & implementation wasn't great
More below 👇
Sebastien Phaneuf retweeted
every time someone thinks my unity assets are overpriced (Shapes is $100) it's like,,
you can always hire a developer or code your own solution then and see how cheap that turns out to be
Sebastien Phaneuf retweeted
FAQ for gritty details: lexaloffle.com/picotron.php?…
Sebastien Phaneuf retweeted
far right: heil hitler
far left: rail workers deserve sick pay
elon: these are equally bad
Sebastien Phaneuf retweeted
My Talk about @glTF3D content, development and engine architecture, is now live:
youtu.be/cCV2cWhGq4w?t=1371
First half is @julienduroure talking about new glTF extensions in Blender, second half is me giving
an overview over @NeedleTools glTF workflows and content.
Sebastien Phaneuf retweeted
Not a developer: blogs in Wordpress
Junior developer: writes their own blog site
Developer: writes their own blog site framework
Senior developer: uses someone else’s blog site framework
Staff developer: blogs in Wordpress
Sebastien Phaneuf retweeted
I’m writing an educational game math post to commemorate the resurrection of by 2+ year website outage. If anyone has time/interest feedback is warmly welcome! All levels of expertise welcome, new learners and experienced devs alike! randygaul.github.io/math/202…
Sebastien Phaneuf retweeted
GUICHETS FERMÉS | SOLD OUT : Samedi, c’était magique.
19 619 fois merci 💙
@1642Montreal #CFMTL






















