Mirror Engine retweeted
Animation Blend Trees and Player Controllers, a deeper dive for the recent v2.8 @TheMirrorEngine release. Enjoy! Link below.
Mirror Engine retweeted
New @TheMirrorEngine release! With nearly 2,000 commits, this is our biggest update yet. Full player controllers, GLTF unpacking, TypeScript intellisense, rapid template loading, and more.🧵
Mirror Engine retweeted
V6 with real-time error handling is released! More alpha invites are going out. Blog post below.
Mirror Engine retweeted
Real-time multiplayer error handling: I had some fun this weekend getting this implemented. Video below.
#indiegames #gaming
Mirror Engine retweeted
Real-time game development is a next-level experience. Everything is mirrored.
#indiegames #gaming
Mirror Engine retweeted
Boom! 1000 subscribers on YouTube. Thank you everyone for the support!
#indiegames #gaming
Mirror Engine retweeted
The Mirror - an attempt to create an open alternative to UEFN or Roblox, have completely dumped the #GodotEngine and have rewritten using #PlayCanvas.
gamefromscratch.com/mirror-v…
#gamedev #indiedev
Mirror Engine retweeted
Gemini thinks @TheMirrorEngine is transitioning to Unity😁
Mirror Engine retweeted
3 hours of debugging can save you 5 minutes of reading the docs
Mirror Engine retweeted
Also, not aiming to be bombastic here. The shift off of Godot was likewise a "right tool for the job" question. We'll be onboarding more alpha users shortly and would love for you to join. Links below.










