Yesterday i was having fun with procedural animations, so i made this creature. His name is Siegfried.
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So after working on animations for the bees and some visual effects in my game, I’m now back to the termites and I’m currently slowly developing a road/trade route system. (this is still a very raw version in the screenshot)
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I made a bumblebee animation and realized it looks like a sheep with wings. A little fatty <3
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For the last few days, I’ve been working on animations for the bee faction. I’ve made around 200 sprites. I’m tired. 😫
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While working on animations for the bee faction, I made some small unit art reworks.
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Recently, I realized that my auto tiling system, made using a dual grid, can also handle biome blending! It took me only a year to realize this…
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It's been so long since the last update on my RTS, but I haven't been resting. I've made many changes. One of them is a small fog of war animation in my shader.
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I'm trying to make termites gameplay really different from bees. Right now I'm working on "trade routes" as a way for termites to gather resources.
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I’ve started making small, silly animations of termites. It’s hard to make five pixels look like they’re moving, but I think it’s good enough for now.
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I'm still working on the Confederation of Swarm Bio-Theocracies... or well, just termites.
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So I recently started studying archaeology at university, and because of that I didn’t have much time to post anything. But here are the first visuals for the termites faction!
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