Manoj Builds retweeted
THEY LITERALLY TURNED MY OPEN SOURCE PROJECT INTO A ONE PIECE INTRO 😭😭😭
I built ABYSSAL as a procedural WebGL2 ocean / extreme-weather simulator with multi-cascade FFT waves, JONSWAP spectra, physically driven foam, volumetric clouds, atmospheric scattering, hurricanes, tsunamis and basically ZERO external assets.
Someone looked at all of that mathematical suffering and thought:
“yeah, put a pirate ship in it.”
AND NOW THERE'S A STRAW HAT JOLLY ROGER SAILING THROUGH MY FFT OCEAN WHILE THE GRAND LINE INTRO PLAYS 😭😭😭
This is genuinely one of the coolest things anyone has ever done with my code.
Open source is fucking beautiful.
🔗 Repository + community versions/forks:
github.com/Token-Gremlin/nat…
Manoj Builds retweeted
Three.js stress test.
I implemented a storm with insane winds, lightning, trees being thrown around or sucked into hurricanes, etc., with millions of trees, grass, and leaves being procedurally generated.
My laptop couldn’t handle even 10% of it, but once this is open-source, you guys will be able to test it way better than I can. LOL
I had to use very simple textures because my laptop can’t handle AAA-level graphics. More capable hardware could deliver graphics and performance up to 10x better (already available in the current version of the project.)


