IT consultant, technology user, tinkerer and sometimes Klingon ; tips [email protected]

online
Joined July 2008
Sean Kerner retweeted
⚠️ Node.js is vulnerable to remote code execution. CVE-2026-111497 (high): A Node.js process that decompresses attacker-controlled Brotli data can be made to leak memory or run arbitrary code. You’re exposed if your app or a library decompresses bad Brotli data (e.g. the built-in fetch(), body-parser) Aikido detects this. Patches are available.
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Sean Kerner retweeted
Databricks is investing in New York for the long haul. Very excited to continue growing our AI research lab in NYC, now one of the largest in the city!
New York is becoming one of Databricks’ biggest AI hubs. 🗽 We’re expanding at 5 Bryant Park to ~120,000 square feet across five floors, including a dedicated Engineering and Research floor. With teams building technologies behind Genie, Unity Gateway and CustomerLake, our momentum in NYC is only growing.
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Sean Kerner retweeted
Decision models like Jev handle what SQL rules cannot. Here's how data teams use them venturebeat.com/ai/decision-…
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Sean Kerner retweeted
One week left to apply for VB’s Agentic Infrastructure Stack Summit. Inference costs, memory and context, orchestration, AI factories, with leaders from Microsoft, Uber, Adobe and Box. Oct 28, SF. Applications close Oct 26 → bit.ly/481tCFx
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Sean Kerner retweeted
Gartner says agent costs will rise fivefold by 2028 even as tokens get cheaper. Here is how to keep them in check venturebeat.com/ai/gartner-s…
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Sean Kerner retweeted
If you build Unreal Engine games with Claude Code, install Epic's official Unreal Engine plugin first. It 𝗮𝗱𝗱𝘀 𝗻𝗼𝗱𝗲𝘀, 𝘄𝗶𝗿𝗲𝘀 𝘁𝗵𝗲𝗺 𝘂𝗽 𝗮𝗻𝗱 𝗰𝗼𝗺𝗽𝗶𝗹𝗲𝘀 𝗕𝗹𝘂𝗲𝗽𝗿𝗶𝗻𝘁𝘀 𝗼𝗻 𝗶𝘁𝘀 𝗼𝘄𝗻, right inside your open editor. It can use 𝗵𝘂𝗻𝗱𝗿𝗲𝗱𝘀 𝗼𝗳 𝗲𝗱𝗶𝘁𝗼𝗿 𝘁𝗼𝗼𝗹𝘀 across 30+ toolsets. It edits levels, materials and Niagara effects, and handles Sequencer cameras and automation tests too. The first time, it walks you through turning on two plugins, Unreal MCP (still marked experimental in the 5.8 docs) and All Toolsets, and getting the connection set up. /plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
If you build games with Codex, install OpenAI's official Game Studio plugin first. Once your game is done, it opens a browser and 𝗽𝗹𝗮𝘆𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗶𝘁 𝗼𝗻 𝗶𝘁𝘀 𝗼𝘄𝗻 𝘁𝗼 𝗳𝗶𝗻𝗱 𝗯𝘂𝗴𝘀. It comes with 𝟵 𝘀𝗸𝗶𝗹𝗹𝘀. It builds 2D and 3D browser games, and handles character animation, 3D models, menus and health bars too. codex plugin add game-studio@openai-curated-remote
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Linus Torvalds is using AI to develop Linux kernel code now zdnet.com/innovation/linus-t… via @ZDNET & @sjvn The move is a turning point in the developer's relationship with #AI and #Linux
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Sean Kerner retweeted
Unix
@UnixwarezOct 12
8 years of game development, and some kid with claude code + chatgpt is making games not far from my quality. AI can give everyone the tools to succeed while simultaneously making success harder to achieve. It’s like spending years climbing a mountain, only to discover that someone built a road to the top while you were climbing.
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Sean Kerner retweeted
Polymarket
@PolymarketOct 12
JUST IN: Epic Games reportedly tells developers “No more hand-written code,” ordering them to use Claude to vibecode its upcoming Marvel & Star Wars game.
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Sean Kerner retweeted
Software is dead in that same way restaurants are dead because i can grow my own vegetables and own an air fryer
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Restaurants are dead. Chefs are dead. I just bought an airfryer and I can cook anything. And recipes are on the internet for free!!
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I benchmarked "Jev-killer" OpenAI Decisions API against Jev for HiringCafe.com, serving 2.5 million users. The task is to predict how relevant a user query/resume is to a job description, on a scale of 1-10. OpenAI is 2x more expensive and 5-10% worse. 🧵
OpenAI Developers
@OpenAIDevsOct 6
Let your app choose the right model, tool, or action in near real-time with Decisions API, now available to all developers in public beta. The Decisions API makes decisions up to 10x faster than GPT-6 Luna through the Responses API.
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Sean Kerner retweeted
Companies building semantic layers report confidently wrong AI agent answers at twice the rate of those that aren't: 78% vs. 37% in VB Pulse data. Better detection, or burned teams fighting back? venturebeat.com/ai/companies…
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If your logic is that TypeSafe shouldn't build Jev just because people can clone it, then I guess you just shouldn't build anything ever
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Sean Kerner retweeted
Learn to build agents using the borderless Lakehouse that access data cross clouds and data vendors. No ETL, no data duplication. Just activating data where it lives. Check it out: goo.gle/3VoYw81
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Sean Kerner retweeted
Cohere launches North 2, an update to its enterprise agent platform with cross-session memory and a redesigned harness, available across cloud and on-premises (@techjournalist / VentureBeat) (Visit Techmeme dot com for the link and full context!)
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Sean Kerner retweeted
64 questions. One forward pass. 63 ms. vLLM released Decision 2.0 👉 six open decision models from 0.6B to 27B. Apache 2.0. One request can carry 64 questions. It scores the choices. It does not write an answer. The 0.6B model card reports a 4.9 ms median for one question. vLLM separately reports 64 questions in 63 ms. Their numbers. On the Jev Decision Index, they rank 🥇 0.6B — #1 at its size 🥇 0.8B — #1 🥇 2B — #1 🥇 4B — #1 The 27B ranks #3 overall. Some sizes score up to 2.5× Decision 1.0. 🔗 Link in ALT.
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Sean Kerner retweeted
Our CEO and founder @BarrettLyon spoke with @TechJournalist earlier about what we’re doing and why. Check it out in @NetworkWorld ⬇️
I've had the good fortune to connect with @BarrettLyon multiple times over the last two decades (Prolexic, Defense.net and Netography among others)..but AI isn't like any of those prior networking vendors it changes....everything. Get ready for Agentic Defined Networking @DoxxnetHQ networkworld.com/article/423…
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New launch from Strands: Introducing Strands Decider 2B! It's a small, open source, decision model and I can't wait to see what you build with it. strandsagents.com/blog/intro… @awsdevelopers
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