
Some guys and gals working on Shattered, an old school Fighting Game! 🇳🇱 #shatteredfighter
Netherlands
Joined February 2014
- Tweets3.9K
- Following1.4K
- Followers13.1K
- Likes5.3K
Presenting SHATTERED!
A classic 4-button 2D Fighting Game.
Want to learn more? A little updated 🧵 on systems and inspirations!
Julia's crouching LK doesn't cancel to specials. But in this combo this is circumvented by chaining to standing LP and kara-cancelling it into DP. Here's a slow-motion view of that sequence!
Replying to @Team18K
Besides this we continue to play around with the combo system, and find more and less broken unintended consequences of the combo system.
Here's a powerful combo that circumvents the chain cancel rules through a whiff-canceled st.LP for a devastating combo.
Team18K - Wishlist Shattered on Steam! retweeted
As we showed yesterday, our first stage now has animated spectators looking on from the background. The travelers on the airship The Providence forget all about the view, and are enthusiastically cheering on the fight that is going on.
What else have we been up to?
Team18K - Wishlist Shattered on Steam! retweeted
Because Roxanne uses EX moves, rather than supers, she gains meter slightly faster than other characters. In this impractical combovideo-type combo she builds back almost a full new meter.
This combo is almost entirely pixel and frame perfect, so don't think she'll be broken.
Replying to @Team18K
Other combos require a rather specific setup that is not necessarily practical. The resulting combo looks very cool though!
Team18K - Wishlist Shattered on Steam! retweeted
Julia can't special cancel off of her light kicks, but if you look closely, she whiffs a standing light punch and kara cancels it into her DP.
Three crouching light kicks do slightly more damage than a single heavy punch, so if you want to maximize damage, train that execution.
Replying to @Team18K
Besides this we continue to play around with the combo system, and find more and less broken unintended consequences of the combo system.
Here's a powerful combo that circumvents the chain cancel rules through a whiff-canceled st.LP for a devastating combo.
Team18K - Wishlist Shattered on Steam! retweeted
Various updates on the movement options for the game are included in this video :)
Ko-Fi: ko-fi.com/projectzed
#ProjectZED #IndieGameDev #gamedev #indiegame #fightinggames #FGC #screenshotsaturday
As we showed yesterday, our first stage now has animated spectators looking on from the background. The travelers on the airship The Providence forget all about the view, and are enthusiastically cheering on the fight that is going on.
What else have we been up to?
Finally, we want to mention that fellow indie fighting gamedev @MarcDWyz (of PocketFighterEX fame) has fallen on hard times. Marc was briefly a colleague of our combat designer @PhDniX while they both worked on Immortal (@mishura_games).
xitter.cf/MarcDWyz/status/183361…
If you have some money to spare, we encourage you to help out this awesome gamedev, and overall great guy through the GoFundMe to help out with the costs of his rehabilitation.
gofundme.com/f/help-marc-wyz…
Team18K - Wishlist Shattered on Steam! retweeted
Fun fact about this combo: The knee isn't supposed to be comboed off of. However, if you space out the chain-canceled kicks before it with the right timing, you push the opponent back far enough for the knee to hit meaty.
It's tight, but very doable.
Team18K - Wishlist Shattered on Steam! retweeted
I'm back home now. Rehab got me equipped with the basics of getting around with limited mobility, but the road to a full recovery is going to be much much longer.
Many more doctor appointments and rehab left to go...
Link in the reply if you can spare anything to help.
Team18K - Wishlist Shattered on Steam! retweeted
I'm animating, art-directing and game designing on IMMORTAL and I also run this account on behalf of the team. It's my birthday today so I'll use the opportunity to post a longer gameplay clip that will be ignored by the algorithm :) Also AMA if you see this and have a question!
We've been rather quiet in the past months, but have not sat idle! One of the things we have worked on is implementing background characters on our providence stage!
This also gives us an opportunity to show off a very tight combo for Roxanne!
The background characters were designed by @waneella_. In the future they will appear modularly and randomized, so different spectators come to see the fight every time!
This cool mid-combo meaty link combo was recorded by @BobsagatC.








