Building Tagspire – a tag-powered game engine. Everything changes with a tag. Follow for the journey.

U.S.
Joined August 2025
Playing with traps in Tagspire - Land mines, arrow traps, and deadly surprises! Watch your step — anything can trigger a trap. #Tagspire #IndieGame #IndieDev #GameDev #Platformer #PixelArt #PixelArtGame #GameDevelopment #LandMines #ArrowTraps #GameMechanics #WIP #IndieGames
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A quick look at the physics in action as an object rolls down a hill. Just another small piece of building a world that feels alive. #Tagspire #IndieGame #GameDev #IndieDev #orld #PixelArt #WIP
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Slopes finally work in Tagspire! The terrain is getting a lot more interesting. #Tagspire #IndieGame #GameDev #PixelArt #2DPlatformer #Pygame #IndieDev #DevLog
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Tagspire keeps getting sharper. New bow improvements, hit flashes, blood decals, and a bunch of small details that make combat feel much better. #Tagspire #IndieGame #IndieDev #GameDev #2DGame #PixelGame #SoloDev #GameDevelopment #Pygame
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One-way platforms are coming… and slopes are next Which one would you want to see in Tagspire first?
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New Tagspire gameplay Bow shots can be wound up for higher arrow velocity and damage, with arrows sticking into enemies on impact. Lots of new stuff added lately! #Tagspire #IndieDev #GameDev #PixelArt #Pygame #IndieGame #2DGame #Python
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Damage numbers are here! When an entity takes damage in Tagspire, the number pops up, floats upward, and fades away. One more piece of feedback making combat feel alive. #Tagspire #GameDev #IndieGame #PixelArt #IndieDev
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Shoot it. Break it. Pick the arrow back up. Arrows in Tagspire can now damage and destroy objects — and you can recover your ammo afterward. #Tagspire #GameDev #IndieGame #PixelArt #Pygame
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Adding bow and arrow projectiles to Tagspire 🏹 Arrows rotate with flight direction and can stick or bounce. Still tuning it — and nothing hardcoded. #Tagspire #GameDev #IndieDev #Python #ECS
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What should the arrow hit next? Different materials → different reactions. That’s the direction I’m taking this system.
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The missing piece in Tagspire: easily add behaviors to any entity. Modular, simple, and no hardcoding. #Tagspire #GameDev #IndieDev
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Still polishing the editor — some behavior icons are placeholders and don’t make much sense yet 😅 The important part is getting the system right first.
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Projectile weapons testing in Tagspire. Any weapon can fire any projectile at anything. Fully data-driven. #Tagspire #GameDev #IndieGame #PixelArt #ECS #Procedural #GameEngine
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Also testing this on the latest build after another round of performance optimizations.
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Ground destruction is now working in Tagspire. 💥 No pickaxe yet, so the shotgun will do. 😄 Also added sprite-based shatter particles — configurable rows & columns. #Tagspire #IndieDev #GameDev #PixelArt #IndieGame #2DGame #Destruction #Particles
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New decal system in Tagspire. Bullets now leave persistent impact marks on the environment, with the decals stored as part of the level data. Next step: blood splatters and more surface damage effects. #GameDev #IndieDev #ECS #PixelArt #2DGame #IndieGame #SoloDev #DevLog
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Weapons are now in Tagspire. 🔫 Firearms will be rare with limited ammo — melee will likely be the main combat system. Starting with guns to build the foundation: recoil, spread, pellets and damage #Tagspire #IndieGame #GameDev #IndieDev #PixelArt #2DGame #Combat
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Ladders are working in Tagspire. Up and down — and there’s something waiting at the top. #Tagspire #IndieGameDev #GameDev #PixelArt #2DGame
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