
Creating guides for Tactical Shooters & Extractions | 7,000+ subs @YouTube | Business Inquiries: [email protected]
Joined February 2024
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Hit a pretty big milestone today! Big thanks for everyone who’s supported me thus far!
Gotta give credits to @showxr for showing me the ropes of YouTube and editing, and the @CaliberCollect guys and their content creator program!
Much-requested update for SPH-2 crews in #WARDOGS: vehicle tilt correction
Parked on a slope? Your shots can miss by hundreds of meters.
Match the nose tilt and sideways lean to your in-game indicator. Target range will adjust in real time.
Live test now. Let me know how your shots land
The replies to this show the lack of reading comprehension most people have. Not only have they been open and very detailed with it, but they explained it in YouTube videos already.
Many comments concerning wipes for season 2 and beyond. We have communicated this would happen, maybe not enough, but this first season was particularly short to allow us quick balance changes from launch.
Worth reminding everyone that we are still tracking your stats/role levels for future updates when we introduce the meta/skill systems.
The creator of the 3D map website for Wardogs I talked about a few days ago.
🚀 15,000+ players and 130,000+ views in just our first days. Thank you.
I built a 3D tactical map for #WARDOGS to check artillery shots, compare AA positions, and plan routes with your squad.
Full buildings, roads, and vegetation rendered in 3D. Here's what you can do with it👇
(1/6)
We got some cool stuff integrated with our community server on Wardogs. With a few more things in mind 👀
I think we might be one of the first to implement it. @WARDOGS one of our admins @mavictb literally built a map voting system and automatic announcement app on our community server utilizing discord bot integration. Users can vote on their preferred map in discord and it will add it to the queue within RCON. Come check us out! @Brammflakes @L0SSY #Wardogs
Join the discord here: discord.gg/BxdujxZnAe
I’m not going to sit here and say the game is perfect, it has its flaws, but some of these things people complain about can be fixed by countering them.
(I’m not going to address any of the xp stuff because that’s not something you can counter lol)
Mortar spam: Hit their fob with mortars, build a new fob for it if you have to, or go in with a squad to wipe it out.
Helis: you can get the big hammer in one game. You now have access to AA. Or you can learn to fly and fight them in the air.
Drill spam: this is annoying and fairly easy to do. You can either build your own drill fob or go and blow theirs up or occupy it. If you notice a team is building this, mortar the crap out of it and/or get a squad and go in and take it.
Hotzone not rewarded: This is straight up not true. Is there higher risk? Yes. But the reward is so much greater. Winning your fights in the HZ and keeping your teammates up pays way more than a fob will over the course of a match.
Snipers & armor: If there’s a sniper clapping you in the area either counter sniper or just don’t go to that area. Mortar those towers, hit them with helis, or take the tower from them. As for armor I don’t see the issue, it should be harder to kill people wearing it. BUT I do not think it should protect the face from one taps, as it’s not even covering it.
SAM/AA spam: Those Sam’s do need a longer reload time. They can be countered by flying low, and once again, get a squad to go in and remove it or take the fob for yourselves. I usually only see fobs with 2, but anymore would be wild.
You want to beat these? Team work, team work, team work. Communicate with your team. Not every team will be receptive, but as people play the game more and more most people will catch on. #wardogs
Replying to @Brammflakes @WARDOGS
@Brammflakes you don't need to read 1,000 replies. I did it for you. 683 direct answers, counted and ranked. One issue got 134 mentions. The next one got 114. After that it drops fast. Here's exactly what the community wants changed, in order 👇
—
1. MORTAR / ARTY SPAM – 134 replies (1 in 5 people)
Cap 2 per FOB, ammo should cost more, kill the 3-shell burst, and remove the shell-follow camera. "A drone camera that scouts the whole base."
2. XP GRIND + THE WIPE – 114 replies
Class XP stalls after lvl 15, 40-60 hrs per class. Working adults say a monthly wipe means they quit. Faster XP, keep unlocks, or longer seasons.
3. HELIS – 103 replies
Too cheap, minigun birds too early, no counter, bulletproof glass, 90% of transport by air. Raise cost, add a cooldown or cap, no helis in the first minutes.
4. DRIVER XP – 75 replies
Worst grind in the game. Delivering then suiciding beats driving back. Reward round trips, pay logi for fuel and build materials, not just ammo.
5. DRILL SPAM – 74 replies
1 drill per FOB or per team, shared cooldown, more fuel. Towers are never used, every match turns into "sit in the mega-FOB".
6. INFANTRY / HOT ZONE NOT REWARDED – 60 replies
"You can make 100k building and spotting but lose 20k fighting." HZ multiplier, a real win bonus, pay for revives and repairs (repairs give zero).
7. SNIPERS & ARMOR – 45 replies
Too many snipers on towers, T3 helmets tanking sniper headshots, AP ammo unlocks too late.
8. TEAM BALANCE + BLUE – 38 replies (most-liked reply in the thread: "Change blue to yellow")
Auto-assign teams, block swaps after the first minutes, rotate spawns, fix Blue's camo and sandwiched HQ.
9. AA / SAM SPAM – 36 replies
SAMs up from minute one, lock-ons unavoidable, C-RAM melts helis in 2 sec. Longer reloads, per-FOB limit.
10. PARTY SYSTEM + SAVED LOADOUTS – 32 replies each
Queue with friends onto one team instead of spam-clicking Green. Kit presets instead of "rebuy last".
Also mentioned a lot: Humvee too tanky (C4 out the window), teammates looting downed players, reconnect after a DC, trucks that drive on ice.
And about 25 people said: change nothing mid-season, let it play out.
TacticalNed retweeted
Replying to @BigfryTV
Got the answer on this.
The refund is worked out from your last completed vendor purchase, and it only covers the gap between that loadout cost and what you earned against it. Loadout $10,000, earned $6,000, base refund $4,000, then a 0.9 modifier for balance, so $3,600.
That purchase is only refundable for 20 score ticks. Once the window closes, it's gone. Buy early, play a long round, get nothing back. That's almost certainly what's happening here.
Everything else that has an effect:
• Ammo and magazines are never refundable
• Items you lose, drop or have stolen come off the refundable value. Items you pick up add to it, capped at your original loadout cost
• Dying resets it. It recalculates after your next vendor purchase
• For vehicles the owner gets the refund, and has to be in the vehicle at match end unless it's still in the spawn zone
• Fines like friendly fire are ignored
Also, the end screen numbers are match totals, so they won't reconcile with the refund figure even when it's behaving.
So it's consistent, it's just invisible. A 20 tick window nobody can see is a bad design, and that's on us. Looking at it.
This is sick
Today we are unveiling a new system that we have been working on behind the scenes for @PlayBellum: The Bellum After Action Viewer.
Soon players will be able to rewatch full matches from start to finish, and analyze nearly every single detail from the match they just played in real-time. Every coordinated movement, every bullet shot, every frag thrown, every rocket launched, and more.
Heads-up! 📢
Please prepare to download a new Steam client.
Everyone currently in-game will be logged out.
When booting back in, you'll be put in the server queue.
We'll then let players back into the game in waves to ensure stability.
IT"S LAUNCH DAY! Live now on YouTube and Twitch for the first day of @WARDOGS early access!
Links below 👇













