Software Engineer | Twitch Partner | #1 Costco customer | https://xitter.cf/t.co/fXOoKpSyeM E-mail: [email protected]

Joined January 2018
This game isn't even halfway through and this dude with thermals has 100 assists on a rain variation #WARDOGS Just dumpster the thermals already. Batteries is a terrible balance idea. Either limit the range to like 150 meters or get rid of it.
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This is a joke. Literally zero skill required and he's having the biggest impact on the game. I don't want to play this game if it has thermals.
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Basically I run a super big flank, come to a spot in the opposite direction of ALL enemies, no one in my area. Dude can spin 360 from his tower and find me in less than a couple seconds.
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For #WARDOGS progression, I feel like devs tweaking XP is not the right fix. Fast grind = some players get on after work on day 1 and they missed early wipe meta, due to players who grinded all day. Long grind = full time gamers still get high tier stuff first...
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but now it takes at least a couple weeks for casual players to unlock counters. While on fast grind, at least casual players can also get counters fast. I think they just need to level cap by time frames, so no matter what, players can't unlock certain stuff for x amount of time
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and now they can control the progression and early/mid wipe phases. Currently the game is "grind more than the casual player so I can unlock stuff they can't stop".
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I did a round of landmines in @WARDOGS after just unlocking them. It was not worth the work. Made a $6k profit for the entire match. Got them out right at the start too. Couple teamkills...not my fault. Enemy just stopped driving after a certain point.
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I guess you could say I'm helping my team win, but this game is about making money and that wasn't worth it.
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The whole refuse to join blue team thing is ridiculous. Rounds just get stuck picking teams because people are a bunch of babies about what team they are on. @WARDOGS
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Spotting is way too effective for how easy and low risk it is. As a solo player trying to flank people in the play zone, I feel like everyone has wallhacks, because I'm just lit all the time. Thermals aren't even the issue. @Brammflakes
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The spotting duration should be extremely short OR the recon player should need to hold it on you the entire time to keep you lit on the map for his team. Not fun to play against.
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I really hope the spotting system in @WARDOGS gets fixed. I play solo and try to go on the edge/flank people...but always get ambushed anytime I get near the enemy. I'm pretty sure I'm just perma spotted every time I go out.
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Similar to like mortar players. Extremely low skill ceiling/low risk...very high impact.
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Replying to @TRUvoodoo @WARDOGS
That's the most unfun thing about the game for me at the moment.
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Replying to @TRUvoodoo @WARDOGS
But for me, it's literally impossible to do anything when I go try to fight...since I'm just always lit by people doing something that's extremely easy.
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Binocs/Recon scopes need to be adjusted. I feel like you are lit for like a minute. It needs to be like 5-10 seconds max. Even better, I feel like they should just get rid of that whole system. It's not hard to sit 600 meters away and spot people.
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Spent all game trying to kill a blue team Havok and Tank. Camp their route with RPG, hit them once and they leave and heal. Make no money in the process due to no kill/assist. Hard to actually hit the shot. Iglas weren't working, they'd flare and leave/stay low. @WARDOGS
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My comment is mostly towards the Havok. I hit it 4x that game, and the tank once. Have to play careful to not die instantly. Made no money off any of the attempts due to them not actually dying. Other teammates were also helping with RPGs. If they die they just buy another...
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How Arc Raiders can balance Trigger Nades. Inspired by Hullcraker which only damages arc. When you pull it out, you can toggle the mode. PVE mode, it stays the same it is now, but can't damage raiders. PVP mode, it's a nerfed state and can damage raiders and arc still.
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The PVP mode would be like C4 is in other games. Delayed trigger time, damage is reduced, and can't throw it 60 meters...maybe like 5 so the intention is placing on walls or dropping it around a corner.
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