Real life Swordsman. #VR adrenaline junky on TikTok. Wrestling enthusiast. #animation #martialarts #gaming

Joined April 2019
Elijah (Swordsman) Boogenhagen retweeted
Добавил NFS Most Wanted в Morrowind, чтобы кататься к Каю Косадесу на стиле
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Elijah (Swordsman) Boogenhagen retweeted
THIS SUNDAY September 20th between 9 and 10 AM CST I'm going live for 12 hours to celebrate 2 years on TwitchDotTelevision I'll have live chat games rolling and we'll eat some cookies. There may be prizes. Thank you all for 2 years of support! Hope to see you there! iloveyoubye.
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Elijah (Swordsman) Boogenhagen retweeted
"Our Journey Continues..." is the latest No Man's Sky expedition, which has just launched It's a love letter to the journey of the last ten years. Thank you for sharing it with us 🙏 We hope you enjoy 😍 nomanssky.com/2026/09/expedi…
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THIS SUNDAY September 20th between 9 and 10 AM CST I'm going live for 12 hours to celebrate 2 years on TwitchDotTelevision I'll have live chat games rolling and we'll eat some cookies. There may be prizes. Thank you all for 2 years of support! Hope to see you there! iloveyoubye.
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Elijah (Swordsman) Boogenhagen retweeted
🚀 The Indominus Legion's W.I.P. Imperial Dreadnought of @NoMansSky! 🚀 🔥 Flying alongside the Malustarium Navy as the Maiden Voyage of the first iteration of the Legion's ILS Apollyon takes to the stars! 🔥 ♦️Legion banners shall crest the edge of the Universe!♦️ #NoMansSky
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Elijah (Swordsman) Boogenhagen retweeted
I AM GIVING AWAY 3 COPIES + A COLLECTOR'S EDITION for The Blood of Dawnwalker Just Like, RT, Follow, and Reply to enter 1 copy will be given to a commenter, the rest + Collector's Edition will be for those who join our Discord Good Luck
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Better late than never to be transparent with your community I guess...
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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Going live with Shadow of Mordor on the Purple thingy. Link in Bio
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Elijah (Swordsman) Boogenhagen retweeted
LSD: Dream Emulator | PlayStation - 1998
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Elijah (Swordsman) Boogenhagen retweeted
If you aren't assuming the position with Fisto in Fallout: New Vegas you are playing it wrong
Replying to @TKsMantis
I usually play as a straight male but that doesn't mean I cant assume the position with Fisto.
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Elijah (Swordsman) Boogenhagen retweeted
OpenMW-XR (Standalone VR) Progress: making sure the visual FX that help with ambience are present on OpenGL ES 3.2 / Multiview pipeline. Here we have the fog / sky blend pass so no pop ins on the horizon and everything smooth as you navigate the World. #Quest3 #Morrowind
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Elijah (Swordsman) Boogenhagen retweeted
We just got Frostbite running natively on Quest 3 🥳 We’re making great progress with our Far Cry-inspired VR game - and don't worry, graphics won't look like this as this is only the 1st test build. One thing I can already tell you: this game is going to be MASSIVE.
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Elijah (Swordsman) Boogenhagen retweeted
Morrowind VR Mod Coming To Standalone Quest! @TeamBeefVR is working on a free and open source for Meta Quest. Can you imagine going to a huge park and physically walking and questing through part of Tamriel?
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Elijah (Swordsman) Boogenhagen retweeted
No Man's Sky: The Swarm 🐝Swarm Expedition 🪖Global War Effort 🤼Rival Teams 📦Research Materials 🤖Ground Enemies ⚠️Drone Protection 🏆Expedition Rewards 😍Direwasp Suit 📋Community Goals 🪐Restore Planets 💪Construct the Core 🚀Atlas Threat 🔫Huge Battles Free! Out Now
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Elijah (Swordsman) Boogenhagen retweeted
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Ladies and Gentlemen I'm fucking hooked on Into the Radius. I wanna kill mimics and play my guitar and smoke all of the cigarettes and scavenge for old Russian guns and clean them with generic WD-40 and a Toothbrush, and get blasted around by anomalies and smack the memories and
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Elijah (Swordsman) Boogenhagen retweeted
Over 1 Hours of Useless Fallout 76 Lore youtube.com/watch?v=o20aZ8xU…
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