SweejTechs mission is to develop innovative and optimal tools which enable interactive teams to implement and deliver world-class audio. [email protected]

Joined November 2021
If you would like information on how to access our software and tools; there is now a licensing page on our website which highlights the core features of our license, as well as housing the full license. sweej.tech/license
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Heading back to LA for GameSoundCon! If you’re attending, come find us to say hello and talk anything game audio! Not going to the conference? We’re in town the whole week! Drop a message, we’d love to meet up.
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We've put together an 8-part video series covering everything you need to get going with SweejTech Propagation. Richard takes you through how to get started, the core concepts and the fine details. youtube.com/playlist?list=PL…
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SweejTech Propagation works everything out at runtime. There is no bake step or pre-computation pass. When things in your game move, gets destroyed, or is built by the player, the system adapts automatically. #GameAudio #UnrealEngine
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We used to call it the apple problem. 🍎 If you want to see how SweejTech Propagation works in your project, reach out to [email protected]. If you just want to chat, join our Discord: discord.gg/SA992rJ7G
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We found the SweejSpot! Bird sounds on trees, rattling windows after explosions, automatic forest detection, contextual ScatterSpot placement. One system, endless possibilities.
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As the year winds down, we wanted to showcase a few new unannounced technologies alongside fresh updates to our announced work. Including industry-first Spectral HDR, the next stage of our GPU-driven obstruction system, evolving into a full acoustics solution, our super-fast sound-centric worldised reverb, and a handful of other new technologies we’re excited to share. Everything here comes back to our core aim: letting sound designers focus their energy on creating great audio, not wrestling with workflow or worrying about performance. Highly optimised at runtime, plug-and-play at authoring, and always built to stay out of your way. You can try all the technologies now for free for 3 months, with all license information available here sweej.tech/license/ reach out to us directly by emailing [email protected] for any questions
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Huge thanks to everyone we met at #GameSoundCon last week. The chats were inspiring. Keep making great sound! For everyone that asked here is all the info you need to get our free evaluation license sweej.tech/license. Reach out to [email protected] if you have any questions! #GameAudio
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The roster keeps growing! Grab us at GameSoundCon or reach out to [email protected] if you want to hear more.
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Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewport—no game launch needed! youtube.com/watch?v=fIuRCGpN…
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Jay Steen's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! youtube.com/watch?v=3jIE6eo8…
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Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio
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Wondering where a sound is being played from? Open Audio Inspector, check the Owner-column and double-click it! youtube.com/watch?v=NAApfYOa… #gameaudio #UE5 #UnrealEngine
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🎮🎵 We're heading to GameSoundCon! ✈️ If you want some hands-on time with the SweejTech tools or just have a chat, let us know! #GameSoundCon #GameAudio
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With Static Mode and the HDR Toolbar, HDR now adapts to your workflow, supporting classic narrative and traditional mixing while retaining dynamic power. Check out the video for more information, or visit the blog for some examples on how this works sweej.tech/blog/2025-hdr-sta…
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New tutorial: How our Audio Tracer component automatically creates realistic sound reflections based on surrounding geometry. #ue5 #unrealengine5 #gameaudio #gameaudiodev. Join our Discord to chat more sweej.tech/community/
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We have just launched our public-facing documentation site, accessible at docs.sweej.tech
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Weaver Audio takes our latest tool for a spin—deep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?si=ozxo…
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We’re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to [email protected] or join our Discord discord.com/invite/6K8Twzfad…
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Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design. youtu.be/aEetEPHjRKU
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