Lead on all things Habbo Hotel: Origins! All opinions and tweets are my own and don鈥檛 represent those of Sulake.

Joined December 2014
Your Hotel Room, in your pocket. Habbo Hotel: Origins is coming soon to mobile & tablet.
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The Keystone open beta is here 馃悁 Opt in on Steam with the code habbokeystone. It's still a beta, so expect a few bugs. Take part to earn a badge. Spend more time on Keystone than on the original client and you'll earn a second one.
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More than just Brewworks is available in this update Can an eye out for little books scattered around!
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One of the common themes of feedback I've seen whilst reviewing folks who're visiting Habbo for the first time was 'why is it so silent?' Keystone hopes to change that with new sound effects throughout the game. Furniture interaction, placement, pick-up. Making Habbo just that little bit more immersive.
Missed tonights stream? Here's a quick snapshot of just some of the new item sound effects introduced as a part of the upcoming @HabboOrigins Keystone Update. Habbo Origins: Keystone see's Origins move away from it's legacy architecture into a more modern engine, allowing for all sorts of new innovations including new lighting effects and sound. Which sound effect is your favourite? @Habbo @HabboOrigins @SulakeDominic
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It looks like some of the folks exploring Deepgrove found a game of old. I wonder how this one plays?
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Really cool!
The atmosphere you can create with keystone lighting in @HabboOrigins is seriously next level. #HabboOrigins #Keystone
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Checkout the atmosphere! Access to Keystone will be slowly rolling out over the next few days through Steam. Access is going to be fairly limited at first to ensure there are no game breaking bugs & will open more widely shortly afterwards. We're super excited to have you all check it out!
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Habbos! We've been made aware that the client may crash when attempting to move furni in your rooms - we're looking into and will try to get a fix our ASAP!
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Habbos! The release is running a little behind today, as we make some behind the scenes changes to prepare to open the Keystone BETA. We're almost there!
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A survey team has arrived at Deepgrove. Who sent them, and what are they looking for? More ruins are emerging, but there's still plenty to dig out. The new ranges are coming to the Catalogue soon, once the finds are ready!
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Just beyond the hotel lies Deepgrove. 馃尶 Who left these ruins behind, and what might still be waiting inside? Bring a little of the grove home with the next Hotel update. #HabboOrigins
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Habbos! I'd like to apologise for missing an update week last week, but I think the changes dropping this week will make up for it. First, we're starting the opt-in, multi-plane building mode. This is a substantial change to the way building is managed in the game. This is a huge overhaul within game engine. You'll be able to access each surface plane independently, and if there's something obscuring your view, it will fade away in an attempt to give you some insight into what's behind there. Furniture can be placed directly on planes without any stacking tricks, or advanced building modes. Put furniture exactly where you want it easily.
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We're also introducing a brand new onboarding mechanic too! Sora, who'll be available over your console and will even join your room upon request is the new hotel guide, walking you through your first experiences in the hotel. All users (new or old) will be able to complete the Welcome Track, but the aim here is to be able to introduce brand new mechanics to players in safe, scripted environments. They will enter instanced versions of public rooms, to illustrate fishing, gardening, wobble squabble, and more, giving them a real feel of what's available in the hotel.
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Ever get stuck waiting for an opponent to play a game of Battle Ball? We're introducing new bots in some of our game modes to ensure you're never stuck waiting again. These bots will spawn with a secret, system ELO that'll rise and fall as you win or lose to them - The Red Devil hopes you're ready for the challenge. No more paging your entire console to try and get somebody to help you with your daily challenge!
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You're right, maybe you do need to be able to see through the furniture you're walking behind.
Need to work on allowing to see items under objects or behind walls or make it 3d
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Another trail will soon hit the game - this one targetted at our builders: Spatial Planes. Spatial Planes introduce real, plane levels within a room allowing you to build, walk, and interact at different altitude levels, without the need for illusion or trickery. We've tried a couple of different approaches to this in the past, but feel really good about this one. Trial will be Opt-In, and we're going to be on the ground listening for feedback on how this impacts the feel of Origins, and potential impact to existing rooms.
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One final update before summers out!
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Habbos, the hotel is back online - we know a handful of rooms cannot be entered at the minute, we're working on a fix now!
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Habbos, the update to Origins is taking a little longer than expected. We're working on getting it through now!
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