Dev of Firmamentum, an empire game with in-person boarding of ships & stations, landable planets, ground-air-space combat, and fast orbits. #indiegame

Joined February 2022
Here's a Twitter-ok (low quality) clip of in-person combat (ship-drone-person) and boarding with massive procedural cities, now in Firmamentum! #Firmamentum #solodev #indiegame #indiedev #spacegame #voxel
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Our website is finally live! Includes tons of printable PDF "coloring pages" of promotional art for Firmamentum. Enjoy! subtolld.com #Firmamentum #solodev #indiedev #gamedev #gaming #indiegame #indiegamedev #indiegames #spacegame #UnrealEngine #voxel
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Improved Erosion, River Canyons, and other fully procedural terrain using Shader World by @Max_Dupt in Firmamentum #Firmamentum #solodev #indiegame #indiedev #spacegame #voxel #screenshotsunday
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Well, well, looks like we got ourselves erosion. ALL math, NO heightmaps anywhere! Shader World by @Max_Dupt in Firmamentum #Firmamentum #solodev #indiegame #indiedev #spacegame #voxel
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New YT video: detailed harbor islands, plains, mountains, and dunes with Shader World in Firmamentum #Firmamentum #solodev #indiegame #indiedev #spacegame #voxel #proceduralart youtube.com/watch?v=VfEHU7lZ…
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New YT video coming Thursday! Screenshots here of latest islands, plains, mountains, and dunes with Shader World in Firmamentum #Firmamentum #solodev #indiegame #indiedev #spacegame #voxel
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Latest FAST Procedural Terrain including deserts with sand dunes, intricate harbor islands, plains, and other complex features with Shader World in Firmamentum #Firmamentum #solodev #indiegame #indiedev #spacegame #voxel
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Teaser clip of Improved Procedural Terrain and Ocean with Shader World in Firmamentum. Big changes coming. Great work, @Max_Dupt! #Firmamentum #solodev #indiegame #indiedev #spacegame #voxel
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I’m working on something similar but it already generates all the interiors. I didn’t start from scratch, but I’ve made bit changes to what was out there! See my profile for a very basic new video showing it. ☺️
3D modelling is dead 1 artist, 100x your workflow with CityBLD Here is New York City recreated in Unreal. A totally playable 1:1 representation of the city made by one person 🤯 The tools that creatives will have at their disposals are pure wild fire A thread🧵
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New Firmamentum video (cut for "X")! Much more to come, but check out these interior-explorable cities now integrated! #ScreenshotSunday #solodev #indiedev #gamedev #indiegame #spacegame #UnrealEngine #voxel #proceduralart #Firmamentum
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Did you think I was dead? Oh I'm not dead. Not yet. Massive fully inside-explorable cities now integrated with the game with custom LOD and navigation! Just a taste of it for now. #solodev #indiedev #gamedev #indiegame #spacegame #UnrealEngine #voxel #Firmamentum
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Interior-explorable sci-fi cities now with new sky-ads, balconies, fenced plots, and other signage! Much more coming soon. #solodev #indiedev #gamedev #indiegame #spacegame #scifiart #scifi #voxel #proceduralart #Firmamentum
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Procedurally generated flying city TRAFFIC in progress! Tons of new building-side/top ads! Better building lights. Fully-interior-explorable sci-fi cities. #ScreenshotSunday #solodev #indiedev #gamedev #indiegame #spacegame #UnrealEngine #voxel #proceduralart #Firmamentum
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Tons of new sci-fi integration in interior-explorable procedural cities, with new garages and more! #Firmamentum #solodev #indiedev #gamedev #indiegame #spacegame #UnrealEngine #voxel
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Filling up those interior-explorable cities, inside and out! Note the nice tree-lined streets with vending machines, etc. #Firmamentum #solodev #indiedev #gamedev #indiegame #spacegame #UnrealEngine #voxel
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Full missile loadouts, rolling hills, eclipses, and ground cover #solodev #indiedev #gamedev #indiegame #spacegame #UnrealEngine #voxel #Firmamentum
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