Sublustrum has now passed 100,000 wishlists on Steam.
Not long ago, we thanked you for the first 50,000. Now that number has doubled, and it still feels a little unreal.
Thank you to everyone who has wishlisted Sublustrum, joined the playtest, and continues to share their thoughts with us.
And now, back to work. There is much more of Sublustrum yet to come.
The Sublustrum Open Playtest is live.
Watch Trailer: youtu.be/l1ubmgV0zQ4
The door to Chapter One of Sublustrum is now open.
Sublustrum has taken another important step toward release. Brickworks Games is partnering with HypeTrain Digital, and today the game is opening to everyone through a public playtest.
Explore the Professor’s home, piece together the traces he left behind, listen closely to what the house is trying to tell you, restore the strange machinery and find a way into the Flickering World.
After playing, please take a moment to complete the feedback form, available via a link directly in the game.
The playtest runs until October 25.
Don't forget to share your thoughts.
#Sublustrum #SublustrumGame #PsychologicalAdventure #BrickworksGames #hypetraindigital #indiegame
Nicholas Boulton is the new voice of the Professor in Sublustrum.
The award-winning British actor and voice artist, best known as Hawke in Dragon Age II, Druth in the Hellblade series, and Raubahn in Final Fantasy XIV, joins the game’s English cast. His screen credits also include Game of Thrones and Doctor Who.
In Sublustrum, he takes on the role of the Professor — a central figure in the game’s story. His recordings guide the player deeper into the world of Sublustrum.
You’ll be able to hear Nicholas Boulton in the Open Playtest from October 12 to 25, featuring Chapter One of the game.
See you at the playtest!
Sublustrum has received 11 Gold awards at the NYX Awards!
This recognition means a lot to our team.
Thank you to the NYX Awards jury and to everyone following and supporting Sublustrum. There’s still a lot of work ahead — but today, we have a good reason to celebrate.
Add Sublustrum to your Steam wishlist: store.steampowered.com/app/4…
The Sublustrum closed playtest is over — and we’re ready to share the first results.
More than 1,000 players took part, we received 300+ completed surveys, and around 96% of players who finished the demo said they want to continue with the full game.
Your feedback is already turning into real changes to controls, the Echophone, puzzles, audio, UI, and more.
Thank you to everyone who played, reported issues, and shared their thoughts.
Read more about the playtest results and what will change next on Steam: store.steampowered.com/news/…
🔥The Closed Sublustrum Playtest Is Live!
⏳Until September 14, playtest participants can experience the opening part of the game: explore the world, search for clues, solve puzzles, and take the first steps toward unraveling the mystery of Sublustrum.
Access is limited to a selected number of players. If you’ve already requested access on Steam, make sure to check whether Sublustrum Playtest is available for you to install.
We’re especially interested in how exploration, puzzles, story, atmosphere, and the technical side of the game feel — and, of course, whether the experience made you want to find out what happens next.
After finishing the playtest, you’ll need to complete a short feedback form — participants will find the link directly in the game.
You can also join our Discord server to discuss the playtest, share your impressions, and report any issues you encounter.
💫Thank you to everyone who has joined the playtest. We’re looking forward to hearing your thoughts and feedback!
🌟 What secrets does the Flickering World hold? Soon, you’ll be able to start searching for the answers yourself.
⌛️The Sublustrum playtest begins on September 4.
💫 Want to take part? Visit the Sublustrum Steam page and click “Request Access” in the Sublustrum Playtest section.
For the first time, we’re inviting players to step into the Flickering World for themselves. The playtest will include the first part of the game — explore its spaces, solve puzzles, and begin unraveling the mysteries that lie ahead.
This is an important stage of development for us, and once you’ve played, we’ll be especially eager to hear your impressions and feedback.
See you in the Flickering World on September 4.
💥 Hi everyone! Sublustrum and @BrickworksGames are coming to @gamescom as part of CYGMA!
👉 You’ll be able to find us there on August 26–30 at the Games from Cyprus pavilion — Hall 03.2, Stand F-030G.
💬 Nine Cyprus-based studios will be showcasing their games at demo stations, and Sublustrum will be playable right at the booth. Even better — you’ll also have a chance to get a code for our upcoming playtest!
🌟 There’ll also be a dedicated space to sit down and chat with partners, and the pavilion will be open throughout all five days of the show.
👋 So if you’re coming to @gamescom, make sure to stop by, play Sublustrum, grab a playtest code, and say hi!
Hello everyone!
Since announcing Sublustrum, we've been reading your comments, questions, and discussions across Steam, Discord, and other social media. Some of you remember the original game, while others are only just discovering the Flickering World.
There are still a few things we're not ready to reveal just yet, but we'll continue sharing more as development progresses.
Today, we'd like to answer some of the questions we've seen most often and tell you a little more about the Sublustrum remake.
🌟50,000 wishlists for Sublustrum — thank you!
We’re grateful to everyone who has followed the game, added it to their wishlist, and supported its return. It means a lot to us to see so many players looking forward to stepping back into this world.
More news about Sublustrum, including updates on the demo, will be shared soon.
The longer you study the details, the stronger the feeling grows: these are not decorations. These are objects with a history not meant to be told aloud.
And when the music surrounds them, it does not sound like background. It sounds like a witness.
#sublustrum
In Sublustrum, things may be silent, but they are never empty. Wood retains the warmth of other hands. And mechanisms remember the purpose for which they were last set in motion.
The only question is whether one would wish to start it again.
#sublustrum
Light is no help in these places. It only reveals more details.
And the closer you look, the less you want to take the next step.
Not out of fear — but out of understanding: what lies ahead is not an answer, but another mystery.
#sublustrum
Some objects look too ordinary to raise suspicion.
But linger on them for a second longer, and you sense they are not here just for decoration.
In Sublustrum, objects don’t merely shape the interior—they capture a moment.
#sublustrum
There are places where music does not entertain—it warns.
You don’t realize it at once: first you catch the rhythm, then you you notice that silence can feel heavier than any sound.
Sublustrum knows how to leave traces like these.
#sublustrum
Ancient idols remain silent. The civilization that created them has long since disappeared.
What became of those people? Did they fade away, dissolve into the current of time? Or did they simply leave a world that was not yet ready to accept—or understand—the scale of their designs?
#sublustrum
The echo of the scientist’s footsteps no longer lingers in this room. But his notes, books, and journals remain. And his voice may yet shed light on the mystery of his disappearance.
#sublustrum
Giant flywheels, brass gears, steam engines… Sublustrum captures the spirit of early 20th-century retro-engineering – an era of bold experiments with mechanics.
Take the ship-stabilizing gyroscope, for example: a massive rotating flywheel that once kept vessels steady by counteracting roll and balancing motion. Over time, these anti-rolling gyros were replaced by lighter hydrodynamic stabilizers.
Yet their aesthetics – huge spinning wheels, heavy housings, and brass fittings – preserve the veiled atmosphere of vintage machinery within Sublustrum.
#Sublustrum #RetroEngineering
Literary Inspirations Behind the Sublustrum Universe
Jung, Memories, Dreams, Reflections – An autobiographical work that explores dreams as portals to the collective unconscious and reveals the hidden potentials of the psyche.
Meyrink, The Golem – A mystical and symbolic novel about borrowed life, life as a dream, and the struggle to awaken to the true Self.
Gogol, Diary of a Madman – Tells the tragedy of a “little man” who gradually descends into madness, loneliness, and loss of identity.
Grof, Beyond the Brain: Birth, Death, and Transcendence in Psychotherapy – A research on non-ordinary states of consciousness and proposes a new cartography of the brain with alternative therapeutic methods.
Lem, Solaris – A fantastic novel about scientists studying a planet with an alien ocean that reveals their deepest memories and traumas, questioning the limits of human knowledge.
The Tibetan Book of the Dead – A Buddhist guide to the states of mind during dying, offering instructions to awaken to the true nature of mind.






















