Our first Mech concept art.
#StrykerProject #IndieDev #IndieGame #mecha #pixelart #メカ #インディーゲーム #ドット絵
A brief look at our mid-weight mecha, from #conceptart to in-game #pixelart
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Testing new Quick Dash VFX
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No more placeholders!
The new HUD is almost complete.
Here's the gameplay footage showing how it works.
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Stryker fires and reloads
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This weekend, we will continue to refine the game's HUD.
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Stryker Project | Fast-Paced Combat Mecha game 🎮 retweeted
Slash VFX tutorial I made for @StrykerProject
Any thoughts?
#pixelart
WIP grenade launcher & Electric Lance.
#StrykerProject #IndieDev #IndieGame #mecha #screenshotsaturday #pixelart #メカ #インディーゲーム #ドット絵
Not sure if the pilot's avatar or the Mech VFX is cooler, but this game looks really fun 👀
Boss now acts more agressive with grapples and mix-ups when he notices you're pre-emptively blocking!
I've also refined the guard-cancel system. If you delay and re-angle your attacks, you can punish enemy guard cancels!
#screenshotsaturday #indiedev #agdg #gamedev #gamemaker
Duo-legs enemy jumping
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WIP Gameplay HUD
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Remind me of Blader Build in AC 4th gen with multi-slash combo
Dual melee, different weight.
Heavier knight is slower but it handles damage better in the face of enemies.
Light frame cut through enemies with speed and flow. But one mistake costs more, so timing your dodges becomes more important.
#Mecha #indiegame #CodeRapid
Very impressive painting & coating!
Replying to @kuma_vall
基本的には見本のスティールヘイズに寄せて+αで部分的に色変えや塗装をし、グラデーションマシマシの仕上げにしました✌️
コトブキヤ特典があったので、武器は両手にMA-J-200 RANSETSU-RF
放熱フィンは焼けた表現をしてみました。
















