
He/him PNGtuber in @Feylanding I make art/games PNG by @missingxcreative Twitch: https://xitter.cf/t.co/3phjGB1eHH Discord: https://xitter.cf/t.co/viaIfiVkMn
Joined January 2021
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My Name Is Mike retweeted
I made an animated horror short! It's called Monitor. I did everything myself (except the awesome music and sound). No AI. Hope you enjoy!
My Name Is Mike retweeted
I spent a year and a half making this. Taught myself Blender to do it. At no point did I consider using gen AI to speed up my workflow. Because the end product is not the point. Art is about the process. I learned a lot. Time well spent
My Name Is Mike retweeted
Spider Mech part 8 is finally here! Meet Luna —you'll rarely catch her out in the daytime
My Name Is Mike retweeted
【TADC animatic】A Ringmaster's Tea Party
May this, your first birthday in twenty years spent with someone by your side, be filled with happiness and joy.
#tadc #caine
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YouTube: youtu.be/nMSuvArYCCk?si=MZqO…
My Name Is Mike retweeted
this is such a good day to be a sweeney hater.. not even 24h later lmao
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
My Name Is Mike retweeted
Hoy Fortnite lanzó su nuevo launcher creado con IA y algunos programadores aprovecharon esto para sacar el juego y meterlo en Steam 😭😭😭
Estás personas lograron integrar Fortnite directamente en Steam de forma avanzada. No se trata de un simple acceso directo al archivo ejecutable (EXE), sino de una modificación que solo activa las partes esenciales de Epic Games (como el sistema antitrampas y los procesos mínimos requeridos) para iniciar el juego sin tener que abrir la tienda completa.
En pocas palabras, crearon un truco técnico para que puedas jugar Fortnite desde Steam y saltarte por completo la plataforma de Epic Games, haciendo que el juego ejecute únicamente lo necesario para funcionar.
My Name Is Mike retweeted
“Much of the room wants it to be 2016 again.”
Yes, Tim, because 2016 was one of the last great years of traditional AAA gaming. Titanfall 2, Battlefield 1, DOOM, Dark Souls 3, Dishonored 2, Deus Ex: Mankind Divided, XCOM 2, and Uncharted 4 all came out that year
Back then, games were still largely products first, services second. Publishers competed to sell you a great game, not monetize every waking hour of your life with battle passes, rotating storefronts, daily chores, and an endless treadmill of artificial engagement
Games were allowed to have their own identities. Titanfall 2 didn’t need to be Fortnite. Battlefield didn’t need to be an extraction shooter. DOOM didn’t need a five-year seasonal roadmap. They were designed around distinct gameplay experiences rather than whatever monetization model executives like you are salivating over
And the technology was already good enough to deliver incredible visuals without development budgets spiraling into the hundreds of millions. Games could be ambitious without needing to become permanent revenue-generating platforms to justify their existence
Now we have an industry spending more money, taking longer, and producing fewer AAA games, while desperately chasing the same handful of commercially successful formulas. We’ve reached diminishing returns in graphical fidelity while sacrificing experimentation and creative diversity
And here comes Tim Sweeney, the man who ruined gaming with one of the biggest live-service platforms, lecturing people about how they need to move on from 2016
People aren’t asking you to bring back 2016’s technology, Tim. They’re asking for an industry that remembers how to make art instead of endless AI generated engagement slop
The fact that someone in your position apparently can’t tell the difference is a pretty good illustration of how we ended up here
Replying to @a_apanasik
Much of the room wants it to be 2016 again, but it's not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be. Personally I'm optimisic about it and see it as empowering for creators.
My Name Is Mike retweeted
나비좋아 벌레좋아~~~
#TADC #abstragedy































