Bringing real lived experiences and memories of in game moments of vintage and retro strategy games daily!

Joined August 2026
Command & Conquer: Red Alert, 1996. Money sat around the map in ore patches, and an unarmed truck drove out on its own to fetch it. When the ore near my base ran thin, mine went looking further out, picked the first patch it found, and that patch was inside the Soviet base. It died right there! and the replacement I built drove straight back to the same spot 🤣🤣
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Alpha Centauri, 1999. The game dropped you on an alien planet, and the planet had mind worms on it. A mind worm went for your soldier's mind instead of his body, and in that kind of a fight the game basically ignored weapon and armour ratings completely. My expensive late game armour and a dude with a rifle stood about the same odds against them 🤪🤪
Dungeon Keeper, 1997. The Horned Reaper — big red bloke off the box art — was the strongest creature in my dungeon and he was furious about literally everything. Sleeping in his own bed made him angrier. Picking him up made him angrier. One slap and he was most of the way to losing it, and if he ever fully lost it there was no coming back — he'd just start killing my own creatures. 😤 So I gave him a flat. Own room, own food, door on it, absolutely no colleagues. 😂😂
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Crusader Kings 3 had me playing one person rather than a whole country, so when my ruler died I carried on as his heir. I'd invested so much time in making an empire, and then the old man kicked the bucket, and I woke up as his eldest son with the place carved up between me and my two brothers like a Sunday roast! 🤣
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My newbie self had a general in Medieval II that went down five minutes into a battle I should have won easily. He was one man in an army of hundreds, and I had him charging about in the thick of it, because it looked magnificent. Then suddenly he stopped existing. The units next to him had been eating arrows on the way in and were shaky already, so they broke first, and the panic spread out from where he fell. Once men were running I couldn't give them an order. I clicked at them like a maniac anyway 🤣
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Dune II, 1992: "Warning: Wormsign!" That meant my one harvester was about to become lunch, and the aircraft that was supposed to save it, of which I had zero control over, was going to show up just in time to watch. 😬
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Civilization II, 1996. Somewhere on my border sat a town I had genuinely forgotten existed, defended by one man with a sharpened stick. An enemy tank rolled up expecting a formality. What it found was a hill, a set of city walls, and a veteran who had spent two millennia doing absolutely nothing but getting good at standing there. 😂 He won. I've never been prouder of a Phalanx.🤣🤣🤣
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My first dragon ruler in Age of Wonders 4 bankrupted me in peacetime, which is genuinely impressive, I hadn't even fought a proper war! Turns out a magnificent flying lizard has magnificent flying upkeep 😁, and I'd spent every coin I had on spearmen instead. He had one job and that was to sit on a pile of treasure and generate gold for me, and I spent his gold so nothing was generated... 🫠ugh.
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I once pushed a Baldur's Gate companion too far against what they believed, and they simply left. Viconia, I saved your ass from a burning stake in Baldur's Gate 2, and you walked out because I kept helping people. Drow gratitude for you.
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Heroes of Might and Magic III, 1999, rookie mistake: New troops only turned up in your towns on day one of a new week. Yours, and your enemy's, same morning. So I hit a castle two days early, not quite having appreciated the nuance of the aforementioned unit production, I tore through most of his garrison, got thrown off the walls, and thought fine, he's crippled, I'll be back Monday. Monday came. His reinforcements walked straight into the castle. Mine were sitting in a town half a map away. 😅
17
X-COM's time units (TU) ruled every turn: every step and every shot cost you. I once marched a rookie six tiles into the open and learned about reaction fire the hard way. Xenonauts 2 kept that wager alive. Bless it.
9
Transport Tycoon Deluxe, 1995. Big planes kept dying at one small airport and I couldn't work out why. Landing a large aircraft on that short runway was a 1 in 20 shot at a fireball, every single landing. Any other plane, any other airport, about 1 in 1500. The manual gave it one line in the hints, "the risk of a crash is much higher", and never mentioned the number. I lost three before I built the Large Airport 😤
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Dwarf Fortress, 2015. Cats kept dying in my tavern and I could not work out why. Dwarves spilled their drinks. The game had code that allowed creatures to pickup liquids on their feet as they walked through them, used for laying footprints, so the booze stuck to cats paws, then cats then did what cats do and licked themselves clean drunk dead. 😹
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Sid Meier's Pirates!, the 2004 one. You start at 18 and the game ages you. Your sword arm starts slowing and you're past your peak almost immediately and by your thirties men you used to beat are filleting you. However, if you never split your gold in the hold you can continue playing past 100! Splitting the gold triggers retirement. Game basically stops the aging process around 42 so even if your 100 you fight like a 42 year old, 🤣.
15
Diablo II, 2000. I died somewhere in the second act and woke up back in town in my pants. Every bit of gear I had been wearing was still on my corpse where I fell, and the things that killed me were standing round it, not one of them having wandered off. So off I went, naked, to loot my own body. I died again on the way! That left two of me lying out there. Apparently sixteen was the limit 🥲
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FTL, 2012. Fire on board, so I did the correct thing and opened the airlocks. No air, no fire, problem solved. Then I got busy shooting at the other ship and I stupidly asphyxiate one of my own crew men! 😭🤣
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StarCraft 1998 who else remembers "You must construct additional pylons." If you know, you know. 😂 grrr not again!
13
Deus Ex, 2000. There was a wall in my way with no way up it, so I climbed my own landmines. You could stick the proximity mines to a vertical wall and they'd sit there, live, holding your weight. You'd stand on one, crouch, stick the next one slightly higher, hop up, then reach back down and pocket the one underneath. Two mines and a lot of patience got you over almost anything 😬
12
For me, fog of war, that black shroud hiding the map until you walk into it, is still one of the best tools a strategy game ever shipped, even though it's just a bit of black on the screen. Age of Empires taught me that back in 1997. Twenty peaceful minutes building my little town, feeling very pleased with myself, then one of my villagers wandered two screens west and found an enemy city twice the size of mine, already drilling soldiers. Oh shit! A couple of games like that was all it took 😅 I then started sending villagers (frequently to their deaths) to scan the land early 😅
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