Eco retweeted
Join us Friday @ 6PM EST for a devstream interview with @StrangeLoopGame Lead Designer Jens, followed by a 5 key Eco giveaway! Come out to ask questions and enter for a chance to win a free copy of Eco.
Eco retweeted
Finally finished my Eco fanart posters!! This was based on *lore* from my community server last year~
To watch the VOD series of me making it, checkout twitch.tv/texmexlex_
You can also support my art here:
Alexandritearts.carrd.co
#art #eco #gaming #streaming #digitalart
Eco retweeted
Playtest running on Eco 10 right now, this is competing countries run by dozens of people each, which are themselves composed of towns runs by players separately. Really interesting to see the nation dynamics play out.
Eco retweeted
Listen in as we review a game called Eco by Strange Loop Games. Eco is an online multiplayer collaborative game where citizens grapple with ethical, technological, civic, economic, and cultural tensions. @cjreimer @StrangeLoopGame @jkrajewski
bit.ly/3Kok9vU
Eco retweeted
Designing the 'Towns and Countries' system for Eco has been a treat. So many things to consider. A thread:
Eco retweeted
The number of tax-evasion loopholes we have to make fixes for is hilarious. Players are at their most-creative when finding ways to avoid taxes, future 1%er's playing apparently.
Latest tax evasion method: using currency exchange to transfer money without being subject to tax.
Eco retweeted
An achievement for winning an election should talk about the election, and can include your speech, and the results, etc. This way achievements also give a window into your personal story of playing Eco and will be extra meaningful players to view and share.
Eco retweeted
First part of achievements added for Eco 10.
Achievements for players will work with Steam or without, and be displayed on a player's in-game profile with specific details about how they earned it, like this one showing the first item they sold:
Eco retweeted
For the law-junkies in Eco, coming in 9.4 is text formulas, letting you write script with variables in the laws to make calculations.
In this video a player with two claimed plots and a law that taxes MessagesSent%5 * PlotsOwned^2 credits every time someone types a message.
Eco retweeted
LIVE!:
Industrial Age? How far can we get in @StrangeLoopGame #Eco today
#bgglive
twitch.tv/beardedguysgaming
Eco retweeted
Just finished my first ever Tavern in Eco @StrangeLoopGame
Now i just need Beer to serve Eco!
@burkeblack @CrReaM @GassyMexican @Classypax @CB_Cowboy @timmac @Drgluon @TheHaleyBaby
Eco retweeted
Fun Eco update: Sea levels have risen on one of the official servers due to excessive CO2 levels. Not good for this particular homestead.
Eco retweeted
The Eco main server has used the law system to implement carbon credits, very creative use of the law-programming system and exactly the kind of thing I was hoping to see players invent.
How it works: when the user performs a 'pollute air' action, it stores the
Eco retweeted
I implemented evictions in Eco, you can now get booted out of your house for not paying rent (fun!) in Eco 9.2.
Eco retweeted
I love putting un-fun things into games that by their system integration becomes fun. For example just added the ability to get evicted in Eco.
Eco retweeted
Coming in Eco 9.1! Elections with multiple provisions, including the constitution election. Now you can install a full government with one election.
We're making this govt system allow for huge communities to govern themselves and how they play, super interesting experiment.
Eco retweeted
Adding multi-residency to deeds in Eco, soon you can share housing points with a roommate, with a penalty based on how many residents are on the property. 2 residents = 10% penalty, 8 residents = 90% penalty.





















