@Sticky_Stei
iAccount based inItaly
About this account
- Account based in
- Italy
- Connected via
- Web
Account-level information from X, not a live location or the device used for a specific post.
Accade qualcosa di magico metre balli. Tutto si allinea, il mondo è in perfetta sincronia, e in quel momento..ti senti pienamente vivo.
Italia
Joined December 2014
- Tweets2.3K
- Following420
- Followers76
- Likes26.2K
Wow.
The Swoole team has open sourced TypePHP, a compiler that turns PHP source code into native machine code. I saw Albert Chen post about it on X, noting it landed earlier than the October release the project had planned.
TypePHP is an Ahead-Of-Time (AOT) compiler that translates PHP source code into C++ and then into native machine code. Unlike a bytecode cache or a VM, it does not interpret opcodes at runtime: it generates optimized native binaries that run directly on the CPU.
It keeps familiar PHP syntax and adds compile-time type information, so the compiler can emit fast, statically-typed C++ for hot paths. Dynamic PHP values, internal functions, reflection, and object metadata continue to interoperate with the Zend runtime through PHPX; user functions are not executed as Zend opcodes after they have been compiled.
TypePHP is written entirely in PHP and is fully self-hosting: the tpc compiler binary is built by compiling the compiler's own PHP source code with TypePHP. The bootstrap chain is pure PHP — no C or C++ glue in the compiler itself.
Stefano Crespi retweeted
The Swoole team has open sourced TypePHP, a compiler that turns PHP source code into native machine code. I saw Albert Chen post about it on X, noting it landed earlier than the October release the project had planned.
TypePHP is an Ahead-Of-Time (AOT) compiler that translates PHP source code into C++ and then into native machine code. Unlike a bytecode cache or a VM, it does not interpret opcodes at runtime: it generates optimized native binaries that run directly on the CPU.
It keeps familiar PHP syntax and adds compile-time type information, so the compiler can emit fast, statically-typed C++ for hot paths. Dynamic PHP values, internal functions, reflection, and object metadata continue to interoperate with the Zend runtime through PHPX; user functions are not executed as Zend opcodes after they have been compiled.
TypePHP is written entirely in PHP and is fully self-hosting: the tpc compiler binary is built by compiling the compiler's own PHP source code with TypePHP. The bootstrap chain is pure PHP — no C or C++ glue in the compiler itself.
Stefano Crespi retweeted
Dark is the room now, hiding secrets to be revealed
Wishlist 'Dear! Little One' Now!
store.steampowered.com/app/4…
#horrorgame #DLO #indiegames
Stefano Crespi retweeted
Hugsy is a small stuffed animal that gives children courage and a sense of security.
He serves as an emotional companion and a true source of guidance when fear sets in.
Art made by Luca Domanico
© 2025-2026 Black Coral Studio. All Rights Reserved.
Stefano Crespi retweeted
Linux just got a new open-source anti-cheat.
Meet TLAC.
A user-space anti-cheat designed for Linux that aims to detect cheats without relying on invasive kernel drivers.
Features:
• Memory scanning with signature detection
• Wildcard pattern support
• Self-integrity verification
• HWID-based bans
• Local IPC server
• JSON-based configuration
• Database protection
• eBPF support
• Open source
Unlike many Windows anti-cheats, TLAC runs primarily in user space while adding optional eBPF capabilities in its latest release.
It's still an early project, but it's an interesting step toward native Linux anti-cheat solutions.
Stefano Crespi retweeted
Struggle, rush and run… would it really help?
Wishlist 'Dear! Little One' Now!
store.steampowered.com/app/4…
@BlackCoralGames
#horrorgame #DLO #indiegames
Stefano Crespi retweeted
Even when their fears crawl into your mind, building dark and scary labyrinths.
Would you still save them?
Wishlist 'Dear! Little One' Now!
store.steampowered.com/app/4…
@BlackCoralGames
#horrorgame #DLO #indiegames
Stefano Crespi retweeted
Implemented enhanced AI for Amber Island mod for Might & Magic 7 - move to point, follow and patrol mechanics, something that vanilla game lacked.
This transforms adventuring with mercenaries into a much smoother experience ⚔️
#MightAndMagic #RetroRPG #gamedev
Stefano Crespi retweeted
Every step leaves a shadow behind it, let Hugsy be your guiding light.
Wishlist 'Dear! Little One' Now! store.steampowered.com/app/4…
@BlackCoralGames
#horrorgame #DLO
Stefano Crespi retweeted
Even in the deepest darkness, you'll never be alone.
Wishlist 'Dear! Little One' Now! store.steampowered.com/app/4…
@BlackCoralGames #horrorgame #DLO
Stefano Crespi retweeted
php devs, we no longer need to duct-tape python scripts just to parse a pdf 😭
launching Parsel: a fast memory efficient local document parser for PHP.
pdfs, office docs & images → text, structured data, bboxes, screenshots.
built for AI/RAG, NLP, invoices, search, and messy docs.
composer require shipfastlabs/parsel
Stefano Crespi retweeted
Replying to @DanielSmidstrup
Mistral.
And universal Healthcare, lack of school shootings, our presidents are not pedophiles.
Stefano Crespi retweeted
Big update for the Might & Magic 7: Amber Island mod is coming ⚔️
Cleaner dungeon minimaps, a fully reworked Town Hall bounty system, major script cleanup, and the foundation for future translations.
#MightAndMagic #GameDev #Modding
Stefano Crespi retweeted
Just finished a major Fountain & Shrine System Overhaul for Amber Island mod⛲️
- Shows effects + remaining uses
- Cleaner autonotes
- More interactive & easier to expand
Behind the scenes: fully data-driven system for faster future updates. ⚔️
#MightAndMagic #GameDev #Modding
Stefano Crespi retweeted
Singularity DE on Vanilla OS 3 Reunion 😎
More info at: sinty.dev
#linux #windows #opensource #development #design
Stefano Crespi retweeted
What if your voice could outlive you? Clone your voice. Leave a message. Set it to open on a date — or with a secret code. Built with @ElevenLabs voice clone + @CloudflareDev Workers, Durable Objects & R2.
postmortem.cybersartoria.it
#ElevenHacks