Steventus (@SteventusGames) header
Steventus (@SteventusGames) profile picture

#IndieGame developer that loves hard games a bit too much for his sanity.

In the clouds
Joined August 2020
Photo by Steventus (@SteventusGames)Photo by Steventus (@SteventusGames)Photo by Steventus (@SteventusGames)Photo by Steventus (@SteventusGames)Photo by Steventus (@SteventusGames)Photo by Steventus (@SteventusGames)Photo by Steventus (@SteventusGames)Photo by Steventus (@SteventusGames)Photo by Steventus (@SteventusGames)Photo by Steventus (@SteventusGames)
Wow super late into #PitchYaGame! War In Heaven is a chaotic boss-rush, twin-stick-shooter #indiegame featuring: 💥Dynamically Changing Arena ❗️ 1-versus-1 Boss Battle Action 🤯 Bullets in front of you and BEHIND YOU. 🚀Wishlist on steam: store.steampowered.com/app/1… #pixelart
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I'm really late to the game but I'm now on BlueSky. bsky.app/profile/steventus.i…
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I've compiled the 200+ responses to this tweet into a list of links! Check out... THE GAMES THAT BLEW YOU AWAY >>stuffedwomb.at/blown_away
have you played a game that blew you away recently? if yes, pls tell me, i'm looking to be blown away too!
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I've finally caught up to HSR's most recent patch and I just question why I've never bothered playing this game when it released. For a moment, I slipped into the feeling of being a child again.
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A HUGE thank you to everyone who's watched, contributed & spread the word about Games To Get Excited About Fest! The amount of positivity around it has been overwhelming. You all rock!♥️ Full video here: youtube.com/watch?v=2GzhFo6i… #gaming #indiegames #indiedev #gaming #GTGEA
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I just had this idea of making a game about cats being liquid.
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Steventus retweeted
Oh hey there :D ! This is "Faraway Spaces" (working title), a multiplayer exploration & racing game with small spaceships drifting in gigantic environments 🚀 Inspired by: - NaissanceE - Data Wing - Sky: Children of the Light #indiedev #indiegame #godotengine
Replying to @geegaz_
Now we need a game pitch, this scene got us curious 👀
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The algorithm is recommending me a lot of #GodotEngine and I hate the fact that I like a lot of what I see. Give me like 3 years and I might just join the bandwagon when more tutorials are available for my puny brain.
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Coming back to rhythm games after a hiatus makes me feel like I aged 40 years because of how slow I feel now goddamnit
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I was apart of a team to make a game where you're a project manager in Imperial China era. You've got a team, now you've got to delegate. That's the game. ldjam.com/events/ludum-dare/… #ludumdare #gamedev #madewithunity
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Making something for #BossRushJam2024
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War In Heaven is now on indefinite hiatus for who knows how long. Thanks yall for the support~
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Steventus retweeted
Thanks so much to @SteventusGames, @antioedipus3000 and the crew for the awesome panel on the Rise of Indie Games in Southeast Asia at the Brunei Devfest today. Was super keen to hear from Nissie and Izzuddin, as well as the room about their thoughts on SEA and Brunei game dev
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This weekend, I'll be on a panel with @junchgaming & @SteventusGames to talk abt the vibrant industry of SEA indie games at GDG Devfest in Brunei!
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Love yourself some Castlevania, solid platforming, & sick tracks? Check out our first foray into the Unity Engine with RE:Runner @ noonestudiosbn.itch.io/re-ru… Thanks to @SteventusGames & BruGameDev community for organizing the Ultra! Beginners' game jam 2, and for their support! =)
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It’s been over 10 years since To the Moon’s release, and every once a while I still get questions on why To the Moon never spells out the word “autism” or “Asperger’s” despite it playing a key role in the plot and character I wanted to explain why here (a thread)
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If you play many video games, you may have noticed something interesting. Everything is flat. But these flat models are all catching the light and reacting as if they have a limitless amount of polygons. So what's the reason for this, and why is it happening? Another long 🧵
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Back from a short hiatus! A bit of a long-form writing this one, but this one's about the general act of mechanical mastery in games and the similarities that exist in Stardew Valley and Sekiro. Hint: It's the fishing mechanic in Stardew Valley 📖: steventus.substack.com/p/my-…
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Well uh.. I guess our team just did a big thing in a big social impact game jam? Play here: steventus.itch.io/jellyshop That's the weekly update from me! War In Heaven production will be affected. No idea how. #indiegamedev #indiedev
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In today's episode of #gamedesign writings, I profess my love for roguelikes and talk about procedural generation in action games. If you are interested, you don't have to look far: 📖steventus.substack.com/p/gen…
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#screenshotsaturday #gamedeveloper Working on some new attack types and finally incorporating them into full bullet patterns! The playtesting is happening now so if you're keen, head on over to our discord! #shmup
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