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There’s a job posting in this GP weekly for the Rendering Programmer Team Lead position on my team. If you’re passionate about rendering and want to work with a wonderful team we want to hear from you. 😊
Graphics Programming weekly - Issue 357 - September 15th, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
GPU crashes can be hard to track down and fix and easier to introduce now with the newer, low-level graphics APIs. This presentation discusses causes and a few options gpuopen.com/presentations/20…. Keeping the debug layer clean may not always be enough but it is a good first step.
Stephanie Brenham retweeted
Graphics Programming weekly - Issue 367 - November 24th, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
This Siggraph 2020 Last of Us II optimisation talk is a great example of what improves the frame performance can sometimes appear counterintuitive if seen in isolation. s3.amazonaws.com/nd.images/r…, youtube.com/watch?v=CvS6rX-6… 1/2
Stephanie Brenham retweeted
Using a nice image from the slides to highlight a point: Wave A will stall, and needs swapping, only when it tries to *use* the MEM data requested. If the compiler manages to fill the gap between MEM request and MEM available with other instructions, the wave will never stall.
"Occupancy Explained" GPC 2024 presentation slides are now available online: gpuopen.com/presentations/20…, they are missing notes though so to fill in the gaps I recommend this great post from 2023: gpuopen.com/learn/occupancy-…
Stephanie Brenham retweeted
Graphics Programming weekly - Issue 366 - November 17th, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
Absolutely huge list of (mostly) graphics related resources, not all links are still active but you're bound to find something interesting in there tfpsly.free.fr/bookmarks.htm…
Stephanie Brenham retweeted
Alan Wake 2 GDC and Digital Dragons 2024 presentations collection: remedygames.com/article/expl…
Stephanie Brenham retweeted
Graphics Programming weekly - Issue 365 - November 10th, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
Graphics Programming weekly - Issue 364 - November 3rd, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
Graphics Programming weekly - Issue 363 - October 27th, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
Graphics Programming weekly - Issue 362 - October 20th, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
When storing integers in float variables, it is worth keeping in mind they can be represented accurately only up to a max of 16777216. After that, they are increasingly rounded to powers of 2. A good tool to test this h-schmidt.net/FloatConverter…, more info en.wikipedia.org/wiki/Single….
Stephanie Brenham retweeted
Graphics Programming weekly - Issue 361 - October 13th, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
Graphics Programming weekly - Issue 359 - September 29th, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
RenderDoc v1.35 is now available!
This release of RenderDoc is primarily a bugfix release, with some small improvements also included.
Full release notes: github.com/baldurk/renderdoc…
Binary builds: renderdoc.org/builds
Stephanie Brenham retweeted
Graphics Programming weekly - Issue 358 - September 22nd, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
This is a great introduction to neural networks, with a practical example, including sample code, to showcase their use youtube.com/watch?v=sTAqWRsE…
Stephanie Brenham retweeted
Graphics Programming weekly - Issue 357 - September 15th, 2024 jendrikillner.com/post/graph…
Stephanie Brenham retweeted
Haven't looked into neural networks' applications in gfx programming much yet but I find such targeted uses, where a NN is trained to solve a very specific problem (clip and rectify history for AA) using the game's visual output very appealing. Great talk! community.arm.com/cfs-file/_…
















