https://xitter.cf/t.co/nioodC2ymr gives you access to data about 64K #steam games, 100K publishers and #gamedev, 29 millions players and 82.7 millions reviews.

Joined June 2023
I finished the website menu and I think I reached the stage where I'm comfortable with sharing the SteamData.Ninja website publicly. There is still a lot to do, though. (This is steamdata.ninja/game/413150 ) #steam #gamedev #indiedev
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Update: There was a lot of refactoring involved, but I finally finished the website's automation so that Steam's data is collected and updated daily. I'm now using @GamalyticSite 's API to include their excellent estimates for gross revenue, owners and copies sold. #gamedev
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Ben (SteamData.Ninja) retweeted
Unity will soon charge devs per-install after a certain threshold. I'd like to express my concerns regarding privacy (tracking installs/downloads), preservation and changing the whole business model while devs are using the engine for their projects. 🫤 blog.unity.com/news/plan-pri…
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I made a small update today, mostly bug fixes, but I also added a button to see all reviews or only Steam purchases. Here you can see #BaldursGate3 's very successful launch : steamdata.ninja/game/1086940 #gamedev
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Many new followers today, and lots of emails too! 😅 And so many kind words, thank you so much! If you messaged me concerning bugs or suggestions, I will do my best to answer promptly.
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Ben (SteamData.Ninja) retweeted
How does Steam's 'New & Trending' tab work? We detail what we know in the latest @GameDiscoverCo newsletter: newsletter.gamediscover.co/p… (Also: Station to Station's excellent pre-release wishlists explained.)
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New update: - July's data - Median time played & "Play Time per Dollar" added to game pages. - Rank badges to highlight when some statistics are in the top or bottom percentiles compared to peers. ( Image: Oxygen Not Included, steamdata.ninja/game/457140 ) #gamedev #indiedev
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I'm adding an automated English description below each chart. It's already done for game pages, publishers and developers. The same for Tags and Genres will follow soon. Sample page : steamdata.ninja/game/10 #gamedev #indiedev
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One time, my solo indie game was compared with a recent Nintendo title. It was meant as a criticism, but tbh I couldn't dream of a bigger compliment. 🥰
#gamdev protip (opinion: maybe I'm wrong!) your game, no matter the price or budget, is being directly compared to AAA titles of the same genre! Almost nobody cares: - if 5 or 500 people worked on a game - if it took 6 or 60 months to complete - if it cost $1k or $10M to make
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The website has been updated with data up to the end of June, and two new charts have been added! #gamedev #indiedev patreon.com/posts/july-updat…
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Ben (SteamData.Ninja) retweeted
You launched your game, got some awesome traction and then silence... You start to wonder: "Is it my gameplay? "Is it my lack of marketing?" "My mechanics are probably bad..." Have you collected any data on it? If not, how can you make an educated decision moving forward?
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It's quite uncommon for negative reviews to have a longer playtime than the positive ones. (This is Team Fortress 2 : steamdata.ninja/game/440 ) #gamedev #steam
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Ben (SteamData.Ninja) retweeted
🚨If you are checking steamworks for the latests sales and wishlists, relax, it isn't updating right now. The Steam servers typically bog down when there is a storewide sale. Everything is ok.🚨
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The Japanese negative #steam reviews are relatively constant across all game genres. (This visualization will be released soon, the data for all 450 tags will take a bit more time to generate) #gamedev
Japanese reviewers own more games but also give more negative reviews. It's probably a combination of: - Poor translations / UI issues - Cultural differences - Higher expectations I'm working on a new visualization that will help me understand this issue. #gamedev #indiegame
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Ben (SteamData.Ninja) retweeted
PSA: Valve has been quietly banning newly submitted Steam games using AI-created art assets - if submitters can't prove they have rights for the assets used to train the algorithms: reddit.com/r/aigamedev/comme…
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Japanese reviewers own more games but also give more negative reviews. It's probably a combination of: - Poor translations / UI issues - Cultural differences - Higher expectations I'm working on a new visualization that will help me understand this issue. #gamedev #indiegame
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That's 22 cents per hour of fun.
Another classic of the genre. This is for a $9.99 match-3 game that is 97% positive on Steam. It's not a F2P game with microtransactions. You pay for what you get, and what you get is great.
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An important clarification 😁
I felt it was important to defend this HackerNews post, since the OP is talking about something that all professional game developers know: youtu.be/ZUtdAtSA29s
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