
Streamer | Rank 1 @wildrift | Former Mid Laner @Sentinels @TribeGaming @Immortals
Los Angeles, CA
Joined November 2015
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Wild Rift’s ranked problem is fixable. Stop forcing casuals, solo grinders, and competitive teams into the same system.
Wild Rift needs 3 separate ranked ecosystems:
1. Casual Ranked — Solo, Duo, Trio & 5-Stack. This is basically what normal Ranked already is.
Play solo or with friends and climb together. Loosen the rank-tier restrictions for parties and keep rank inflation relatively high.
It should still be challenging, but accessibility and fun should come first.
Not everyone wants every ranked game to feel like an esports qualifier.
2. Competitive Solo Ranked
Take Legendary Ranked and actually make it competitive.
Solo queue ONLY
MMR-based matchmaking
Remove Legendary Energy
Zero artificial rank inflation
Champions require 1,000+ champion score to be played
This should be the mode where the best individual players actually prove they’re the best.
No premades. No protection systems. No inflated ranks.
Just you, your MMR, and the ladder.
3. Competitive Team Ranked
This is the biggest thing Wild Rift is missing.
5-stack Wild Rift is arguably the best way to experience the game, yet there’s currently no meaningful team ladder.
You can climb Ranked together, but only your individual ranks matter.
Give teams their own:
Team name
Roster
Rank
MMR
Leaderboard
Seasonal history
This could even be combined with the currently existing Guilds.
Now suddenly there’s a reason to form teams, practice together and actually improve as a unit.
This could become the foundation Wild Rift desperately needs for community tournaments and grassroots esports.
And here’s the most important part:
MAKE THE REWARDS WORTH GRINDING FOR.
For Team Ranked:
The Top 8 teams on each regional leaderboard qualify for an online seasonal tournament.
You don’t even need an expensive official broadcast.
Let creators co-stream it.
Put up a respectable prize pool and let the community build the hype.
There’s 4 Wild Rift Seasons in a year.
Each seasonal champion qualifies for a 4-team regional LAN at the end of the year to crown the annual champion.
Suddenly ranked teams have something real to play for.
For Solo Ranked + Team Ranked:
Tie rewards into systems players already care about.
Higher rank = more free rolls in gacha events instead of whatever the current reward is, I think chromas? I genuinely don’t even know the legendary ranked rewards.
And reward champion mastery:
Top 200 on a champion: exclusive/free champion emote or icon.
Rank 1 on a champion: free random skin for that champion.
Legendary/Solo Ranked award significantly more champion score, making it the true ladder for champion specialists.
This gives Wild Rift something for everyone:
Casual players can climb with friends.
Competitive players get a legitimate solo ladder.
Teams finally have a reason to form and compete.
Content creators get storylines and tournaments to cover.
And grassroots esports finally has an actual pathway to grow.
Would love to hear your thoughts on this @PapaSmoothie


