We no longer post here, please follow the same account at Bluesky to receive updates from the lab.

Joined March 2011
Virtual Becomes Reality finally available (for free) on Quest. Guided 15-minute tour of the \lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you! meta.com/experiences/stanfor…
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Stanford VR retweeted
Virtual Becomes Reality finally available (for free) on Quest. Guided 15-minute tour of the \lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you! meta.com/experiences/stanfor…
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This Review by Bailenson et al presents five canonical psychological research findings in VR over the past three decades. These findings have been consistently replicated, and are useful for both researchers and users of VR. nature.com/articles/s41562-0…
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Stanford VR retweeted
Hello, we no longer post here. Please follow the same account handle at Bluesky for lab updates.
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Hello, we no longer post here. Please follow the same account handle at Bluesky for lab updates.
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Stanford VR retweeted
The sense of touch is innately private, but what if it could be shared across individuals? We @StanfordVR studied shared body sensations in VR and found it increases body illusion and empathy toward others and influences social behavior. #ISMAR2024 🔗vhil.stanford.edu/publicatio…
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Stanford VR retweeted
'Google Earth VR' Spiritual Successor Brings Earth-scale Exploration to Quest & Vision Pro Get the details 👉 roadtovr.com/google-earth-vr…
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Stanford VR retweeted
Fly is essentially Google Earth VR running standalone on Meta Quest headsets and Apple Vision Pro. Details here: uploadvr.com/fly-google-eart…
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Stanford VR retweeted
"Looking Glass into a Research Wonderland" (Cheers Sutherland). @DavidmMarkowitz uses LLMs to explicate VR. 900k abstracts filtered & analyzed (=61k human hours). Substantive findings over time, team, place & topic. Dataset of 196k abstracts now public. osf.io/preprints/psyarxiv/2z…
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Check out how VR has evolved and what has contributed to its impact. Using LLMs and NLP to examine massive literatures should be a critical feature of systematic reviews/meta-analyses. Use the VRbalARchive for new insights into the field!
"Looking Glass into a Research Wonderland" (Cheers Sutherland). @DavidmMarkowitz uses LLMs to explicate VR. 900k abstracts filtered & analyzed (=61k human hours). Substantive findings over time, team, place & topic. Dataset of 196k abstracts now public. osf.io/preprints/psyarxiv/2z…
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"Looking Glass into a Research Wonderland" (Cheers Sutherland). @DavidmMarkowitz uses LLMs to explicate VR. 900k abstracts filtered & analyzed (=61k human hours). Substantive findings over time, team, place & topic. Dataset of 196k abstracts now public. osf.io/preprints/psyarxiv/2z…
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Stanford VR retweeted
"VA has deployed more than 3,500 virtual reality headsets across more than 170 VA medical centers and outpatient clinics in all 50 states, Puerto Rico, Guam and American Samoa with over 40 documented use cases and over 10,000 Veteran experiences to date." news.va.gov/133480/how-virtu…
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"VA has deployed more than 3,500 virtual reality headsets across more than 170 VA medical centers and outpatient clinics in all 50 states, Puerto Rico, Guam and American Samoa with over 40 documented use cases and over 10,000 Veteran experiences to date." news.va.gov/133480/how-virtu…
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And just like that, #ClearviewAI gets preliminary approval from a federal judge in Chicago to settle #BIPA #biometric #privacy litigation over its #facialrecognition technology. Clearview would provide 23% of its IPO value to settle the suit. content.mlex.com/#/content/1…
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For sure the future of my home life
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