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Quick TUTORIAL AND TIPS on how to make CURLY HAIR for GAMES. From my piece Herakles. Going to aim to be more concise for easy reading and will link more relevant sources for further reading.
Louis Squara retweeted
Slave Knight Gael - A fan made Cinematic in UE5
Check out the full version on Youtube -
Made without AI, with @jeanzoudi @smshepherd23 and some other great people
#DarkSouls3 #FromSoftware #UnrealEngine5 #UE5 #DarkSouls
Small Quick Sculpt based on @numanoan work
Excited for the new season of EdgeRunners!
Deadlock's new hero Rat King has over 100 voice lines dedicated to throwing rats at you pcgamer.com/games/moba/deadl…
Gatchiakuta in 3D ◻️📷 Breakdown
Enjin by
@AdrianArt96
Rudo by
@UddsMorex
Riyo Reaper by me!📷 ✂️
Louis Squara retweeted
Making reusable assets to add to your Plasticity asset tab is easy when you use Alternative Duplicate.
To create an asset, mark the object as an asset, export your asset pack, and start dragging and dropping your objects into your scene.
Assets coming soon (available in latest BETA).
Try Plasticity for free at plasticity.xyz and see how intuitive modeling can be.
#plasticity #plasticity3d #cad
Louis Squara retweeted
Fun fact: the Marathon spinner is actually a hand-coded shader! It has to display before the engine loads any textures or videos, so it's entirely procedurally animated and rendered by a shader I wrote for it using SDFs, procedural noise, and a pile of math for the animation :)
Dumb Markiplier punch animation for Recon I made. Had to learn Blender animation, very chopped, idk what a graph editor is.
Louis Squara retweeted
The Cryo signage and cryo posters I did for Marathon. Additional Cryo graphics by @d_goryainov 🙏
Please Respect the Sleepers!
#marathon #marathonthegame
Louis Squara retweeted
I see a lot of people struggling to wrap their heads around UVs.
I think I know how to visualize it.

























