Dev Log 15: Expanded Merchants and Act Progression Changes - The Endless Night theendlessnight.itch.io/the-… #indiegames via @spytle
Seeing my game running on a steam deck for the first time was really cool. I was pleasantly surprised that everything worked and the scaling for tooltips and stuff worked. Woohoo!!
A little over two months ago I published a roadmap for The Endless Night.
Every area has moved forward, several major goals are already delivered, and v0.2.3 is live.
A lot of the best additions weren’t even on the original list. That’s open development working.
theendlessnight.itch.io/the-…
#IndieGameDev #DeckBuilder #Roguelite
The Endless Night v0.2.2 is live.
This build gives Vampires, Werewolves, and Spirits much more distinct combat mechanics, adds escalating boss phases, and introduces new location-themed combat boards.
A lot of the polish came directly from player feedback.
Dev Log 12:
theendlessnight.itch.io/the-…
#IndieGameDev #DeckBuilder #Roguelite
New The Endless Night build!
You can now command ally abilities directly—and the roster adds The Masked Vigilante, The Mayor, and The Mob Boss.
Also: redesigned cards, expanded sigils, new familiars, and tougher ritual masters.
theendlessnight.itch.io/the-…
#IndieGameDev #DeckBuilder
Great feedback is the lifeblood of game development.
One person on the LÖVE2D forums has been consistently thoughtful and helpful, so I created an ally inspired by them.
Introducing The Masked Vigilante—coming in the next build!
theendlessnight.itch.io/the-…
16 years ago this happened! Over the many years of developing content for @DCUO Lex Luthor was a key character, and @JamesMarstersOf brought it every time he stepped into the booth! Especially when we got around to Original Crisis and we had the Council of Luthors. Cheers, James. Hope you’re doing great.
Going live with some Card & Coffee with my own game The Endless Night. Come check it out and say hi!
twitch.tv/spytle
The Endless Night v0.2.0 is live!
Bad fights now follow you. Wounded civilians feed the monsters’ Harvest, deaths give them souls, and healing or revival can still pull the run back from the edge.
Demo + dev log:
theendlessnight.itch.io/the-…
#IndieGameDev #DeckBuilder #Roguelite
New build of The Endless Night is live!
Follow-up spells are clearer, Infernal pacts are more tactical, rewards feel better, inventory is cleaner, and site traces are easier to trust.
Read the Dev log and play here:
theendlessnight.itch.io/the-…
Going live with Cards & Cocktails. New The Endless Night Update to share. Come one by, earn a key!
twitch.tv/spytle
I just uploaded a major update to The Endless Night!
This update adds 44 new items, deeper rewards, a new progression roadmap, better vendors, map reward hints, and more reasons to start another run.
Try the demo / read the dev log:
theendlessnight.itch.io/the-…
#IndieGameDev #GameDev #Roguelite #DeckBuilder #UrbanFantasy
Wow! UFC Freedom 250 was incredible! I enjoyed every fight, but man those co main events were awesome! The last fight was incredible. I absolutely loved the way they interacted with the venue. I have seen a lot of footage of the White House, but none of it felt this alive and special. Well done to the #UFC on that one. Congrats to @Justin_Gaethje ! What a powerful showing of guts and skill. That is a memory of a lifetime right there.
Going live with the update for Cards & Coffee. Will likely also makes some tweaks as I play. Come on by and check out the game!
twitch.tv/spytle
New dev log for The Endless Night!
The nights just got longer and moodier.
Combat now lasts 5 cycles before sunrise, boss fights have new music, rewards music was updated, and the combat UI got a major clarity pass with better buttons, discard visibility, and a rebuilt spell-combo panel.
theendlessnight.itch.io/the-…
#IndieGameDev #GameDev #Roguelite #DeckBuilder #UrbanFantasy







