
ALT Q: How do you decide who gets what scope magnification? I'm rather new, but its strange to me that different operators with the same gun have different scope availability. Also, is there a reason some guns get a 1x and a 2x but not a 1.5x? Thanks! - u/Potofbacon A: This really comes down to balancing the distance that an Op is viable at. Due to the nature of their gadgets and gameplay, this helps to determine where Ops play, so choosing their scope magnifications is an extension of helping to define where and what range they play from. This is also why different Ops might have different scopes available, tying directly into their unique styles of play. Also, we ARE investigating adding 1.5x scopes, so that's something we're looking at for the future. - Dominic

ALT Q: So far all operators' armor and speed combination only limited to 3 armor 1 speed, 1 armor 3 speed and 2 armor 2 speed. Will we have a special combination of armor and speed in the future? For example, 3 armor 2 speed or 1 armor 2 speed and etc. - u/jhstormmynx A: Good question! This is something we've experimented with, but are still looking at how we can "break" this system with it still being fun and balanced. We've also been toying with a 4-speed Operator, but the world's not ready yet (and maybe we'll never be ready for it). - Dominic

ALT Q: Does the clover that the leprechaun holds counts as one of the 30 clovers? Can we get a confirmation if those 30 clovers are present on the current Live build of the map? I hope you guys didn't put anything out-of-bounds, Kali scope came empty so far... - u/Jesus_PK A: This is a nice and easy one! It's a big ol' YES to all of your questions. All of the clovers are hidden within the playable area of the map. -Frédéric
![Q: [Emerald Plains] also feels very similar to fortress in some aspects and a lot of people are comparing it to Bartlett.
Does the map design process look at other maps that work, and try to incorporate similar structure? Or is it from the ground up? Additionally was this map created with a certain mindset i.e. casual or competitive. - u/chaamp33
A: The comparisons to Bartlett make sense – Emerald Plains DID begin its life as a Bartlett rework. As we proceeded to change more and more of the map during the reworking phase, we quickly found that it was becoming its own map and didn't fit our definition of a rework, so we decided to shift gears and lean into the newness, theme and all. While there are hints and nods to its old self like the foyer and two front towers, it’s moment-to-moment gameplay flow is entirely different from its humble beginnings as a Bartlett rework. - Frédéric and Yann](https://pbs.twimg.com/media/FRh1tVrWYAAc9-z.jpg?name=small&format=webp)
ALT Q: [Emerald Plains] also feels very similar to fortress in some aspects and a lot of people are comparing it to Bartlett. Does the map design process look at other maps that work, and try to incorporate similar structure? Or is it from the ground up? Additionally was this map created with a certain mindset i.e. casual or competitive. - u/chaamp33 A: The comparisons to Bartlett make sense – Emerald Plains DID begin its life as a Bartlett rework. As we proceeded to change more and more of the map during the reworking phase, we quickly found that it was becoming its own map and didn't fit our definition of a rework, so we decided to shift gears and lean into the newness, theme and all. While there are hints and nods to its old self like the foyer and two front towers, it’s moment-to-moment gameplay flow is entirely different from its humble beginnings as a Bartlett rework. - Frédéric and Yann

ALT Q: ..Is there a possibility to see night maps returning to the game in Casual modes like back then where we used to have night version of each map? - u/jagerourking007 A: Whenever we choose to make a night map, we need to ensure that it's well-lit to ensure the most balanced and competitive environment possible. It doesn't matter whether a future map is night or day, but the lighting of the map needs to offer fair play. We don't have plans to turn past maps into night maps, but we aren't closing the door to future maps! -Alexander

ALT Q: We've seen it become a large issue with how players would rather ban Emerald Plains instead of giving it an honest chance, what are your plans to combat this behavior not just for Emerald Plains but for future new maps/reworks? - u/BikiniBodhi A: Good question! We have plans to change up the existing map ban system later this year and will be sharing more soon but suffice to say, this new system should lead to a wider range of maps seeing more active play in Ranked! - Alexander

ALT Q: Love the unique melee weapons that operators like Zero, Aruni and Azami have. Would there be a chance that existing operators are modified to have unique melee weapons? - u/Sirpigsalot409 A: As it stands, we don't currently have plans to retroactively modify past Ops' melee weapons, but never say never! It's something that's on our wishlist though, as the team is excited by this. But as for future Ops, this is absolutely something that factors into the creation process. - Dominic


























