I created the top banner sketch for Chapter 4.8 for my dream of an MMORPG game.
You can take a look at the chapter here. spiritrelics-mmorpg.com/mons…
Spirit Relics MMORPG is a design document website.
Each chapter walks through the topics.
spiritrelics-mmorpg.com/
Intended to update socials today, but I was busy getting my ass kicked by Godot. Disabling hover for keyboard/controller was strong, I won in the end thanks to this YouTube video.
youtu.be/vtPiP8SULhs?si=S0Br…
Curious that I didn't find much coverage on the topic. Thanks Heal Moon!
Released a tiny game on itch.io to learn some coding basics for Spirit Relics, check it out. Made with Godot.
dataslaughter.itch.io/cube-g…
spiritrelics-mmorpg.com/wild…
I created the next banner on the website. This chapter talks about the wildlife resources.
spiritrelics-mmorpg.com/inac…
This chapter covers the decay mechanics in my game concept. This allows history to rise and fall naturally based on different levels of activity.
This is my favorite banner so far. This showcases all 4 main game styles in my MMORPG concept. You can read all about my dream of an MMORPG on SpiritRelics-MMORPG.com This banner is from Chapter 2.4.
Here is the next image for my imaginative project, Spirit Relics. spiritrelics-mmorpg.com/cons…
This chapter covers community building and construction skills.
Here is the next image for the website. This is chapter 2.2. This chapter covers basic construction.
spiritrelics-mmorpg.com/core…
And here's the start of chapter 2.1's art. This chapter covers different visuals across different starting locations and how it changes across locations. Read more at spiritrelics-mmorpg.com/buil…
This project is only an imaginative work on my idea for an #MMORPG.






















