Spinypine retweeted
Open-sourced my pixel art normals generator!
It compiles to a CLI and a wasm lib.
github.com/Hugo-Dz/spritefus…
Spinypine retweeted
it has come to my attention that this was actually cygames fault so holy lmao
Chibi Reviews@ChibiReviews21hUnited States
United StatesConnected via United States Android AppAccount-level information, not a live location or per-post device.
I feel its important to present evidence on how its actually the Umamusume group that is at fault for this situation.
To get a VISA as an Athlete, artist, or entertainer. You need to fill out the I-129 Form. Processing time usually takes from 13-15 month as you can see "attached photo"
The Umamusume group apparently sent in VISA requests 6 months ago. Which means they didn't even likely do it in time for processing length.
Now there is a Premium processing form called (Form I-907). This form guarantees USCIS action within 15 business days for an additional fee of about $2,965 per petition. This is the required fee as of the March 2026 adjustment.
Now at this time we have no idea if the participants paid for Premium Processing. We however do know they sent it in 6 months ago.
So if we go by the information given, we can assume they didn't do Premium Processing.
Also its worth noting the price as of March is way over 6 months ago. So it wasn't a change to fees after they sent in their application form.
O-1 (extraordinary ability) and P-1/P-3 (athletes, entertainers, culturally unique artists) VISAs were created under the Immigration Act of 1990. They have always involved high evidentiary standards, required consultation with labor unions or peer groups, and been subject to security screening. Complaints about slow, inconsistent, or unpredictable processing date back at least to the early 2000s.
After Post-9/11 and 2000s: Increased security scrutiny lengthened timelines making the processing of VISAs longer.
Premium processing which I mentioned above comes into play here. (guaranteeing faster USCIS action for an extra fee) was introduced around 2001; arts groups noted that regular (non-premium) processing often lagged as a result thanks to a post 9/11 world.
Now we move into the Biden years and post-COVID: Pandemic backlogs affected the broader system. Non-premium processing I-129 medians were relatively contained in some years, but O/P artist-specific processing began lengthening more noticeably from around mid-2024. Interview waiver rules were also being tightened.
So in conclusion its a known issue that has been getting worse with time and Covid made it even worse with backing up the system.
I am not saying Trump hasn't tighten the program, but to put it all on him is wrong. Overall this seems to be a case of not applying in time and likely refusing to purchase the Premium Processing.
Spinypine retweeted
comission made for @Car_Guy032
hope you like it
Spinypine retweeted
オリジナルの洋館を簡単に作れる無料ツールを開発しました!!間取り、シャンデリアなどの家具もパラメーターで自由に調整できます。猫脚の家具や暖炉など、内装も結構こだわれます。ぜひ使ってみてください!
tools.oyasumi-gamedev.com/ha…
ボタン1つで学校を作成し、細かく編集できるツールを作りました!!全部屋、内装付きです!!
部屋ごとに作り直す機能も用意しています。あなただけの理想の学校を作り、漫画で使ってみてください!!
tools.oyasumi-gamedev.com/ha…
Spinypine retweeted
CONTRA Mercs redone
#oc #originalcharacter
Spinypine retweeted
Come get y'alls medals
【#ACE8 アップデート内容公開】
ACE COMBAT8のアップデート内容(パッチノート)を公開しました。
アップデートデータVer.1.01.002の配信を10月23日(JST)に実施予定となります。
詳細は以下をご確認ください。
acecombat.jp/ace8news/?p=32
#ACECOMBAT
Spinypine retweeted
Demo's been up for less than 2 weeks and we alredy got 103 reviews with 99% positive rating.
I'm so happy with the reception, and community that's building around the game is truly awesome.
Huge thanks to everyone who played, gave us feedback (criticism included!) and reviews!
Spinypine retweeted
Comona Director Nagase 😩
#エースコンバット8 #ACECOMBAT8
Spinypine retweeted
We held out as long as we could.
In all seriousness, we've been writing AI-assisted code at Boot .dev for quite awhile. It took time for the models and tooling to get good enough for real best practices to emerge, and (candidly) for us to get good enough at it to have something worth teaching.
Now we do.
95 interactive lessons. You'll build a real interpreter with OpenCode v2. It covers all the important features of modern agents, plus the hard-won tips we've learned through every day usage.. and a few guest-takes from @thdxr on the OpenCode team.
Enjoy.





































