UK- Abit Weird Abit Random but have alot of thoughts on Forms of Media. Email- [email protected]

London, England
Joined August 2022
Why do guys keep liking me on dating apps 🧐
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Anyway probably gonna delete this literally never expected all these twitter zombies to go crazy like this
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did anyone actually read all that sillyness 🤣
I am the Vice President of Portfolio Lifecycle at Electronic Arts, and on Wednesday I closed BioWare. It had been open for thirty-one years in Edmonton, ever since two practising physicians founded it in 1995 and gave it a name that still sounds faintly like a clinic. It made Baldur’s Gate, Knights of the Old Republic, Dragon Age and Mass Effect, and the next Mass Effect, the one we teased at The Game Awards in December 2020 with a scrap of N7 armor half-buried in the snow, went with it. You may not have heard. We announced it in about a hundred and fifty words on a company blog on a Wednesday afternoon, which is how you announce something you would prefer people learn later, from a friend. I have played every Mass Effect game twice, Paragon and then Renegade. I romanced Garrus. I cried on Virmire like everyone else. I mention it only because people assume the men who do this have never held a controller, and the truth is worse: we know exactly what we’re closing, down to the side quests. The obituary itself was very good. It opens, “For more than 30 years, BioWare has been more than a studio,” and then lists the dead in italics, the way a village lists its sons on a war memorial: Baldur’s Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect. And then, last, in the same italics and with the same reverence: Anthem. Someone at BioWare typed that. Someone who was there in 2019, when we asked a studio of storytellers to build a live-service shooter and later switched off its servers, sat down this week and placed Anthem on the memorial beside Knights of the Old Republic, as though the studio had chosen it. In twenty years in this business I have not seen a cleaner piece of corporate grief. You take the wound you inflicted and carve it into the headstone as one of the deceased’s achievements. The news arrives halfway through a sentence, “BioWare is closing and early development on the next Mass Effectproject is ending,” where the eye slides past “closing” on its way to something about Mass Effect. It gives no number, no reason and no owner. EA isn’t mentioned anywhere in the text; our name appears once, at the foot of the page, in small grey type beside the copyright symbol. We don’t sign obituaries. We own them. The final line thanks the players “for being the most meaningful part of our story,” while the staff are supported “through this transition.” The players get the thanks. The staff get a noun. The menu above it hasn’t been touched in years. If you scroll up you can still click Careers and apply for a job at a studio that closed on Wednesday. It still lists an office in Austin. It still links to Origin, a store we shut down long ago, and to a merchandise shop that is, as I write, still taking orders, so that you can buy an N7 hoodie from a company that no longer exists through a menu that still offers you a future there. “I’m Commander Shepard, and this is my favorite store on the Citadel.” The store is open. The Citadel is not. We hope the closure gives players a sense of pride and accomplishment. The phrase is ours, from 2017, when an EA account on Reddit explained that Darth Vader was locked behind dozens of hours of grinding, or a credit card, because “the intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.” It became the most downvoted comment in the history of Reddit, by roughly two-thirds of a million votes, and we have never stopped finding uses for it. Everyone wants a villain for Wednesday: a bad game, a bad boss, a culture war. The real explanation is in Mass Effect, and BioWare wrote it themselves nineteen years ago. In the lore, ancient machines called Reapers come out of dark space every fifty thousand years and harvest every advanced civilization in the galaxy, not the primitive ones but the ones that have reached their height. On Virmire, the Reaper called Sovereign explains this to Shepard in a speech I can still recite: “We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.” My job is often described as destroying studios, which flatters the people who destroy things. Anyone can destroy a studio. I harvest the ones that have peaked, on a cycle a good deal shorter than fifty thousand years but nearly as regular: Westwood, which made Command & Conquer; Origin, which made Ultima; Bullfrog; Pandemic; Maxis in its original Emeryville home; Visceral, closed in the middle of a Star Wars game. Each was loved, each reached its height, and each ended with a dark space opening and, shortly afterward, a blog post. The players like to say EA is where studios go to die. Death wastes things. We keep them. The public noticed long ago. In 2012 the readers of the Consumerist voted us the Worst Company in America, and in the final round we beat Bank of America, a bank fresh from the foreclosure crisis that lost a public vote to a video-game publisher largely over the color of an ending. The plaque is in my office. Bank of America has since paid a billion-dollar fine for failing to report money laundering, and we have since closed BioWare, so I suspect a rematch would go our way. We understood the Reapers better than BioWare ever did. Mass Effect 3 launched that same year with a piece of day-one content called From Ashes, which contained Javik, the last living Prothean, sole survivor of a civilization the Reapers had harvested fifty thousand years before. On launch day we sold him separately, for ten dollars. The fans were furious, and they bought him anyway, and that was when I understood the cycle could be monetized. What casual players miss is that the Reapers don’t simply kill a civilization. They process it, turning what it was into a new Reaper, a shell that carries the old name and serves the cycle. While BioWare was being closed this month, Amazon’s Mass Effect television series was in active development. The galaxy survives, and the armor, with N7 stencilled on the chest. Only the people who made them are gone. We keep the shells. Before long we may not need the people at all. The Financial Times reported that the investors who bought us are making “a huge bet that artificial intelligence can significantly cut EA’s operating costs,” and somewhere, eventually, a model will be trained on thirty years of Garrus. It won’t need a salary or a dental plan, and it won’t know what Virmire means, which the analysts regard as a feature. Then there are the mass relays. Every civilization in Mass Effect builds its future on them, and on the Citadel, marvels left behind by an older race, and nobody asks who built them until it’s too late: they are the Reapers’ own infrastructure, laid down so that each civilization develops along a predictable path and is easier to harvest when the time comes. Every studio we buy is moved onto our engine, Frostbite, which was built for shooters and handed to people who made role-playing games. Every BioWare game of the last decade ran on our relays, and reporters spent years documenting how the engine fought the developers at every step. We knew. You don’t have to destroy a civilization that builds everything on your technology. You only have to wait. The lore is the poetry, though. The reason is arithmetic, and it arrived on August 4, the day Electronic Arts stopped being a public company. A consortium bought us for fifty-five billion dollars: Saudi Arabia’s sovereign wealth fund, which now owns about ninety-three percent of the company, the private-equity firm Silver Lake, and Affinity Partners, the investment firm founded by Jared Kushner. It was the largest leveraged buyout the technology industry has ever seen, and leveraged means borrowed. The buyers didn’t pay for EA. EA paid for itself, and now carries about eighteen billion dollars of debt taken on to finance its own purchase, with interest expected to run near one point eight billion dollars a year. I worked it out late one night with Mass Effect 2 paused on my other monitor. One point eight billion a year is about five million dollars a day. By the end BioWare was fewer than a hundred people, down from more than two hundred two years earlier, and even at generous Canadian salaries a studio that size costs perhaps fifteen million dollars a year. The figure is my estimate rather than a published one, but the division isn’t hard. BioWare cost about three days of interest. The studio that gave the world Shepard and Garrus and Morrigan and the Illusive Man cost less than a long weekend of servicing the debt the company borrowed to buy itself. The interest accrued on Friday, and on Saturday, and by Sunday evening BioWare had been paid for, and on Monday it began again, as it will every day, with no interest of its own in Virmire. The Reapers have a voice, Harbinger, and whenever it seizes one of the creatures it controls it announces itself with three words the players long ago turned into a meme. I keep them on a sticky note on my monitor: “Assuming direct control.” The debt never has to say them. It assumed direct control on August 4, and every decision since has been made in its voice. About seven hundred million dollars a year in cuts were planned before anyone opened a spreadsheet, and we had already cut staff three times this year, in February, March and June, before the deal had even closed. The bankers call it rationalizing. In the lore it would be indoctrination, which works not by conquering a civilization but by getting inside it and whispering until one day it realizes it has been agreeing with you for months. When the staff asked how many of them would be affected, I said I’d get back to them, because I was in the middle of some calibrations. They came to seven hundred million dollars. In 2017 the faces in Mass Effect: Andromeda famously couldn’t show emotion, and the internet laughed for a year. On Wednesday the people who used to work at BioWare found they couldn’t either. The studio saw it coming, in its own vocabulary. In 2023, when we cut about fifty jobs, its general manager wrote that BioWare “must shift towards a more agile and more focused studio.” In January 2025, after Dragon Age: The Veilguard, which EA said “did not resonate with a sufficiently broad audience,” it became a “core team” devoted to the next Mass Effect. Each round of cuts made it more focused, with fewer people and fewer projects, until there was a single game, and the most focused studio in the world, it turns out, is the one with nobody in it. On Wednesday BioWare reached perfect focus. According to the reporting on Anthem, the developers had a name for the faith that carried them through: BioWare magic, the belief that however bad things looked, it would all come together at the end. This week we asked BioWare magic to make five million dollars of daily interest disappear, and it couldn’t. Nobody’s magic is that good, not even an asari’s. The game itself had been in early development for six years when the post announced that early development was “ending.” In the lore that would be a stillbirth on a dead world. In our filings it is a non-cash impairment. For twenty years BioWare made you one promise, on every box and in every trailer: your choices mattered. Save this species or sacrifice it, spare this man or shoot him. They mattered right up until August 4, when someone with eighteen billion dollars of debt made one for you. The fans will see it slowly over the next few weeks, but BioWare’s ending is the ending of Mass Effect 3. In 2012, players finished a trilogy they had spent five years and hundreds of hours shaping, and discovered that every path and every carefully kept save file led to the same room and the same three choices, which were, famously, one scene in three colors: red, blue, green. They were furious. They organized a campaign called Retake Mass Effect and raised money for charity in protest, and BioWare, under our ownership, did something publishers almost never do. It listened, and released a free Extended Cut that gave the ending more meaning. That was the last time the players won. For thirty years the studio made its choices, great ones and bad ones, Paragon and Renegade: Knights of the Old Republic and Anthem, a beautiful Mass Effect and a buggy one, a Dragon Age that soared and a Dragon Age that did not resonate. None of it altered the destination, because every path led to the same room, a balance sheet carrying eighteen billion dollars of debt, and the color of the ending was chosen in August by people who have never loaded a save file. There will be no Extended Cut. If it were left to me, and I’m told it partly is, we would at least have sold the closure properly, in three editions. The Standard Edition, in which BioWare closes. The Deluxe Edition, in which BioWare closes and the Mass Effect television series is announced at another company. And the Ultimate Edition, which adds an exclusive pre-order N7 hoodie, shipping November 7 from the merchandise store still linked on the obituary page. Supplies are limited, as were the employees. People ask how I could sign it, and the honest answer is the line from Mass Effect I’d least like you to hear in my mouth. When Mordin Solus walks into the fire to cure the plague his own people engineered, he says the most beloved last words in the trilogy: “Had to be me. Someone else might have gotten it wrong.” I said it to myself when I signed, and I meant it as he did. BioWare romanced you for thirty years, and every playthrough ended with someone who loved you aboard the Normandy. We are what comes after the credits, when the companion leaves the ship and doesn’t come back. Its first great hit, in 1998, was Baldur’s Gate. In 2023 an independent, privately owned studio in Belgium called Larian made Baldur’s Gate 3, which won everything, sold to millions, and was by common consent the game of the decade, exactly the kind of game BioWare used to make before we asked it to make Anthem. The Gate came home. It just came home without them. The blog is still up, and you should look at it while it lasts. Down the right-hand side runs an archive of months, each with a number showing how many posts appeared. In April 2012 there were thirty, written by developers about patches and art and cosplay, and then the numbers begin to fall, year by year: five, two, one. January 2025 has a single post, the one announcing the core team. November 2025 has one, for N7 Day. October 2026 has one. Nobody wrote the harvest down on purpose, but it’s there in the archive, which is simply what a dying thing’s calendar looks like. N7 Day is the fans’ own holiday, November 7, named for Shepard’s special-forces program. Every year they put on their hoodies and their armor and post their Shepards and their screenshots and their tattoos, and BioWare would post something in return. The last post before the obituary was “N7 DAY 2025.” This year’s N7 Day falls seventeen days after the closure, and they’ll celebrate it anyway: thousands of people in red and white saluting a studio that no longer exists, for a game cancelled in early development, in a franchise whose television rights are being developed somewhere else. Some will tag the official accounts, and someone at EA will decide whether to reply. I already know what the reply will say, because I’ll be the one approving it. It will thank them for being the most meaningful part of our story, and hope the day brings them a sense of pride and accomplishment. It won’t say how many people were in the building, and it won’t mention three days of interest. When Shepard wanted to leave a conversation in the first game, he had a line that turned up in almost every dialogue tree, a polite way out of a talk that was going nowhere good, and the fans have quoted it ever since. I’ve always liked it. I should go.
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literally these responses are getting ridiculous where have i stated in this that i don't like ppl who drink but yet that's what everyone is coming at me for its hilarious
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Me if i went down the other path 🤣🤣 big up my creativity right.
🤖 Made with AI
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Me if i went down the other path 🤣🤣 big up my creativity right.
🤖 Made with AI
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I think ppl need to read my response more clearly I’m not judging her drinking I’m finding that she’s judging me not drinking as a dealbreaker abit strange that’s all but of course ppl on here think I hate ppl who drink 😂😂
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Btw it’s tinder not hinge 😂😂 I was running on empty ngl
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Also u can still drink with ppl it’s just my drink wouldn’t be alcoholic so how would that change anything im curious plz let me know also she did say she doesn’t drink to get drunk so what would actually be different u know what im saying
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Oh ffs this was a nightmare 😂😂 hey it was a 3am in the moment thing plus I’ve never experienced this before with other girls so it was just abit strange to me
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I should say this she said she doesn’t drink to get drunk so I was like I can still drink with u I just won’t be drinking alcohol but the results would be the same we both wouldn’t be drinking by the end of the Also aswell we still talked after and it was a lovely convo she’s a nice girl I just thought it was quite funny in the moment
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Lemme also say this we talked more and we’re gonna play chess against each other 👌
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lol apparently they found the solution after being on a 12 year generational L streak
Après la fermeture de BioWare, des personnes qui travaillaient sur Mass Effect 5 ont pris la parole. « Nous avions trouvé la solution. Nous travaillions sur un jeu formidable. Je tenais juste à le préciser », répond Catherynne M. Valente, autrice à succès du New York Times à un commentaire. L’auteur de science-fiction primé Derek Künsken a également publié un long fil de discussion évoquant son travail sur Mass Effect 5 — un jeu que, très probablement, nous ne verrons jamais. Künsken a déclaré avoir contribué à ce titre « de manière intermittente » au cours des cinq dernières années, et a précisé qu’il n’était autorisé à en parler que maintenant, étant donné que la société à l’origine du projet n’existe plus. « Au cours des prochaines semaines, j’aurai une idée plus précise de ce que je peux dire sur ce que j’ai fait, vu et appris. J’espère que ce sera plus que rien — ce que nous étions en train de préparer était vraiment génial », a-t-il déclaré. Il a ensuite révélé qu’il avait travaillé avec Valente à la conception « de l’histoire, des personnages, de l’univers et des merveilles de science-fiction pour ce prochain chapitre de l’univers de Mass Effect »,
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Of course it’s gonna doing all good but it probably wasn’t gonna be let’s be honest
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😂😂 so u were 13 when u had him
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It will get cancelled let’s be honest
IGN can exclusively reveal that the Mass Effect television series remains in development at Amazon MGM Studios despite news of BioWare's closure and the cancellation of Mass Effect 5. For more info: bit.ly/4iz8vAx
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Just to make it even worse just remember this. The last piece of canon mass effect content we received and ever gonna have is this Travesty of a game 🥲🫣💀#MassEffect
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It’s crazy to think how terrible biowares writing has been the last 12 years
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who likes my little manga story i worked on 🤣🤣
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