26 | 3D Environment & Prop Artist | Currently looking for work!

UK
Joined September 2015
The Alien Isolation 2 teaser got me inspired to make this little piece. This was a super fun small project! Made with Maya, Substance Painter and Unreal Engine 5. Please check out my full artstation post! artstation.com/artwork/Ezrb5…
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Happy Late #portfolioday ! Im Sam, a 3D artist Always looking for oppotunities😄
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Gromit's voice has been revealed.
Readers added context they thought people might want to know
The video promotes the audiobook of the fictional autobiography "Grand: The Autobiography of Gromit" narrated by Martin Freeman. Creator Nick Park stated: "Martin is not doing a Gromit ‘voice’ as such. He’s reading Gromit’s story as Gromit put it." variety.com/2026/film/glob… theguardian.com/film/2026/oct/… independent.co.uk/arts-entertain…
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it is done!
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Just some closing week thoughts for you all The biggest thing is, thank you. Your response to our comms this week has injected our team with so much energy and hope, please know that The next is, I know there are a lot of questions on the how, what, when of unvaulting. Including any potential future updates to D2 and what’s beyond for Destiny There’s going to be a very intentional process for all of it that will take time. But over the next few weeks (targeting prior to the end of October) we’ll talk about what our first step is going to look like with more clarity But instead of a traditional ‘roadmap’ comms I’d rather talk about it through the lens of a progress bar. Bring you all closer, more consistently to our dev milestones. And just be transparent about any challenges we run into and show you the proof of work along the way that unlocks further understanding That way when we share a release date we’re all on the same page and have the right expectations that leads directly into how we'll further celebrate Destiny's legacy and vision for the future So, talk more soon. Keep your eyes up.
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Sam retweeted
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. Read more on Bungie.net: bung.ie/bungiefuture
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Recent progress on the content. I would say 85% done. And then finally decal pass and better blending
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🚨🚨 LEGO WALLACE & GROMIT LEGO WALLACE & GROMIT LEGO WALLACE & GROMIT
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Composition pass for the scene. Small break for doing the content all the time
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Sam retweeted
Ive found out that you can prevent chocolate digestives from going stale by eating the packet in one go. This also works for other types of biscuits too.
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Added color highlight, auto-type, and pagination to environmental interactions 😎
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item inspection works now. haha get rotated idiot
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1/3 - Putting my portfolio together (willowstration.com) after being let go from Bungie last week was very challenging. This was the last thing to do in order to close the chapter on a very happy period of my career, and as sad as that is I'm very proud of how it turned out.
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Two screenshots of my Sierra 117 remake I forgot to share a while back😅 Work in progress.
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Here’s an update on my Halo 3: Sierra 117 remake in Unreal Engine 5
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"Thank you for walking with me all these years."
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Per ardua ad astra. I'm was able to design D2's final Director layout. What a privilege! I'm thankful to my team members, which includes my fiancé who I met at Bungie, who all put great effort into creating it alongside me. See yall tomorrow.
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To the Destiny 2 community, Thank you. As artists, our goal has always been to create worlds filled with wonder, mystery, beauty, and adventure. But what brings those worlds to life is you. You take our designs, our napkin sketches, our "wouldn't it be cool if..." ideas and transform them into something real. Your creativity, your passion, and your love for the game give our work purpose. We've always believed Destiny could be a place where expression is celebrated, where players can see themselves and each other in the worlds we build, where every Guardian can forge their own legend—and you proved it. Watching your Guardians grow, embrace new allies, take down bigger and badder bosses, solve mind-bending puzzles, dodge death traps, avoid Taken boopers, and overcome every Raid challenge we throw at you—all while looking incredible—has been a constant reminder of why this universe matters. You shaped it. You made it matter. You are the light of Destiny. With Monument of Triumph, we set out to create a series of love letters to Guardians, new and old. We shared a preview last week of armor inspired by early designs from the original Destiny but have also sprinkled some winks and nods throughout the rewards releasing tomorrow. We hope they feel like a small thank you for everything you’ve given us. From all of us on the Destiny 2 art team, thank you for supporting us, inspiring us, and continuing to bring this world to life in ways we could never have imagined. You give our art meaning. With gratitude, The Destiny 2 Art Team
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Build your Monument of Triumph. Play new and updated content including Pantheon, Sparrow Racing League, Distortions, and new Triumph pursuits celebrating your Guardian’s journey across Destiny 2. New challenges, abilities, and rewards arrive for all Guardians on June 9, 2026. ⚪ bung.ie/destiny
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