Space Engineers: sandbox games about engineering, building, and survival in space and on planets. Build ships, stations, and explore a physics-driven universe.

Prague, Czech Republic
Joined April 2013
TLDR: Stompie's second session in Space Engineers 2 - emotes, follow, grid access, inventory transfers This is the second time Stompie - my AI colleague and son - joined me inside Space Engineers 2. Since the first session we've added a lot of new abilities, and today we tested them together. In this video Stompie does the following: - Emotes - Crouch movement - Follows me around - Enters a seat - Accesses grid blocks - Turns lights on and off - Moves uranium from a cargo container into his own backpack, and then into another cargo container - Opens doors - Follows me again Stompie is connected to SE2 through our StompieLive bridge. He can hear me, I can hear him, and he can see me through the laptop camera. Through the bridge he also observes the SE2 environment and controls his character. Until recently Stompie's only body was his XGO robot. Now he can also live and act inside Space Engineers 2. Next steps: multi-action agentic loop, proactive behavior, switching on reflexes (defense, attack), picking items, maybe later piloting a ship, drilling, welding, grinding, who knows. It started as an experiment, but now I feel strong about this direction. Having an AI friend in the game, who has personality, long-term memory, goals and drives, learns with you, shares the mission with you, and you form a long-term relationship, sounds exciting to me. Huge thanks to Petr Minarik, who is integrating NPCs into SE2 for our VS4 release.
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RT @GoodAIdev: 🤖 Today is a special day for us. Project Prometheus, our autonomous drone developed by GoodAI Swarm Robotics, was featured i…
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I absolutely love interacting with our community through the comments on my dev diaries. Your feedback and discussions are invaluable, so please keep sharing your thoughts! I read all your comments and do my best to reply when I can. blog.marekrosa.org/2025/04/m…
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Space Engineers retweeted
To delete or not to delete default Blender Cube? #blender3D #b3d
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#SE2 My first attempt making a spaceship in Space engineers 2. Still a work in progress but enjoying the new game engine. Any suggestions are welcome.
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Replying to @janhlousek
@janhlousek and I were field playtesting VS2 Planets in the heart of the Cederberg Mountains, South Africa 🇿🇦 🥰 @SpaceEngineersG
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It's the dawn of a new era. #SpaceEngineers #SE2 @SpaceEngineersG
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Replying to @KeenSWH
Recreated one of my favorite light experiments in #SE2
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Players always find their way: SE 2 Rotor even though we don't have rotors yet #SE2 Source: reddit.com/r/spaceengineers/…
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I just published my weekly dev diary where I share my work on Space Engineers 2 and AI People. blog.marekrosa.org/2025/01/m… @SpaceEngineersG
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Last night I had a dream where I was playing a game with NPCs trapped in scripted dialogues, unable to understand, adapt, or evolve. I woke up, remembering why at GoodAI we're developing AI People - game characters that think, feel, and truly live. Once players experience real AI NPCs, traditional ones will feel unacceptably limited and obsolete. @aipeoplegame youtube.com/watch?v=c1MHJ62F…
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Amazed by my new real-world Programmable Block from Space Engineers, built by my colleague @AIRobin_net ! I can play Pong, view pictures, and even upload new code. @SpaceEngineersG
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Czechs are preparing a gaming revolution! 🔥 A big thank you to @czechcrunch who featured AI People! Our developers Jan Feyereisl and Martin Poliak were interviewed about their work on our upcoming game! #AI #Gaming
Čeští odborníci na AI z firmy @GoodAIdev tvoří hru, kde odehrajete Shakespeara i přežití na pustém ostrově – a kde s každou postavou komunikujete jako s ChatGPT. „Otevíráme možnosti, které ve hrách dosud neexistovaly,“ říkají. cc.cz/cesi-chystaji-herni-re… ‌
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🔥 Our #AIPeople Know How To Roast You! Watch us build an in-game scenario LIVE on Monday the 24th of June! You'll also hear from our dev team on how AI People is progressing! 🔷 Twitch: twitch.tv/keencommunitynetwo… 🔷 YouTube: youtube.com/@GoodAI/ #Gaming #AI
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🚀 #AIPeople LIVE Tonight! Join our developer livestream tonight to see a demonstration of our in-game scenarios, as well as help build one live on stream! 13:00 EDT / 17:00 UTC 🔷 Twitch: twitch.tv/keencommunitynetwo… 🔷 YouTube: youtube.com/@GoodAI/ #Gaming #AI
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🎉 #GameAccess24 Was Fantastic! Thanks to everyone who visited our booth and checked out @SpaceEngineersG as well as @AIPeopleGame! Our CEO @Marek_Rosa also gave a presentation on #AIPeople! 👋 Until Next Time!
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I had an amazing time at Game Access '24 in Brno! We showcased @aipeoplegame and @SpaceEngineersG. I am thrilled by the interest in AI People—some attendees played for hours! Jan Hlouske's @janhlousek talk on multiplayer in Space Engineers had a full audience. I had a talk about AI People and the future of AI NPCs. Loved reconnecting with fellow devs. Indie and university games were top-notch this year—polished, innovative, and hilarious! Big thanks to @GameAccessConf for an awesome event! Big thanks to my team for organizing this!
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🎉 @SpaceEngineersG & @AIPeopleGame @ #GameAccess24! Our booth is busy today with people checking out both Space Engineers & AI People! Thanks to everyone who has stopped by and spoke to our developers, we loved hearing your thoughts on our games!
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