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Joined February 2026
SoulDesign retweeted
#WARDOGS100K @BULKHEAD @WARDOGS This is my 100K clip! Include an appeal to Bulkhead. 😂
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SoulDesign retweeted
Replying to @Brammflakes
@Brammflakes Hey mate, wanted to submit it through wardogs100k.com/ but i can't see the option to select italian phone number :( .
#WARDOGS100K @BULKHEAD @WARDOGS This is my 100K clip! Include an appeal to Bulkhead. 😂
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SoulDesign retweeted
Really disappointed to see @WARDOGS current stance to allow “potato mode” graphics. At the very least, shadows need to be changed, so you cannot fully disable them.
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Most studios get this wrong about cartoon 3D style...\n\nMaterials aren't consistent across LODs\n\n#indiedev animation 3Dart\n\nAvailable for freelance 3D art and animation projects.
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🎮 progression systems checklist:\n\n1. Optimized topology\n2. Clean UVs\n3. PBR materials\n4. LODs ready\n\nWhat would you add? #indiedev 3Dart UnrealEngine
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🎮 Unreal Engine optimization checklist:\n\n1. Optimized topology\n2. Clean UVs\n3. PBR materials\n4. LODs ready\n\nWhat would you add? #gameart UnrealEngine animation
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Testing SoulDesignDev automation system - this is a test post to verify the automation tools are working correctly. #SoulDesignDev #AutomationTest
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🎮 Game-ready 3D models checklist:\n\n1. Optimized topology for animation\n2. Clean UV unwrapping\n3. PBR material setup\n4. LODs for performance\n5. Proper naming conventions\n\nWhat would you add? #gamedev #3Dart #indiedev
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🎮 Thread: Come ottimizzare la pipeline 3D per giochi indie (da Blender a pubblicazione) Molti sviluppatori perdono mesi su workflow disorganizzati. Ecco un sistema collaudato:
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6/8 🤖 AUTOMATION • Python scripts per export batch • Custom tools in Blender/Unreal • CI/CD per build automatiche • Testing automatizzato Automatizza il ripetitivo, concentrati sul creativo
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7/8 💡 CONSIGLI FINALI • Documenta TUTTO • Standardizza processi • Testa su hardware vecchio • Iterazione rapida > perfezione 8/8 Quale fase ti dà più problemi? 👇 #gamedev #indiedev #3Dartist #gameDesign #blender #unrealengine
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Been buying ingame cosmetics for the music videos, not cause I'm a genuine supporter of the game. For me it's a sandbox, yes I studied 3d animation and game design, but I don't have time while onsite to do all that and I'd rather use CODM assets as the set. I can afford it.
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Core loop design checklist: 1. Clear objective (what player does) 2. Meaningful reward (why they care) 3. Progression path (where they go next) Get these right = players stay for hours. #GameDesign #Gamedev #IndieDev