
training models @OpenAI | previously @Reve @berkeley_ai @nvidia @umdcs
Joined September 2020
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Reve 2.0 is here! Ever since we moved away from the latent autoencoder, we are making yet another bet to move away from the pure text-input for image generation!
Songwei Ge retweeted
Astra x GPT-Images 2.5!
Combining Astra's agentic perception with Image 2.5's consistency leads to some super fun results!
Astra can create, edit, and animate coarse guidance, then render it with GPT-Image
🧵
Songwei Ge retweeted
Excited to share that the Reve research team is joining @OpenAI through a strategic partnership, taking our work on controllable generation to the next level, at the frontier of multimodal intelligence!
To my cofounders @Taesung, @cantrell, @jwatte, @laserlikemike and everyone at @reve and @shv: thank you, and congratulations on everything we’ve built together. I’m so proud of this team!
Thank you to @michpokrass, @markchen90, @gdb and all our new colleagues for your trust and warm welcome. We’re thrilled to join OpenAI and build alongside such an extraordinary crew.
Congratulations on GPT Image 2.5, another banger!
ChatGPT Images 2.5—faster, sharper, smarter, with better tools for creating whatever you can dream of.
- Faster image generation to keep your ideas flowing
- Improved fidelity for more natural, recognizable images
- Consistent details across multiple edits
- Comment-based edits to change only what you want
I joined OpenAI a few weeks ago! The past year and a half at Reve has honestly been the best time of my life. I feel super lucky to have spent this chapter surrounded by people who are incredibly talented and cared deeply, watching our models grow from training runs to products in people’s hands.
I’m happy that I get to continue working with many of the same people at OpenAI and keep pushing the boundaries of controllable image generation together. Excited for what’s next!
Update: Reve is doing a strategic partnership with OpenAI, under which the research team has joined OpenAI to continue our journey on controllable image generation! As a cofounder, I am deeply grateful to all my coworkers for letting our models shine and bringing our baby Reve to life.
The latest LLMs like Astra have started solving computer vision as an emergent property, and research on visual generation is facing an inflection point. I am awed by the potential we can contribute to the field. A huge thank you to @michpokrass @markchen90 @gdb for believing in the Reve team and welcoming us to this exciting next chapter. GPT Image 2.5 is another release from OpenAI that strengthens its lead in the space of image generation. Check it out!
We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics.
The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra.
The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
Songwei Ge retweeted
Today, Reve is reinventing templates.
Traditional templates have been severely constrained by primitive, layer-based engines, resulting in overly simplistic, generic, and obviously composited assets. Reve Templates, on the other hand, are infinitely customizable and perfectly harmonized, meaning every asset looks entirely bespoke. And you can use any product image — even photos taken on your phone.
We're launching with about 150 templates, but there are thousands more coming. You can even turn any image in the world into your own template, which you can share with your team.
Reve Templates are live right now. Just click and create.
Making image generation work with non-textual input allows more precise rendering of our imagination! I have been fascinated by this idea since my PhD. It's really nice to see it comes together so well with Reve through layout!
We are shipping Reve 2.1 today! Our model got better again in only one month after Reve 2.0 , ranked at #2 in @arena and @Designarena! Better, more aesthetic and intelligent models are always coming soon from @reve.
Exciting news: Reve 2.1 has landed at #2 in the Text-to-Image Arena.
Scoring 1306, it lands +28pts ahead of the next-best model, with a +36pt jump from Reve 2.0 in just a month.
It also ranks in the top 3 across six categories:
- #2 Product, Branding & Communications, Cartoon, Anime & Fantasy, Photorealistic & Cinematic Imagery, Art, Text Rendering
- #3 Portraits
Congrats to the @Reve team on this release!
Songwei Ge retweeted
BREAKING: Reve 2.1 by @reve is 2nd overall on Image Arena on Design Arena with an Elo of 1350.
Launched only a month after Reve 2.0, Reve 2.1 improves by 17 Elo points, driven by gains in visual intelligence, closing the gap with GPT Image 2 by @OpenAI.
Reve remains the top independent image generation lab, leading with a 43 Elo point gap over the fourth place model, GPT Image 1.5 by @OpenAI.
Congratulations to the @reve team on the launch!
xitter.cf/reve/status/2075248950…
Songwei Ge retweeted
BREAKING: Reve 2.0 by @reve debuts at 2nd on Image Editing Arena with an Elo of 1325.
Reve establishes a new Pareto frontier for Preference vs. Speed, faster than any model at this preference level with an average generation time of 86.8 seconds. Reve is now the highest-ranked independent image model company in Image Editing Arena.
Congratulations to the @reve team on this accomplishment!
Songwei Ge retweeted
BREAKING: Reve 2.0 by @reve is now 2nd overall on Image Arena with an Elo of 1354.
Reve 2.0 establishes a 34 point Elo gap above GPT-Image 1.5 by @OpenAI in 3rd place.
With this release, Reve is now the top independent foundation image model lab.
Congratulations to the @reve team on this accomplishment!
we made a new model for text-to-image generation and editing. the results are looking good and the leaderboard is looking strong. it turns out that nano banana 2 is not impossible to beat, which felt like the case at the beginning of the year. there are a lot of great models out there that get released often. why should you care about reve 2.0?
to me, there are mainly two reasons. one being that reve is an underdog, reasonably funded but magnitudes less than other big labs, e.g. oai, google, meta, etc. you might be curious about how we managed to make it to the top. two being that reve 2.0 is a decent model, and we as a team are willing to talk openly about some of our learnings and thoughts that could be helpful. in this post, i want to share mine on reve 2.0 and multimodal in general as a person working on it.
first things first, reve 2.0 is a pixel diffusion model with a thing that we call "layout" as the rendering representation. these two things are our research bets that turned out to work amazingly well. pixel diffusion lets us go 4k without sacrificing quality or speed. layout lets us scale better and have better control, which are two sides of the same coin. the field standard has been to use long upsampled prompts for rendering. yet this results in an awkward situation where captioners and users need to describe precise controls with text, which can be inaccurate. this inaccuracy amounts to bad reconstruction and control at test time. it gets worse with scale. and this inherent ambiguity is a curse in current multimodal generators. so what's a layout? a layout is a css of an image, which can be either defined by humans or learned by models. we end up capitalizing a lot on regions, which are good for 2D space. yet this idea naturally generalizes. it turns out to be a standard VLM mid-training task, and that's solvable in good hands. it also brings many good properties in pretraining and post-training, which i am not going to expand on. ideogram independently verified that layout is useful (released on the same day, congrats!). to be clear, these bets are not novel, but to put together a system that makes them work is (and showing it beats nano banana 2).
second, it's nice that these bets, among others, worked out. however, like in many cases, there was a long time when things were underperforming. our competitor models are great, and most likely didn't make many risky bets. it is a big pipelining and engineering problem. why should we risk it? in retrospect, the culture of our team and leadership helped a lot. our priorities didn't swing and have stayed focused during our development. the idea makes sense, the execution is good, if things don't work out it's a bug, let's go find it and try more things. by and large, reve remains a research lab with big computers. this is rare. let me tag some amazing ppl here: @Taesung @m_gharbi @Songwei_Ge @TianweiY James Hong @dima_smirnov_ @theSidlak, ... the list goes on.
third, we spent most of our time improving text-to-image and didn't do much on editing. and our arena ranks show that. to date, we are #2 on text-to-image yet #9 on image editing. it's honestly a bit embarrassing that we didn't do well in editing, as layout promises to do well. but i am confident that this will improve, as we are juggling bandwidth and resources (we are a small team, and hey, come join us!).
fourth, talking about leaderboards and the state of multimodal, i genuinely feel that the gap between labs is shrinking. compared to LLMs, multimodal gen is at least half a year to a year behind. i am talking about architectures and core pipelines. to do good multimodal, you need to do good LLMs. reve has been helped by the OSS community a lot, but we've realized we need to own our language stack. and scaling follows naturally. leaderboards, in turn, are a noisy approximation and average of the real environments that you care about in deployment. they chase scaling and generalizable post-training. reve 2.0 ended up not being driven much by leaderboard evaluation, but relying on our intuition instead.
finally, how can multimodal be more useful? this is a question that keeps me up at night. coding has found its product-market fit and is driving up societal productivity. how can multimodal do that too? to me, we are nailing a single-round rollout that leads to an infinite one. this infinite rollout will drive our digital interaction and creation. for this rollout to be good, it needs to be precise. otherwise rollout efficiency is too low for either humans or agents. we are making bets and concrete progress towards that goal, such as converting images into a css-like layout. if you are interested in this topic, i recommend @stuffyokodraws's post for a high-level digest: xitter.cf/stuffyokodraws/status/…. the success of multimodal depends on whether or not it can find a good product-market fit. that's the top question to figure out, then it's the model. it's quite non-linear to be honest, as critical pieces are still missing. but to me it's an area worth pouring my thoughts and efforts into.
give our model a spin, try your tasks, move some boxes. in case you find any bugs, please let me know in a reply or DM. hope it can help you.
Reve 2.0 has landed #2 in the Text-to-Image Arena!
Scoring 1280, this puts the latest model above Nano Banana 2, MAI-Image-2.5, and GPT-Image-1.5-High Fidelity. This is a +125pt improvement over Reve v1.5.
Congratulations to the @reve team on this major milestone!






















