Solo dev, photographer & father of 4 Offworlders - https://xitter.cf/t.co/ppzep0Ms34 Shores of Plunder - https://xitter.cf/t.co/Tja9aTaLHB https://xitter.cf/t.co/IZr9Kztboi

Vancouver, British Columbia
Joined August 2019
A sneak peek at Offworlders: Galactic Ventures! 🚀 A 2.5D space RPG with a living economy driven by NPCs, factions & corporations. Mine, trade, hunt bounties & escape your corporate debt. Pilots can die, but your company lives on. Every loss matters.
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So many years of waiting for something like this, can't wait to explore these new features!
More than mesh! Mesh Terrain is a new experimental feature in Unreal Engine 5.8. Author complex terrain without being locked to a heightfield. It’s more than just mesh—it’s partitioned for collaborative workflows, supports world partition streaming and scales across platforms. Full 3D manipulation.
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Anyone into space sims where the economy actually matters? Offworlders: Galactic Ventures is a top-down game where every run is a gamble. Trade, mine, salvage, fight… and try not to lose your entire company. 🚀
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Darren | Snowchimp Interactive retweeted
Middle Eastern Town Gigapack by @Leartes blends palace grandeur, layered city architecture, and PCG-driven layouts into one massive worldbuilding toolkit: fab.com/s/ee41d97df342
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After many years of trying, I finally got @snowchimp from the X Handle Marketplace!
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A good father makes an xp farm for his kids so that they can repair their elytra 😅
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Darren | Snowchimp Interactive retweeted
Village in the Clouds by @lucasenvs, is a personal, game-ready environment project based on the artwork of 简繁, created to improve his understanding of large-scale environments in Unreal Engine 5. The scene was crafted from scratch, including props, vegetation, textures, VFX, landscape and buildings. In addition to this, the main character was created in VRoid Studio, the modeling and texturing of the Yak was done by 3D Artist Guilherme Miles and the art direction was handled by Concept Artist Dan Vitoria. "I built this project from scratch, using mostly information freely available on the internet. Planning and persistence were crucial to achieving this result. Unreal Engine’s native tools made my work much easier, such as the Vertex Paint tool for texturing the house walls and the Niagara System for creating real-time waterfalls." - Lucas Cavalcanti
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Darren | Snowchimp Interactive retweeted
Ready your projects, the next MegaGrants window is opening in the New Year 📅 The portal will open January 12 through March 20. Get all the info on how you can best prepare your submission here: unrealengine.com/en-US/megag…
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this exercise machine looks like someone doing a pushup and I can't unsee that
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Name one video game soundtrack more nostalgic than Tony Hawk Pro Skater 2....I'll wait....
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Darren | Snowchimp Interactive retweeted
In multiplayer projects, there's a performance cost associated with replication on both the clients and server. As a result, it's possible to run into bandwidth saturation, spikes in CPU usage, and other slowdowns that may otherwise be avoided without careful consideration⛓️‍💥 So, in the spirit of connectivity for this #TuesdayTips, we've got a guide for you on ways to optimize a project's replication in order to avoid slowdowns such as hitches and bandwidth saturation: epic.gm/avoiding-hitches-in-…
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It looks like a hacker has been having a hay day with my old Twitter account for the last couple of years 😂🤣
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Darren | Snowchimp Interactive retweeted
🎁 H2S Giveaway 2/3 Print. Cut. Engrave. Plot. ⚡️ The H2S Laser Combo gives you the tools to make almost anything — and it could be yours. How to enter: 1️⃣ Like this post 2️⃣ Follow @BambulabGlobal 3️⃣ Repost/Share 4️⃣ Comment: What’s the first thing you’d make with the multifunction power of the H2S? 📅 Winner announced Sep 10th. #Bambulab #BambuH2S #h2s #YourPersonalManufacturingHub #3dprinting
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Darren | Snowchimp Interactive retweeted
This could be the best oceanic survival game this year 😻
Here are a few pictures from one survival game. Stay tuned for the game reveal tomorrow! ⛏️
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When you ordered the wrong flavour of "vibe" 🤣
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After spending the day implementing Steam achievements in to Shores of Plunder I am convinced whoever was responsible for writing the API is probably the same person who designed the UX for zBrush 🤣
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