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Super Exciting Announcement: #Steam page for my #noita-inspired multiplayer falling sand game is now LIVE at store.steampowered.com/app/3…
Trailer: slowrush.dev/signs-trailer
2 years making an engine - now the real work begins :)
#fallingsand #indiegame #indiegamedev #indiedev #gamedev
Signs of Danger will be at @PAXAus a week from now!
Come to booth 62 in "PAX Rising" area
#pax #paxaus #indiegame #roguelite
Cut up playtest footage from my #noita -like roguelite
Might be a little long, WDYT?
(I just have a hard time saying No to explosions)
#indiedev #gamedev #roguelite #roguelike
Testing out lightning rework in my game
Grenade has a modifier on it so it has a chance to emit lightning
The word "Signs" conducts electricity because it is made of metal
#gamedev #indiedev #sandbox #roguelite
read the devlog about the lighting at slowrush.dev/news/light-and-…
but ONLY once you have wishlisted at store.steampowered.com/app/3…
Thank you for your attention and compliance with this important social contract 2/2
Slow Rush retweeted
Signs of Danger is an online and couch co-op physics-based roguelite.
Build your own skill tree to find game-breaking synergies, crafting guns & abilities that melt, burn, freeze and blow up your foes
Survive hazardous planets where every pixel is individually physically simulated: water flows, gas burns, liquids conduct electricity and terrain is fully destructible. Play solo, or with up to 3 friends in chaotic online and local multiplayer.
Built by a solo dev in a 100% custom engine, and heavily inspired by Noita and Risk of Rain, as well as old school classics like Worms and Soldat.
Find Signs of Danger by @SlowRushDev at PAX Rising at #PAXAus
Slow Rush retweeted
🚨 Another PAX Rising Indie Revealed! 🚨
Signs of Danger is an online and couch co-op physics-based roguelite:
Build your own skill tree to find game-breaking synergies, crafting guns & abilities that melt, burn, freeze and blow up your foes
Survive hazardous planets where every pixel is individually physically simulated: water flows, gas burns, liquids conduct electricity and terrain is fully destructible. Play solo, or with up to 3 friends in chaotic online and local multiplayer.
Built by a solo dev in a 100% custom engine, and heavily inspired by Noita and Risk of Rain, as well as old school classics like Worms and Soldat.
Find Signs of Danger at PAX Rising at PAX Aus 2026.
For more: spkl.io/60127HBCi
I made a UI for my #noita -like and it was bad.
I made it slightly less bad.
That is worth some words!
#indiedev #gamedev #roguelite
Slow Rush retweeted
We've sent over:
🦇 Night Shift 1999 by @WinterSchloss
🔫Signs of Danger by @SlowRushDev
🍕@dungeon_p1zza by Growing Games
🟪 Toya by @The_RnD_Dep
Slow Rush retweeted
If you like this game, please check out other games from my region of the world (Western Australia); Many will be in the ANZ Indifest Steam festival starting this Saturday:
store.steampowered.com/curat…
(I'm particularly looking forward to Frostliner and Signs of Danger, personally)
If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person!
real soldiers aren't afraid of bright pastel colours
Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months
And multi-threaded the heck out of it too.
GIF-heavy devlog: slowrush.dev/news/porting-pe…
#indiedev #gamedev
So my #noita -like is 100% deterministic (for multiplayer netcode)
Hacked up time travel as a debug tool: so awesome being able to replay backwards w/ full debug info and explore alternative timelines!
how about a "rewind 5 secs when you die" perk
#indiedev #gamedev #roguelite
Reworked character controller on my #noita -like to run directly against the falling sand pixels
No kinematic bodies for movement -> 20% speed up!
Looking forward to spamming a bucket load of enemies now
#indiedev #gamedev #roguelite
Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics
60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc.
It's actually surprisingly fun? in slowmo
#gamedev #indiedev #fallingsand #roguelite









