@SlippersInBoxi
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#SonicXShadowGenerations
I've slightly reworked the rain in the game, I hope you like it!
gamebanana.com/mods/609304
People just want Sonic to become another third-rate cartoon that is no different from all the other similar games
Actually, they could have not indicated that the game uses genAI, as Capcom does.
Capcom openly uses AI for game development (which is something they tell investors about).
People are seriously fucking spewing poisonous saliva at this FUCKING CONCEPT ART THAT IS NEEDED FOR FUCKING HEIGHT COMPARISON
The title reveal for my modpack goes up in 15 minutes!
youtube.com/watch?v=rdYM8QKd…
I think the only thing I 100% like in Revisited so far is the way Chaos Island looks. This really looks very cool.
(I'm still not a big fan of the color scheme of some Cyberspace and Kronos Island)
See what's next on the horizon, and watch the trailer that premiered at SFF6 today!
Also check out the new website for SFR!
youtube.com/watch?v=Dzp_SOEE…
sonic-frontiers-revisited.we…
Forces still has the most cohesive art style in the series. Not to mention that even the graphics work to the benefit of the art style, which is how their quintessence is achieved.
In the following games, graphics and art style work separately, which results in a complete mess.
My blind playthrough of the ARK version from @unleash_yt. The flow feels good enough, but the platform waiting section before QTE breaks it (I hope this part will be changed to bring the flow back).
Many people said that physics was too floaty, so I tried to fix it by completely redoing it.
Yes, the changes are not very noticeable, because for the most part everything lies in the little things (low speed, jump and bounce).
Level mod by: @Ice_popzz
gamebanana.com/mods/696051
youtu.be/20pA9sgZiDg People have asked, so I delivered. The First Devtools Level Editor Tutorial is out now on my youtube channel
It gets even more fun with the new shadow-moveset (yay, I won't have to work on the leveldesign for it)
Yes, Sonic sleeps, he just ran a lot.