@SlippersInBox

doing nothing for @SXSNocturne

Joined October 2021
I'm ranging it
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Sonic Freakbreak
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what the fuck is her problem bro 😭
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People just want Sonic to become another third-rate cartoon that is no different from all the other similar games
why do yall insist that the reason for frontiers looking the way it does is Actually Because Of Sonic Team Not Understanding The Series Anymore™️ and isnt a product of a very specific vision they had for this game in particular
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Do people really not understand how big companies work? Or do they simply not want to understand?
This is 100% valid when you remember ilzuka said SEGA themselves was gonna pull the plug if Sonic Frontiers did bad
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Actually, they could have not indicated that the game uses genAI, as Capcom does. Capcom openly uses AI for game development (which is something they tell investors about).
Sega just updated the AI disclaimer for Crazy Taxi World Tour on Steam
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People are seriously fucking spewing poisonous saliva at this FUCKING CONCEPT ART THAT IS NEEDED FOR FUCKING HEIGHT COMPARISON
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Sonic fans, when they see Sonic without textures in the early stages of the game's development:
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Это блять ахуительно (субтитры в конце, порвали хлеборезку окончательно)
Sonic Adventure 2 (OVA) | Short animation The animation is finally out! This is my solo project, which took an extremely long time to make
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I think the only thing I 100% like in Revisited so far is the way Chaos Island looks. This really looks very cool. (I'm still not a big fan of the color scheme of some Cyberspace and Kronos Island)
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~SiB~ retweeted
yup, genuine tricks from Sonic Frontiers in Shadow Generations (sega jingle is placeholder, it resides in memory 24/7 so i thought why not use it) #sxsg
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Forces still has the most cohesive art style in the series. Not to mention that even the graphics work to the benefit of the art style, which is how their quintessence is achieved. In the following games, graphics and art style work separately, which results in a complete mess.
Why tf are we lying
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My blind playthrough of the ARK version from @unleash_yt. The flow feels good enough, but the platform waiting section before QTE breaks it (I hope this part will be changed to bring the flow back).
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Many people said that physics was too floaty, so I tried to fix it by completely redoing it. Yes, the changes are not very noticeable, because for the most part everything lies in the little things (low speed, jump and bounce). Level mod by: @Ice_popzz gamebanana.com/mods/696051
It gets even more fun with the new shadow-moveset (yay, I won't have to work on the leveldesign for it) Yes, Sonic sleeps, he just ran a lot.
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youtu.be/20pA9sgZiDg People have asked, so I delivered. The First Devtools Level Editor Tutorial is out now on my youtube channel
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It gets even more fun with the new shadow-moveset (yay, I won't have to work on the leveldesign for it) Yes, Sonic sleeps, he just ran a lot.
INTRODUCING: Shadow Generations De-Automated Are you a fan of Shadow Generations but didn't like the overuse of automation? Well, that changes now. Reduced Homing Chains, Removed Unnecessary Automation, More Platforming... unleash the true potential of current boost formula!
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It sounds even funnier in Russian. Sonysuka: Sony - Sony Suka - Bitch
Cały Twitter dzisiaj:
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