slick | playdropt.io retweeted
My multiplayer crypto dungeon crawler will ship with full support for onchain Aavegotchis, including wearables, traits, and even game sprites with custom animations.
It's mobile friendly, developed specifically for Farcaster and Base mini-apps.
Closed Alpha playtesting phase is imminent.
Spots are limited. Aavegotchi holders, especially OG gamers, get priority.
Playtesters will earn rewards such as $USDC and $GHO, as well as $GHST.
Reply why YOU deserve a spot 👇
slick | playdropt.io retweeted
Two years ago, we set out to create a game that could redefine the tower defense genre.
Today, it's finally live!
Introducing Gotchi Guardians, an 8-player roguelite TD brawler.
It's quirky. It's chaotic. It's mega addictive.
And today, it's finally live on Steam 👇
slick | playdropt.io retweeted
The date is set!
The mainnet cutover to version 2.1 will happen at frame 244,200, approximately April 14, 12:00am UTC.
Let's jump in to the details of what this unlocks, and answer some questions.
AI + NFT's is a no-brainer imo. I've started running simulations of #aavegotchi 's hooked up to LLM API's using their OG personality traits as context and its starting to get super interesting!
Easily extendable to other NFT collections 🤝
Replying to @coderdannn
Is this gonna bring NFTs back?!
idk, but i'm definitely enjoying going on epic quests with my down-bad bags 🤣
which worthless NFT collections should I add next?
My AI-powered Aavegotchi, fueled by an LLM brain, is starting to explore the world I'm building around him—his first steps into a living, breathing virtual realm. The journey begins! 🚀👻 #AI #Aavegotchi #GameDev
slick | playdropt.io retweeted
Happy to be an @aavegotchi partner!
This season airdrop has 400K $GHST (200k USD) up for grabs.
Aavegotchi was one of my first games in 2020 and they have come a long way from being a 2D on-chain tamagotchi type game to a full blown metaverse.
Bullish 🚀
Gotchi MMORPG
011 - Tilemaps + World Planning
Overhauled the code and now we can load specific tilemaps for each zone.
Threw enemy AI state machines back in and been doing a bit of over-world planning too. #gotchigang might know this map...
Gotchi MMORPG
010 - Enemy Zone Batching
Now this is cool #gotchigang!!! 10,000 pooled enemies per zone with smooth dynamic batching of the sprites (and max FPS) as you move from zone to zone.
This might just be how we build an MMORPG with TONS of onscreen enemies 🤪🤪🤪
Gotchi MMORPG
009 - World Zones
Each of these squares is a 256 x 256 tile Zone (Very enlarged gotchi).
Zone logic is run by separate go routines and I'm aiming for 50 players + 500 enemies per zone.
My initial draft world has 256 of these Zones. That's 12,800 players! 🥳🤤
Gotchi MMORPG
008 - XP from Enemies
DO YOU FEEL THE POWER!!??? 💪
XP levelling system implemented now. I already know this is going to need a ton of fine tuning as I progress. Especially if we want hundreds of enemies on screen that need obliterating.
Gotchi MMORPG
007 - Enemy Attacks
Grok gave my enemies a simple state machine and now they attack back!
Making more modular requests to Grok (e.g. "write an anti-clump function for my enemies") seems to be working so much better.
Next we'll build the XP level-up system ⏫
Gotchi MMORPG - Milestone 6
Basic enemies & Auto-attack
I want to see if a vampire survivors auto-attack style can work for an MMORPG. Rather than a twitch-action game is it possible to combine auto-attacks with MMO? Not sure yet but going to keep playing with it 🎮
slick | playdropt.io retweeted
Having fun with the new @aavegotchi Gifs, and suddenly getting the urge to go listen to Lo Fi music on YouTube and write a new strategy for the next @GotchiBattler tournament 😅👻⚔️
#aavegotchi #Giphy














