@SkillGameNBAi
iAccount based inUnited States
About this account
- Account based in
- United States
- Connected via
- United States App Store
Account-level information from X, not a live location or the device used for a specific post.
football, basketball, collecting
Los Angeles, CA
Joined March 2009
- Tweets24.7K
- Following1.5K
- Followers4.5K
- Likes162K
Matt retweeted
Buyer count tells you how many people showed up.
Retention tells you whether they came back.
Over the past few weeks, I’ve looked at supply, active buyers, and how much marketplace activity depends on a relatively small group of collectors.
This time, I followed the buyers.
For @NBATopShot and @PaniniAmerica, I tracked buyers active during selected weeks and looked for another secondary-market purchase 7–30 days later.
OVERALL RETURN RATES
Top Shot: 78–82%
Panini: 64–75%
That makes Top Shot look meaningfully stickier.
But those numbers include regulars who were already buying repeatedly.
THE ONE-PURCHASE TEST
So I narrowed it to buyers who made exactly ONE purchase during the starting week.
June: Top Shot 52.0% | Panini 53.3%
July: Top Shot 65.4% | Panini 46.4%
August: Top Shot 54.2% | Panini 33.5%
That was the interesting part.
June was nearly identical. July and August were not.
MY TAKEAWAY:
Both platforms can bring their regulars back. Top Shot also did a better job bringing back the one-purchase group in July and August. June is why I wouldn’t call that a settled pattern yet.
Among people who only showed up once that June week, roughly half made no qualifying return purchase within 30 days.
An active marketplace can have strong repeat buying without necessarily turning occasional buyers into regulars.
CANDY: AN EARLY LOOK
@CandyDigital gives us an earlier look at the same question.
By Friday around 1:10 p.m. ET, I counted 58 buyers in the tracked All-Star secondary feed.
49 had previously bought Base.
So 84.5% of early All-Star secondary buyers were familiar Base buyers.
But I had previously identified 261 Base buyers.
Of those:
• 49 bought All-Star on secondary
• 22 more received an All-Star pack from Candy’s issuer wallet
• 190—about 73%—had not yet appeared in either group
Same data. Different perspective.
Only about 27% of the earlier Base group had shown up in those two All-Star measures so far.
WHAT I’M WATCHING:
An All-Star release should give earlier Base buyers a reason to show up again. In the activity I could track by Friday, only 49 of 261 had bought All-Star on secondary. Another 22 received a pack directly from Candy’s issuer wallet.
At the same time, 49 of the 58 early All-Star secondary buyers had already bought Base. That’s a lot of familiar buyers supplying the early activity, with relatively few of the earlier Base buyers visible on the other side.
It’s early, and the primary-market picture is incomplete. But I want to see what Candy does next to draw more of that Base group back as the release continues.
The Candy snapshot is too early and incomplete to compare directly with the 30-day Top Shot and Panini data.
BUT THE QUESTION IS THE SAME:
Your regular collectors are easy to spot.
The harder question is how many occasional buyers find a reason to come back.
I’m also launching The Digital Collectibles Prospectus on Substack as a home for the deeper version of this work.
That’s where I’ll put the methodology, caveats, charts, and additional context that don’t fit cleanly into an X post.
The previous deep dives are already there, and the full breakdown of this retention study is up now.
Link in the first reply.
Matt retweeted
Replying to @DC148538865
I asked Will Shaquille O'Neal's Top Shot debut (a top shot debut is that players' first ever Top Shot NFT) be worth more in the future? It's only $89 now.
ChatGPT
Shaquille O'Neal's Top Shot debut has significant potential for future appreciation, given several factors:
Reasons for Potential Increase in Value
Legacy and Popularity:NBA Legend: Shaquille O'Neal is one of the most iconic and dominant players in NBA history. His widespread recognition and lasting legacy make his collectibles highly desirable.
Fan Base: Shaq has a massive fan base that spans generations, contributing to sustained demand for his memorabilia.
Scarcity and Collectibility:Limited Supply: Top Shot debut moments are limited in number, creating a sense of scarcity that can drive up value over time.
Historical Significance: As Shaq's first-ever Top Shot NFT, this moment holds historical significance in the realm of digital collectibles.
Market Trends:NFT Market Growth: The overall growth and mainstream acceptance of NFTs can increase interest in established platforms like NBA Top Shot.
Digital Collectible Popularity: As digital collectibles become more popular, high-profile debuts like Shaq's are likely to attract more attention.
Future Demand:Increased Awareness: As more people become aware of NBA Top Shot and the value of digital collectibles, demand for key moments, especially those of legends like Shaq, is likely to rise.
Cultural Impact: Shaq's continued presence in media and pop culture can keep his Top Shot debut relevant and desirable.
Considerations and Risks
Market Volatility:NFT Market Fluctuations: The NFT market can be highly volatile, with prices subject to rapid changes based on market sentiment and external factors.
Speculative Nature: Like all collectibles, the value of Shaq's Top Shot debut is speculative and can be influenced by various unpredictable factors.
Platform Dynamics:Platform Evolution: Changes in the NBA Top Shot platform, including new features, partnerships, or shifts in user engagement, can impact the value of moments.
Competition: The emergence of new NFT platforms and collectible options can affect demand for NBA Top Shot moments.
Conclusion
Given Shaquille O'Neal's iconic status and the factors driving the popularity of digital collectibles, his Top Shot debut at $89 presents a promising investment opportunity. While there are inherent risks associated with the NFT market, the potential for future appreciation is significant, especially if the overall trend towards digital collectibles continues to grow. As with any investment, it's crucial to stay informed about market trends and developments within the NBA Top Shot ecosystem.
Matt retweeted
Bijan Robinson on Kevin Stefanski’s halftime speech last week:
“It was like Martin Luther King was in there.”
Matt retweeted
$8m for a Cooper Flagg card is insane. You could buy one of every NBA Top Shot moment for less than that
8M dollars lol
BREAKING: The Cooper Flagg NBA Debut Patch autograph card has officially sold in our auction for $8,040,000.
This sets the record for the most expensive Cooper Flagg card of all time, surpassing the previous record of $366,000.
The historic sale makes it the third-most expensive NBA card ever and sixth-most expensive trading card in history.
The Packers D line getting blown off the ball every play for 4 straight quarters is not an easy fix they’re fucked this season
TLDR:
With all the recent scamming going on in physical cards, it’s becoming nearly impossible to ignore the clear advantages of digital collectibles.
Let me start by saying I still actively collect physical cards. I enjoy the tangible aspect of holding a card, just like most collectors do. But the better AI and technology get, the more challenging the physical card world becomes.
Printers and AI are making counterfeit cards increasingly difficult to identify. Logistics are clearly flawed in such a fast-paced collecting environment. Third-party companies are coming at you from every angle, taking a piece of nearly every transaction.
Almost every aspect of physical collecting comes with time constraints, security concerns, authenticity issues, logistical hurdles, storage problems, and a ton of wasted money for the collector.
Digital solves nearly all of this immediately.
Want to sell a card? A couple clicks to list it. A couple more to accept an offer. A couple more to withdraw.
From pack purchase to rip to sale, the entire process can happen in seconds or minutes, with the asset instantly in your wallet—and potentially in your bank account or crypto wallet by the end of the day or next day at the latest.
Eventually, the argument for physically holding a card may become the only major advantage left. And the question becomes: how many more obstacles and problems do we need to see in the physical space before that benefit carries less weight?
Then there’s storage.
I have thousands and thousands of physical cards sitting in storage that I couldn’t even tell you I own. Ironically, the best cards I own are often the ones I already have screenshots of on my phone or organized in a digital app.
If you’re a collector, digital collectibles can allow you to spend less while collecting more. You have a better way to organize and access your collection, and your ability to flex your cards doesn’t change—you’re still showing people what you own, just digitally.
You can also eliminate grading inconsistencies, reduce transaction costs, and keep more of the money in your pocket.
For rippers, you eliminate the need to wait for boxes or packs to arrive. For breakers, you can eliminate shipping costs, delays, platform gimmicks, and a lot of the logistical headaches that come with physical products.
For flippers and card movers, you eliminate many of the mistakes and friction points associated with selling. No lost cards. No 15–20% selling fees. No physical storage. No shipping headaches.
The digital collectible space can make sense for almost every type of participant in the hobby.
I’ve been bullish on digital sports collectibles for years. And while adoption may be slower than some expected, I have a hard time seeing a future where the hobby doesn’t continue moving increasingly toward digital.
Physical cards aren’t going away. But the more technology advances, the harder it becomes to ignore what digital collectibles can solve.
Aaron Gordon is underrated. He can play bully ball like this moment, or space you out and shoot 40% 3PT.
Matt retweeted
Replying to @SkillGameNBA @VinceCarterLast
I think this is the singular biggest improvement they can make.
Matt retweeted
Inside Cubes AI: Create Images, Video & Music with Raf and Chris nitter.cf/i/broadcasts/1qKDzWQvg…