
Community Growth Lead | @SipherAGI @playSipher @funkichain | follow for first-hand alpha on tokenomics, gameplay, ecosystem research
Joined November 2008
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Replying to @playSIPHER
let's see your entries @smallstreetwolf @kappadrome
Held gold and silver for so long it already became Gold and Silver rust in my basement
hold good assets and lock in
Who needs this?
The @AtherLabs @playSIPHER career portal is open 😂
Happy birthday @AtherLabs and @playSIPHER
Many more years and great products to come
Sipher Game Development Update
Hey Siphers, we’ve been busy behind the scenes getting things ready for you!
🔴 New Features and Hotpatches
Several bugs were fixed via hotpatch yesterday, especially those affecting the new 7 Day Welcome Missions feature, which is designed to improve player retention in the first week. Another hotpatch is coming this week.
🔴 Bugs and Known Issues
Some issues still need more time. e.g. event missions not tracking properly and cannot be fixed with a hotpatch. These will be included in Fish v2, estd. early next month. We are also investigating the white screen problem on devices with Adreno 740 GPUs only. Device-specific bugs take longer to troubleshoot.
🔴 PvPvE Arena Update
Good news for all competitive players! the Arena Flatten Power feature has passed testing and will go live this week! This makes Arena matches fairer and more skill-based. Power gaps between players will be smaller. Your augment setup, ascension, and weapon selection will matter. so fights will come down to strategy and execution
🔴 Servers and Global Launch
We are still running on a single server located in Singapore, so players outside Asia may continue to see higher ping in Arena and co-op modes. Server capacity and regions will be scaled up as we get closer to global launch.
🔴 UA Campaign and Vietnam App Stores
Sipher is finally back on the Vietnam app stores after a long wait. This was one of our biggest blockers, and now that it’s resolved, we’ll resume user acquisition testing in Asia with a heavy focus on Vietnam this week.
🔴 Closing Thoughts
Thanks for staying patient as we roll out these fixes and improvements. Every step brings us closer to global launch that everyone is waiting for. Keep playing, keep sharing your feedback, and we’ll keep building.
@playsipher
Just because there's no wallet sign in, forced NFT/token purchase doesn't mean it's not a web3 game.
We need content on Sipher in-game marketplace, NFT minting on @funkichain, and webshop
We’re hanging out in @legionwins Discord
getting ready for Game Night tomorrow.
Come through and join us!
Big Sipher update. long one, but worth the read 👇
Adventure Mode is almost here, and it’s one of the biggest steps we’ve taken toward global launch.
This “Story Mode” brings a whole new layer to World Exploration: map discovery, puzzles, traps, looting, and narrative-driven runs on top of the roguelite combat you already know (watch the video).
We ran a public playtest last week and the feedback was overwhelmingly positive. If all goes well, the build will be live within a week. And yes, @AskTinNguyen and the dev team have been grinding even on weekends to make sure we get this as soon as possible.
Some people still think Sipher is just button-mashing melee and shooting. That couldn’t be further from the truth. The game already has:
- World Exploration (PvE, Solo and Co-Op)
- Endless Anarchy (endless survival runs)
- Arena (PvP: 1v1v1, 2v2, 3v3)
- AI Hunt (boss fights)
- Colosseum (strategic 1v1, like Tokyo Beast)
...plus a deep item economy, trading marketplace, and 13+ playable characters with unique skills.
Adventure Mode is more than a new feature. It’s a replayability engine, and that’s critical for both gameplay longevity and the item economy.
So where does this take us? Global launch. Retention is everything. If new players drop after Day 1, we fail. With this update, I’m confident retention will rise. Each build takes us one step closer to scaling worldwide on iOS and Android.
Our two key initiatives to grow the community are doing great:
Community Content: More creators are sharing Sipher gameplay, and it’s making an impact. I’d love to see more of our community step up, not just holding $SIPHER as investors, but repping the game as ambassadors.
Guild Game Nights: Guild collabs are growing, bringing Sipher to players who haven’t tried it yet. These events work, and we’ll keep doubling down.
Your feedback has shaped this game from the start. I’ll be on Discord in about an hour to take questions and hear your thoughts. See you there.
n hour to take questions and hear your thoughts. See you there.
Replying to @SounakDhua3 @playSIPHER
underrated post. you brought up one of the greatest strengths of Sipher. we've an adventure mode coming up (in a week max), replacing World Exploration, and it'll give a totally different experience frm Endless Anarchy and other modes
small wins for the Sipher community 🎉
community clips of Sipher on tiktok are pulling thousands of views and hundreds of likes. often even more than our official pages 🤯
Tiktok loves Sipher content. so we're going to explore this channel further and support creators pushing Sipher out there











