Singlecore Games retweeted
두번째 수상작은 SINGLE CORE GAMES 특별상
🏆 TRENCHFOOT
👤 Fionn Cassidy
정말 축하합니다.
🤖 Made with AI
Singlecore Games retweeted
세번째 수상작은 SINGLE CORE GAMES 특별상
🏆 goodbye lumi
📷 oh hyeon seok 축하합니다!
@SingleCoreGames
도와주셔서 감사합니다!
🤖 Made with AI
Singlecore Games retweeted
鳥がポンポン弾けるゲーム、みんな好きに決まってる。
Surely everyone loves a game where birds keep popping.
#スーパーゲ制デー #ScreenshotSaturday
Singlecore Games retweeted
Some asset viewers implemented for #RoostGit
Singlecore Games retweeted
Recently, I’ve been making a Git client for iOS. It started as a little personal tool, but I ended up enjoying working on it. Most of the essentials are in now, so I’ve started adding features that are useful for my game development workflow, like an Aseprite viewer.
Singlecore Games retweeted

Pirat_Nation 🔴@Pirat_NationAug 15
Europe
EuropeConnected via Europe App StoreAccount-level information, not a live location or per-post device.
Ron Gilbert, the creator of Monkey Island, is making Thimbleweed Park 2 without a traditional publisher.
Gilbert said he was tired of the deals publishers were offering, in his view, developers could end up giving away a large part of their earnings while taking most of the risk.
Instead, a rich fan of the first Thimbleweed Park offered to fund the sequel.
Gilbert asked for a little over $1 million to make the game over two years, including enough money to properly pay the development team, the investor agreed.
The game is now being self-published by the team and is planned for early 2028.
Singlecore Games retweeted
#BIC_AWARDS
𝙅𝙪𝙧𝙮 𝙋𝙧𝙞𝙯𝙚
・2022 | General | 오구와 비밀의 숲
・2021 | General | Labyrinth City
・2020 | General | Smelter
・2019 | General | Frincess&Cnight
@SinkholeStudio @city_labyrinth @SmelterXp @SingleCoreGames
Singlecore Games retweeted
It's 2026 and your CEO just sent you a 2,400 line pull request.
You get a cup of coffee and sit down to review it.
It's a disaster. A dozen unrelated refactors. Unused methods with names like `convertFromBase10` and `normalizeBeforeSerialization`.
You catch a few hardcoded API keys, but that's ok. It's part of the dance. They didn't consider that someone might look at this diff. Here's a comment buddy.
They respond in an hour (after Copilot, qodo, CodeRabbit and Greptile finish their reviews) saying we shouldn't worry about "implementation details" anymore, those are relics of the past. Hey let's jump into a room and figure it out. We can't just agree to disagree, this is probably my last job in tech and I can't watch this fucker burn the place to the ground.
The PR merges and goes to prod. You feel a shared sense of apathy and dread with Hannah the intern (she has to review his AI generated social media posts ever since Grok got too imaginative).
That night you go to sleep and have nightmares of that code. You can still see the shapes of it on the backs of your eyelids.
You go to work the next day ready to quit. You no longer understand the system. There is no foundation. Time to use those savings and an SBA loan to buy a liquor store and never login to GitHub again.
It’s 2018 and your coworker just sent you a 400 line pull request.
You get a cup of coffee and sit down to review it.
It’s beautiful. Elegant micro-refactors. Crispy method names.
You catch a few things, but that’s ok. It’s part of the dance. They didn’t consider extensibility on part of their API. Here’s a comment buddy.
They respond in an hour saying they think we should do one piece differently than your comment. Hey let’s jump into a room and figure it out. We can’t just agree to disagree, this code is too important.
The PR merges and goes to prod. You feel a shared sense of ownership and accomplishment.
That night you go to sleep and dream of that code. You can still see the shapes of it on the backs of your eyelids, your IDE syntax highlighting sparking neurons in your reptile brain.
You go to work the next day ready to go. You understand the system. N is your foundation. Time to build n+1.
Singlecore Games retweeted
ピクセルアート戦略タワーディフェンス『Dungeon Warfare 3』
iOS / Android版が、2026年5月15日にリリース!
押し寄せる敵をトラップで蹴散らす爽快感を、手のひらの上でもお楽しみください。
App Storeにて事前予約受付中です。
apps.apple.com/jp/app/dungeo…
#インディーゲーム
Singlecore Games retweeted
地形を作り,罠や装置で敵を迎撃するタワーディフェンスゲーム「Dungeon Warfare 3」,スマホ版を5月15日にリリース
4gamer.net/s/G100562.2605110…
スマホ版では,PC版のリリース後に追加された「ローグライクモード」を含む,さまざまなコンテンツを楽しめる
Singlecore Games retweeted
いろいろな事情でしばらく開発をお休みしていた推理ゲーム『The Guilty Hearts』の開発も、再び進めています。2027年初頭のリリースを目標に制作中です。今後、ゲームの様子も投稿していきます。 興味のある方は、下のリンクからデモを遊んでみてください! #スーパーゲ制デー store.steampowered.com/app/3…







































