The Simulation Crew retweeted
Our latest project :D
Fire Safety VR artstation.com/artwork/ZG1Ky… via @artstationhq
The Simulation Crew retweeted
✔️ 1 Empty sporthall
✔️ 1 Basketball
✔️ 01:47 of fooling around between takes
✔️ 0.3s of stupidity
✔️ 1 injury
For the rest #Rokoko Motion capture and #unity3d :D
#thedangersofgamedevelopment #thingsyoushouldntdoinyour30s
The Simulation Crew retweeted
Early environment and color test for a new #VR project, still a heavy WIP :D
Using @_staggart_ water and grass shaders, they work so well!
Captured on the Quest 2, no postprocessing, 1 mixed directional light, raw art test.
#madewithunity #unity3d #gamedev #oculus #quest2
The Simulation Crew retweeted
Nieuw bericht: OneHand-project: deelnemers met een armprothese gezocht kortermaarkrachtig.com/oneha…
The Simulation Crew retweeted
Virtual Reality and AI can take the training of staff in hospitals to the next level. Wondering how? The Dutch company @SimulationCrew started a project to bring both technologies together in the health sector. More: bit.ly/2KWh3oj
@radboudumc
#VR #AI #healthcare
The Simulation Crew retweeted
Omgaan met laaggeletterdheid vraagt om specifieke vaardigheden van zorgprofessionals. @SimulationCrew ontwikkelde een VR-applicatie waarmee professionals deze vaardigheden kunnen trainen in een realistische omgeving. #weekvanlezenenschrijven ixperium.nl/omgaan-met-laagg…
The Simulation Crew retweeted
We have eight great #unitytips picked for this week. Made by awesome #unity3d #gamedevs like @Nephasto @SimulationCrew @sgt3v and more. 😜
devdog.io/blog/8-best-unity-…
The Simulation Crew retweeted
#unitytips tuesday!
Let's dive into a small issue where weird overlay artifacting appears in the #LWRP. The solution is simple, let's take a look!
Massive thanks to @John_O_Really, who steered me in the right direction during the @unity3d developer day in Hamburg :D
#unity3d







