We are Sillyhat Studio, passionate indie game developers creating immersive gaming experiences! 🎮

Czech Republic
Joined April 2023
Finally, 'Kletba Vlčího Moru' is complete! Play it now for FREE on Steam. 🎮
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We actually used THIS as our inventory for way too long 💀 It technically worked, which was apparently enough. Now we’re finally replacing the placeholder UI with something that actually feels like Tonikum. And yes… the new one is still technically a placeholder 😭 #gameui
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Can you guess what these circles are actually doing? 👀 Still a very early prototype, but the debug visualization looked weirdly satisfying. Curious what people think it’s for. #gamedev #indiegame #debug #pixelart #Tonikum
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Been experimenting with dynamic foliage audio in Tonikum 🌿 Instead of playing the same rustle every time, the game reads the player’s speed and direction and changes the sound to match Still a prototype but I rly like how much more responsive it makes such a tiny interact feel
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I put a speed limit on gravity in Tonikum 💀 Without it, long falls keep accelerating until the player barely has time to react. Less realistic physics = better game feel. #gamedev #platformer #pixelart #Tonikum
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Working on the visual style of Chaos in Tonikum 👀 It’s supposed to feel like unstable, ever-changing primal magic. The second version is getting closer, but something still feels missing. What would you add? #gamedev #indiegame #unity #shader #vfx #pixelart #Tonikum
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We’re looking for 2D / pixel artists and animators to help us bring Tonikum to life 🎨✨ Tonikum is a pixel-art platformer about exploration, magic and a raccoon alchemist exploring a world of floating islands. More info + application form on our Discord - link in bio! 👀
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I accidentally made running obsolete 💀 Dashing out of a roll now gives you a short momentum boost, so chaining movement is much faster than just running. Still tuning it though, tech or completely broken? 👀 #gamedev #indiegame #platformer #pixelart #unity
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How to fake physics in video games 🤫 Game dev is just smoke, mirrors, and stealing velocity. 💨 If you dash into the floor, you should stop. But by hijacking the downward momentum and converting it into a horizontal roll, the movement in Tonikum feels butter-smooth. #gamedev
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I reply to EVERY comment. Ask me anything! 🎮👇 I'm the lead programmer for our upcoming atmospheric platformer, Tonikum! ❄️💻 Ask me anything about game dev, coding, or our game! Let's chat 👇 #gamedev #indiegame #pixelart
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Your perfect timing is a lie 💀 (Game Dev Secrets) We all think we have god-tier reflexes... but game developers are secretly helping you out. 🤫 What's the hardest platformer you've ever played? 👇 ✨ Follow for updates! ✨ #gamingmemes #indiedev #tonikum
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I deleted the most important mechanic in my game 💀 I'm so tired of everyone telling me to add Coyote Time. 😤 If you miss the jump by one pixel, you fall. That's just physics, bro. Do you think games NEED Coyote Time, or do gamers just need to get good? #gamedev #gamingmemes
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The biggest lie in video games 💀 Why make a fair platformer when you can make a giant invisible rectangle of death? What's the most unfair death you've ever had in a game? 👇 ✨ Follow for more Tonikum dev updates! Steam page coming soon ✨ #gamedev #gamingmemes #hitbox
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My 2D pathfinding works perfectly! Enemies can now crawl on walls and wrap around corners. 🧠✨ Only issue? I haven't animated them yet. So bro is just hitting the most devious, frictionless slide across the ceiling. 💀⛷️ #gamedev #unity #indiegame
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Testing without a dev console is a nightmare. 🛠️ So I built a custom, lightweight cheat console for Tonikum! Now I can teleport, tweak stats, and read Unity errors live in the build. What’s the most iconic cheat code in gaming history? 👇🎮 #gamedev #indiedev #unity
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I built a custom 2D pathfinding wave 🌊🧠 Standard 2D pathfinding wasn't enough for Tonikum, so I wrote my own tool! 🛠️ What pathfinding system do you use in your games? 👇 #unity3d #gamedev #indiedev #programming #pathfinding
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Instead of just a basic grid, this wave scans the tileset and uses bitwise flags to assign specific colors: Floors (Green), Edges (Red), Walls (Blue), and Corners (Yellow). Next up: Using this data so enemies can run on walls and ceilings. 💀
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The detail nobody will notice ❄️ It's the little things that make a pixel world feel alive. What's your favorite small detail in video games? 👇 ✨ Steam page is coming VERY soon! Follow the development of Tonikum so you don't miss it! ✨
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I guess it's a horror game now 🐔💀 We were going for a cozy winter vibe... until the Giant Chicken was added to the code. 😅 Should we keep her in the game? 👇 Steam page is coming VERY soon! 👀 Follow us so you don't miss it! ✨ #indiegame #gamingmemes #pixelart #cozygames
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Can you stop at the right frame? Trying to stop this at the perfect frame is way harder than it looks 😅 I’ve been experimenting with fast movement and clutch recovery mechanics in our indie platformer, and this moment accidentally turned into a perfect “pause challenge”.
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If you manage to stop it right before the spikes… you’re insane 👀 Follow for more updates. BTW - Steam page coming soon. #gamedev #indiedev #unity #platformer #indiegame
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