This account is me talking about whatever — she/her — 🏳️‍⚧️ Game and art stuff only is @SilbinaryMedia https://xitter.cf/t.co/cnmG7tM28H

Naarm / Melbourne, Australia
Joined April 2012
Replying to @cmuratori
@cmuratori hey, just letting you know that I'm unsubscribing from Computer Enhance because Substack is requiring age verification in Australia. Supposedly if I switched from paying with a debit card to a credit card but at age 30+, i dont have a credit card or need one.
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THE WITNESS EXPLAINED its a metaphor for being a problem-solving white collar worker who doesn't look up from screens and see beauty around them. Only by obsessing over everything not screens, do you experience true nirvana
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No one asked but Jae's top Dream Theater songs according to a decade and a bit of last[dot]fm scrobbles I would've thought "Panic Attack" would be there because I liked that a lot initially for its "Goldeneye 64" vibe (it just reminds me of Goldeneye 64 somehow)
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First screenshot: Here's the original post with 3x native (1080p), 8x MSAA and 16x Anisotropic. lookin' a lot less blurry! Second screenshot: The stretchyness you see when a cutscene occurs with these settings
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First screenshot: 2p horizontal (widescreen patch, default custom aspect ratio) Second screenshot: 2p horizontal (widescreen patch, custom aspect ratio 16:18)
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First screenshot: 2p vertical (widescreen patch, default aspect ratio in emulator settings) Second screenshot: 2p vertical (widescreen patch, force custom aspect ratio 16:18)
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settin up Zelda WW 2p splitscreen MP mod after lots of experimenting, settling on this with a custom aspect ratio of 8:3 however cutscenes, entering doors will be stretched (that goes back to fullscreen) but its the best looking approach I can find for 2p 🧵thread 1/x
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You couldn't make House MD today
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When university researcher people make an open world game researchgate.net/publication…
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