
Apex Mnk Demon | #1 havoc abuser | GEAR INFO https://xitter.cf/t.co/DwuafXL7ph
Joined April 2018
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Am I'm dreaming?
Hello! We just pushed an update for the following:
✅ FIXED:
ALTER
- Unreliable tac and ult usage near large moving structures
🛠️ ADJUSTED:
AXLE
Passive:
- Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering)
Tactical:
- Sliding lateral control nerfed by 25% for Nitro Gate users
- Aim assist is disabled for players under the effect of the Nitro Gate
- Nerfed Nitro Gate initial push speed to 650 from 700
Ultimate:
- If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased
- Nerfed max knock-up magnitude to 650 from 700
- Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner)
WILDCARD:
We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints.
- Reduced Fighter's Defense from 55% damage reduction to 50%
Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance.
- Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2
Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1.
- Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge
Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
This does make me wonder how many comp apex players are using these macros for no recoil
Surely there is NO reason a GameSir controller would be GA'd in comp...
"We do not support or offer cheats or illegal mods, including anti-recoil..." -GameSir 2026
Readers added context they thought people might want to know
GameSir standard firmware allows user-programmable macros and turbo via their app, as shown in the video. They provide separate tournament firmware that disables these features for competitive eligibility and state they do not offer built-in anti-recoil or cheats.
gamesir.com/support/faq
x.com/mygamesir/stat…
dexerto.com/call-of-duty/g…
ShopzGG retweeted
Replying to @CallofDuty
HusKerrs would like to know if you plan on serving these same notices to ‘controller players’ I believe he calls them… or ‘aim assist cheaters’ is another word he used. Let me know I’ll pass along the message!














