Apex Mnk Demon | #1 havoc abuser | GEAR INFO https://xitter.cf/t.co/DwuafXL7ph

Joined April 2018
XD
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Who in college football is actually good?
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Time to fire grubb
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How do we get cheated for facemasks twice now
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to end the argument (not a fake screenshot)
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Absolutely cheated by bad calls. Refs bought by Georgia and bought Dijon Lee before the game wtf is this man
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Do refs not know the rules to the game? They just made a bs call in the Bama game
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Am I'm dreaming?
Hello! We just pushed an update for the following: ✅ FIXED: ALTER - Unreliable tac and ult usage near large moving structures 🛠️ ADJUSTED: AXLE Passive: - Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering) Tactical: - Sliding lateral control nerfed by 25% for Nitro Gate users - Aim assist is disabled for players under the effect of the Nitro Gate - Nerfed Nitro Gate initial push speed to 650 from 700 Ultimate: - If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased - Nerfed max knock-up magnitude to 650 from 700 - Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner) WILDCARD: We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints. - Reduced Fighter's Defense from 55% damage reduction to 50% Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance. - Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2 Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1. - Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
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Coolest people :D
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Me and my 9 games
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Was not expecting Tom Brady to curse on live TV lol
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It's a good day
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This does make me wonder how many comp apex players are using these macros for no recoil
Surely there is NO reason a GameSir controller would be GA'd in comp... "We do not support or offer cheats or illegal mods, including anti-recoil..." -GameSir 2026
Readers added context they thought people might want to know
GameSir standard firmware allows user-programmable macros and turbo via their app, as shown in the video. They provide separate tournament firmware that disables these features for competitive eligibility and state they do not offer built-in anti-recoil or cheats. gamesir.com/support/faq x.com/mygamesir/stat… dexerto.com/call-of-duty/g…
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Somebody pick this man up and success will come your way
LFT for the next 2 Apex CC's Most exp on controller role willing to grind and learn :)
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Fire those refs for the western Michigan game. They got cheated soo hard there was 0 seconds left
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The ranked world aint ready for harold
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this is true for controllers as well
High polling rate been a placebo since day 1 Feeling vindicated 🙌 Just slap it on 2k and move on people
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Getting accused of cheating but on mnk
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ShopzGG retweeted
Replying to @CallofDuty
HusKerrs would like to know if you plan on serving these same notices to ‘controller players’ I believe he calls them… or ‘aim assist cheaters’ is another word he used. Let me know I’ll pass along the message!
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axel nerf did nothing
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