ShareTextures retweeted
Summer Mega Sale on @fab
Unreal Engine Online Material Library
*1,700+ materials and growing
*1K, 2K & 4K resolutions option
50% Discount : fab.com/listings/526586c2-58…
#fab #gamedev #unrealengine #archviz
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Check out our Unreal Engine 5 Online Material Library Plugin. 👇
🔗 Available for purchase on @fab : fab.com/s/b24eb779132b
#UE5 #gamedev #IndieDevs
ShareTextures retweeted
Watch a Realistic Product Visualization Tutorial in Blender using BlenderKit assets created by Nafay 3D 🧴 youtube.com/watch?v=J26xsUv5…
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In case you don't know: I also have another 3D site, the asset search engine 3Dassets.one, which just got a big update:
New features and new creators are coming to 3Dassets.one:
patreon.com/posts/92244189 (Post is visible for everyone)
ShareTextures retweeted
🔴 Finally! NVIDIA has finally made the code for Neuralangelo public!
It has the ability to transform any video into a highly detailed 3D environment, and it's a technology related to but DIFFERENT from NeRF.
💡 Here's how it works:
It takes a 2D video as input, showing an object, monument, building, landscape, etc., from various perspectives and analyzes details such as depth, size, and the shapes of objects.
From this, the AI sketches an initial 3D model, similar to how an artist molds a figure. This representation is then refined to highlight more details, just as an artist would make the final touches when sculpting.
The result is a 3D environment/model, perfect for use in any environment.
Imagine the applications it will have for video games, cinema, virtual environments, VR, and more! 📽️🎮
💡 More details: A year ago, an article was presented on a groundbreaking technique called NVIDIA's Instant NeRF. This technique turns images into stunning 3D scenes in a short time, ideal for creating realistic models for video games and other applications. Although Instant NeRF had a lot of potential, the generated models were not perfect and often lacked detailed structures, appearing somewhat cartoonish.
A year on, NVIDIA releases a new technique based on Instant NeRF, named Neuralangelo. This enhances the fidelity of surface structures. While NeRF reconstructs real objects in virtual environments from images or videos, Instant NeRF speeds up this process, and Neuralangelo further improves the quality, making the generated objects appear even more realistic when examined up close.
Neuralangelo improves Instant NeRF's approach in two key ways related to the hash grid encoding technique:
1⃣ Numerical gradients have been used to compute higher-order derivatives as a smoothing operation. This optimizes the "hash grid" encoding using numerical rather than analytical gradients, providing a smoother input to the network that produces the 3D model.
2⃣ A "coarse-to-fine" optimization has been implemented in the hash grids to control different levels of detail. That is, they first focus on a smoothed version of the scene, and then refine it with more detailed updates.
Well, as Arthur C. Clarke said, "Any sufficiently advanced technology is indistinguishable from magic."
ShareTextures retweeted
ShareTextures: An interview with Ozgen Karagol Arslan 👏
Read the full interview here: blenderkit.com/articles/inte…
#3dartist #cgartist #digitalart #blendercommunity #blender #blenderkit #RealisticDetails #architectureart #3Dscenes #creativeprocess #architecture #archviz #cgiart
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PBR.ONE , The material & hdri preview toolkit I wrote for @ambientCG just got a new website, logo and documentation: docs.pbr.one
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. @TeamYouTube My entire YouTube channel 'Blender Guru' has just vanished?
Days ago my account was compromised but I've since changed all passwords, ensured 2FA was enabled, removed managers etc. So I'm completely at a loss for what happened.
Can someone please help me?
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I just pushed some pretty big changes to the ambientCG frontend - including a completely new interactive preview for materials and HDRIs.
Given how these things usually go I expect there to be some issues, please let me know if you encounter any problems.
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Love the surfacing and lighting on this train station UE5 scene by Lorenzo Drago.
More images and a video on his artstation:
artstation.com/artwork/3qBza…
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My website now has its own dedicated @ArtStationHQ account where I will post new releases every week:
artstation.com/ambientcg
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Replying to @ShareTextures
Hi, Thanks. It is not a scan, The original artist who modelled it is Fran Calvente.
artstation.com/francalvente
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Anton Kaydalov did a great job on this gun based on the techniques from my handgun tutorial. Love the detailing on this...
More shots on his artstation:
artstation.com/artwork/ZezGK…
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It's now possible to destroy structures. Planets can also now have rings and spline based traffic system got a little overhaul. Tagging system is more adaptive and player UI displays data better. Still few things left to do.
#ue5 #scifi #space #gamedevelopment #unrealengine
ShareTextures retweeted
Satelite data for "game ready" level? Yes! Now you can turn any city into playable game! Using
@prochitecture's awesome addon blender-osm > my #geometrynodes setup for creating buildings from osm data > meshsync > #unity3d
ShareTextures retweeted
What is certain is that I am not a mushroom designer.
File: 0€+ greenbaburu.gumroad.com/l/dv…
#b3d #procedural #geometrynodes
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📢 Speaker announcement!
Bill Donegan of @SpecialEffect will be presenting a look at DevKit, their fantastic new free resource for devs looking to improve the motor accessibility of their games.
April 11th - 12th, FREE registration at gaconf.com
#gamedev #indiedev





























