@ShadowFoxArche

Rogue Ninja of Canine Descent, Tech Professional, Gamer, and YouTube commentator

Joined October 2017
I know I haven’t been uploading, but there will be plenty when I finally do #ShadowCasts
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One step closer to fiber and goodbye charter.
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Shadow Fox Infinite retweeted
Make sure to stop by and show some love
Crafting, Grave Robbing, Deforestation, oh my! All in one stream! Live now! Link in comments!
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LMAO I used Gemini but hey😅
I guess I ain’t doing a half bad job at what this account is for lol. Happy gaming weekend everybody!
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REPORT: Sony is listening to feedback from players regarding physical media🚀 Kotaku spoke with executive director of Nippon Ichi Software, Kenzo Saruhashi, regarding the future of the physical media on PlayStation. He stated that they spoke with Sony on the matter, and they are listening to feedback from players. This feels a bit more promising, as it comes after recent developments that Sony is reportedly surveying developers as well, along with resentment going on in the industry towards Sony, from various studios and publishers, according to John Linneman from Digital Foundry. We need to keep the pressure Make your voices heard PHYSICAL MEDIA MUST SURVIVE NO DISC 💿 NO BUY
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Because then you'd have a jump button.
Why don't they make combat systems like this anymore? #Kratos #GodofWar
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I checked out when I saw "rasterization". We're still here folks...
The custom system-on-chip powering Sony's next-generation PlayStation 6 console, engineered in partnership with AMD, has officially achieved the critical tape-out development milestone. Final layout masks have been delivered to TSMC semiconductor foundries for initial silicon fabrication, keeping the planned late 2027 console release window firmly on schedule. Architectural details indicate the RDNA 5 graphics block delivers 40 TFLOPS of compute, offering up to a 3x boost in rasterization and a 6x to 12x leap in hardware ray tracing and path tracing acceleration alongside advanced PSSR neural upscaling routines. The upcoming platform guarantees full native backward compatibility across existing PS4 and PS5 game libraries. en.gamegpu.com/news/zhelezo/… #PlayStation6 #PS6 #AMD #TSMC
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You didn't "set off" anyone- they just called you out on your shit. Bragging about resolution/fps when resolution/fps is shit on supposedly superior hardware and massive studios is a BIG CONTRADICTION vs what you and mainstream influencers PRETEND that the issue is.💯🤫
Setting off Nintendorks with my very tame deconstruction of Fire Emblem's PS2 quality graphics @ 30fps is amazing! 🤭 Control was brought up on PS5 Pro... Bad call! 😂 FYI, 864p is PSSR's baseline. 1080p/40 + RT Reflections & Shadows 1224p/30 + RT Reflections & Shadows 864p/60
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👀👀👀👀👀👀👀🥃🎮🔥
Vengeance begins anew. SHINOBI: Art of Vengeance is now available on the Nintendo Switch 2! Experience one of the best games of 2026 with it's fast ninja action with thrilling combat against fierce enemies in a unique stylized world.
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Been seeing this since the inception of the company. Welcome.
As much as i like @digitalfoundry this guy has been negative about the Switch2 since the beginning. "Slippery slope"?? Instead of celebrating the fact that Switch2 users can enjoy the majority of the PS5 and XBOX third party library thanks to the Nvidia hardware that the machine has, lets just call it a "slippery slope" to get some views in 🙄🙄 #nintendo #switch2
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Amidst all the Stellar Blade Switch 2 hate, I forgot about this gem. Again, the frame update method <<<<<<< input timing and physics clock being in sync. Also GITGUD.
I posted a lot of Astral Chain clips I lost count but this is one of my favorite one. A 60fps update won't do it justice. The game need to be rebuild with 60fps animations. As it was made for 30 fps.
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So eager to play this, but I was told to “wait” for the holidays lol
Beat Cai's path in Fire Emblem Fortune's Weave after 57 hours on Hard / Classic, maxed out Renown and did all side quests + paralog chapters. Deadass one of the best SRPGs already and I only did ONE path with 3 more to go. Probably going to be my GOTY. #freegame
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Never imported a UK copy and I regret it🤬
2008年の今日、「DISASTER DAY OF CRISIS」が発売されました。 #モノリスソフトの開発実績 #今日は何の日 monolithsoft.co.jp/games/
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If it wasn’t apparent a decade ago back when I was covering it HEAVILY, you can see they’re not even hiding their bias now. #ITP #Journalism Community notes are MVP here.
Resident Evil Requiem has now passed $500 million in total revenue, with 8.5 million copies shipped across PC, PS5, and Xbox Series X/S. But only 8.6% of that 8.5 million (around 731,000 copies) were sold for Xbox consoles. For more info: bit.ly/4yPsj80
Readers added context they thought people might want to know
The 8.5M copies, $500M revenue and platform splits (incl. 8.6% Xbox) are estimates from Alinea Analytics, not official Capcom data. Capcom reported >8M total units sold across all platforms incl. Switch 2 as of July 2026 with no platform breakdowns. alineaanalytics.substack.com/p/resident-evi… gematsu.com/2026/07/reside…
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Digital Foundry is also using the wrong terminology- it’s called Frame Interpolation for a reason. It’s a shame you don’t understand the difference.
Someone contact @ShadowFoxArche right away! Digital Foundry is calling Frame Interpolation frame generation! Turns out if you look it up its the same thing, be he should go argue with them about it anyways.
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Hey we found the #FakeTechHead🫡
Replying to @OBE1plays
You're fucking delusional if you think GTA6 will run on a switch 2 as is. It would need to have it's graphics dumped, resolution would have to be 720p. Yea keep fucking dreaming.
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A true gamer wouldn’t care where anyone plays GTA 6.
Why buy GTA6 on Xbox when you can play it along with Wolverine Silent Hill Townfall Phantom Blade Zero Saros Marvel Tokon Fighting Souls This year on PS5
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Pirates RN:
Nintendo has been awarded $4.5 million in Switch piracy lawsuit nintendoeverything.com/ninte…
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TFLOPS (and GFLOPS before it) never meant any more than what the game engine uses it for. We've seen games requiring 500 GFLOPS or more being cut to 200 GFLOPS simply because the audio engine wasn't optimized- things you can't even SEE in a game. Let that sink in.
Eh, the hardcore will buy the systems at launch and maybe even sell them out. It's the month later you have to wonder what happens. That said, it is true that TFLOPS don't really mean that much anymore for games.
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