
Lead unity developer/VR/AR specialist and also working on this mech game with the homies @VoidRifterXR
Montreal, Quebec
Joined June 2010
- Tweets5.9K
- Following800
- Followers358
- Likes8.8K
Sean Murphy retweeted
Void rifters new mech skeleton and motion controller has come a very far distance in the weeks I've been fiddling with it.
Sean Murphy retweeted
I'm updating void rifter mechs to be more mecha. I want og Gundam vibes, sluggish but punchy. Big but agile. So my procedural animation and motion system is coming quite the distance! #mechs #unity #voidrifter
Sean Murphy retweeted
I wrote a little tool for an up an coming streamer! Chat memebers can join the stream as sheep!
twitch.tv/shbeebie
#LiveStream #StreamingNow #StreamLife #TwitchStream #StreamSetup #GameStream #LiveBroadcast #StreamersUnite #StreamCommunity #LiveGaming #animals #farm
Sean Murphy retweeted
Looks like this one came pre nerfed | #Helldivers2
🔗 Rooonaldooo99
Sean Murphy retweeted
EXTREMELY old footage, for archival reasons.
primitive weapon switching mechanic
the gatling did not have a spinning animation yet
all lifebars were grey and hard to see
Sean Murphy retweeted
old footage.
i was trying to figure out my shotgun and lock on missile launcher
Sean Murphy retweeted
now I gotta write a paper about this.. HOW tf does one describe this thing with words??? help!!!
Sean Murphy retweeted
tests from last night.
i am considering turning the portraits into "tv screens* for consistency, but there's too much bouncing around... i will probably reduce the horizontal sway of the walking animation
also, i still have to decide where to put the dialogue boxes.....
Sean Murphy retweeted
SEAF Artillery should remain available to you even after Super Destroyer has broken up with you | #Helldivers2
🔗 FlyingBirdflip














