One of the two developers for Team Scynix, disgraced shitposter and local nuisance. Buisness is done via [email protected]

Joined February 2015
Hello! Quick PSA that we are still hard at work on our next project. Things are proceeding smoothly and we are currently working on core systems that will shape the "Skeleton" of the game so to speak. So yeah! Not dead or anything, just very focused! #gamedev #construct3
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Sorry for being rather radio-silent lately, we're hard at work doing interfaces. Crafting, upgrades, shops and such. Might even have a transmog system down the line. Heck, I might be working on that right now! I wouldn't really know though. #gamedev #Indiedev #Construct3
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The dungeon part of the game is all done! It is now, by definition, a game. Its till very barebone, but everything is in place to add more content. Next up will be the player hub where you accept quests, shop and maybe something more? Who Knows! #gamedev #indiedev #Construct3
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As a side note, for everything that I show on here there's another or two that I don't. There's a lot of things that can happen during your ventures, but Ill never tell what!
I've heavily reworked how gear is generated. We've now got rarities and stat variation to add more variety. The best bit about this is that I don't have to do anything for the loot to generate, the biggest part is adding the names! #gamedev #Indiedev #Construct3
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The more I look at Stadia the more it becomes apparent that it was created by a board of 60-something men-in-suits without the input of single actual developer. Video games are hard to make, anyone who even dabbled in it can attest to that. 13 months is nothing in dev time.
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I've switched to using arrays instead of raw text inputs for dialogue so adding new languages wont be too much of a hassle. To test things out I added "UwU speak" as an optional language. I'm only a little bit sorry. #gamedev #indiedev #construct3
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I'v spent the last couple of days doing math and revising the leveling system. A certain Guy#2 deemed it stupid and dumb so I have to rework it so its neither of those things. #Gamedev #Indiedev #construct3
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You know, I wasn't very sure if I should've responded to this email but the meek "pls" at the end really went ahead and pulled my heartstrings
You'd think that with the current technology there'd be a 2D flame generator laying around somewhere to help animators. Turns out there is no such thing so I had to bust out the flint&steel and make my own. I think I did okay. #gamedev #indiedev #construct3
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First preview for the combat in which I mercilessly slaughter Mr.Placerholder and his brother Sir SpotTaker. Its still very much a WiP but I figured I'd show where we're at. Its almost a real video game! #gamedev #indiedev #Construct3
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The enemy core AI is in the bag! The way their attacks work is 90% the same as the players so they'll be able to use the same abilities as them and vice versa. They also share the leveling system so scaling/making variants will be super easy! #gamedev #indiedev #Construct3
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Happy new year everyone! Lets take it slow and easy this time around. No wacky stuff or otherwise. Just a nice and normal year. Now, you guys like video games? Cause I'm making one right now, lets go ahead and do that. That sounds nice AND normal.
The base of the combat system is done! We've only got one weapon so far but I'v made it so every weapons can have a unique moveset without having to recode everything. Next up will be the enemy AI, its Mr.Placeholder's time to shine! #gamedev #indiedev #Construct3
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The code is getting a bit messy, so Im putting raw development on hold for a minute to clean up. I don't want to have a repeat of AV.0 where it was an absolute jungle of "what-does-what-again?" only to flip a switch and see it implode on itself. #gamedev #Indiedev #construct3
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Iv fiddled with @kindeyegames 's 3D plugging a bit, SUPER impressive stuff! There seems to be a reaction delay if the angle is set to negatives, but I can walk around the issue if I just make it snap to angles instead. Dont mind Mr.Placeholder. /1 #gamedev #indiedev #Construct3
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The process of importing models was also shockingly easy, less than 30 minutes of looking at the example and I was already up and running. I still want to run some stress tests to see how far I can push it, but minor inconveniences aside it ran like warm butter! /2
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Exploration part of the game is done! Loot can be looted, money can be had, chests can be found and secrets can be uncovered! Next up will be combat, time to smack Mr.Placeholder silly! #gamedev #indiedev #construct3
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